AP Summary / Breakdown


Abomination Vaults


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I am wondering if anyone knows of a place where the story is summarized (preferably as detailed a possible)? I found that someone listed all the side quests (which is very helpful) but I am trying to read through the AP and it would be a lot easier if there is a summary/breakdown. If I know Belcorra's intent and motivations and some of the other creatures intents and motivations it would be easier to freestyle and let the players do whatever and make it feel less linear. Obviously I can read the whole AP but I am looking for something less time consuming for my prep.

Thanks!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Ruins of Gauntlight has an adventure summary, timeline, and information on Belcorra in the toolbox on page 75. Start there. Each chapter also has a short synopsis in a sidebar toward the chapter start. And each chapter has some establishing information about its dungeon level, usually first thing in the chapter.


Remember it is to a large extent a classic dungeon. That is, monsters take few initiatives, and mostly just wait for the heroes to reach them.

There are exceptions, and I'm not complaining. Just reacting to "If I know Belcorra's intent and motivations and some of the other creatures intents and motivations".

In other words, there isn't much to miss out on. You're pretty much set if you just read rooms as they're uncovered.... and because it is meant as a classic dungeon, and a newbie friendly one at that (few moving parts). It is easy to overthink things if you start thinking too much!

Good luck with your game


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I would like to really recommend Recall Knowledge's Abomination Vault GM Prep on Youtube for this. Especially the first episode which is an AP overview where he goes through the meta plot and the main points of all three books.
Abomination Vaults GM Prep Episode 001: Adventure Path Overview.

I can recommend the other five episodes as well where he walks through the first book - rooms, bosses, things to look out for etc. A goldmine for new GM's, and for veteran lazy ones as well :-)

Sadly he hasn't made any for book two (yet), I hope he'll continue.


Razcar wrote:

I would like to really recommend Recall Knowledge's Abomination Vault GM Prep on Youtube for this. Especially the first episode which is an AP overview where he goes through the meta plot and the main points of all three books.

Abomination Vaults GM Prep Episode 001: Adventure Path Overview.

I can recommend the other five episodes as well where he walks through the first book - rooms, bosses, things to look out for etc. A goldmine for new GM's, and for veteran lazy ones as well :-)

Sadly he hasn't made any for book two (yet), I hope he'll continue.

That was helpful. Do you know how he got those shops and treasure chests in foundry?


Captain Morgan wrote:


That was helpful. Do you know how he got those shops and treasure chests in foundry?

From memory, I think he uses the Loot type actor from the standard PF2E module in Foundry. You can switch that actor from Loot to Merchant sheet type in that sheet's GM settings (which is to the left in the sheet). For treasure chests I think he just uses the same but as Loot type.

I use this as well and have linked the merchants to Otari map icons, and then character art for the different merchants' sheets. I restock them some when my PCs level, and they enjoy going shopping this way. For treasure I use one default chest that employ random chest/bag graphics that I can just drag and drop and populate. If the treasure needs discovery I just hide it.

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