Feedback on some new traits


Homebrew and House Rules


Educated Thief: Through careful study of locks, traps, and mechanical devices, you may apply your intelligence instead of your dexterity to disable device checks.

Magic theory and application: You have been educated in more then one magical discipline. This thorough training allows you to apply logic when attempting to manipulate a magic device. Use intelligence instead of charisma to use magic device checks

Athletic trials: Through rigorous training, you have learned to use your dexterity instead of strength when climbing.

Triage: You have served in a militia or army as a combat medic. By using up 2 applications of a heal kit, you can heal 50% more damage to a creature at negative HP. This requires a DC 20 heal check (treating deadly wounds).

Horse whisperer: You bond with your mount, making riding a function of wisdom, not dexterity.

Childhood friend: Your familiar was a pet before its transformation. While your familiar is in physical contact with you, it uses your skill rolls (normally a familiar uses your skill ranks, but lacks the bonus for class skills and uses its own stats).

The Exchange

Are there existing traits that let you substitute abilities? Regardless, these look fine to me!


snobi wrote:
Are there existing traits that let you substitute abilities? Regardless, these look fine to me!

None as far as I know, but I figure they are half or less the power of the feats that let you use a stat change for something primary, such as intelligence to reflex saves, charisma to will saves, ect.

And thank you, by the way, for feedback!


bUmP

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