
beholderbob |

Educated Thief: Through careful study of locks, traps, and mechanical devices, you may apply your intelligence instead of your dexterity to disable device checks.
Magic theory and application: You have been educated in more then one magical discipline. This thorough training allows you to apply logic when attempting to manipulate a magic device. Use intelligence instead of charisma to use magic device checks
Athletic trials: Through rigorous training, you have learned to use your dexterity instead of strength when climbing.
Triage: You have served in a militia or army as a combat medic. By using up 2 applications of a heal kit, you can heal 50% more damage to a creature at negative HP. This requires a DC 20 heal check (treating deadly wounds).
Horse whisperer: You bond with your mount, making riding a function of wisdom, not dexterity.
Childhood friend: Your familiar was a pet before its transformation. While your familiar is in physical contact with you, it uses your skill rolls (normally a familiar uses your skill ranks, but lacks the bonus for class skills and uses its own stats).

beholderbob |

Are there existing traits that let you substitute abilities? Regardless, these look fine to me!
None as far as I know, but I figure they are half or less the power of the feats that let you use a stat change for something primary, such as intelligence to reflex saves, charisma to will saves, ect.
And thank you, by the way, for feedback!