
Merellin |
So.. I'v been working on something, I had an idea.. My group is currently playing a evil party in Skull & Shackles and Iworked on ideas for backup characters and I got the idea of a combat focused Evil Cleric, And after searching for a deity I decided on Gorum.. But then I thought, Why not a Warpriest?
But I have no idea how to build a good warpriest, So I was curious if people could give me some sugestions for building a warpriest of Gorum?
I heard Arsenal Chaplain is a good archetype but I'm not sure why it is so good, So any sugestions are welcome!
Edit: Oh yeah! Level! We are currently level 4 so lets go from there, Dont know when I'l need the backup.

Melkiador |

https://docs.google.com/document/d/1-nEbro_tLQ0ILxUd4vmht46-d6nbLk0RUbSRO5x Ugvo/view
I could type some stuff here, but this guide is probably all you want to know and more.
For Gorum, Arsenal Champion is even more of the right choice, because his favored weapon is the greatsword, which doesn't much benefit from the regular sacred weapon, but works just fine with weapon training.

avr |

Gorum's armor is an interesting spell. I always wanted to get dazing spell and a trait or two to reduce the cost of that then go to town. If the game you're in is high-op that could be useful. Or holy/unholy weapon plus rime spell.
If it's less so then forget that. Using a greatsword & planning to get vital strike with the level 6 bonus feat works. Cut/smash from the air is undeniably fun.

Tim Emrick |
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I am playing a Pharasman warpriest in PFS, and she just reached level 3. After seeing Owen Stephens' Facebook comments about the warpriest he was playing in a campaign last year, I've grabbed the Weapon of the Chosen feats ASAP, and will take Vital Strike at 6th level. (A greatsword-wielder would benefit even more from that combo!)

Kasoh |
The Weapon of the Chosen feat+ Vital Strike line is fun, since Warpriests can get it at level six, before they'd normally get iterative attacks. It also synergizes well with Gorum's Divine Fighting technique options for allowing more Vital Striking.
But at the end of the day, its still a Vital Strike build so you won't be too impressed. But its a fun gimmick in the early to mid game.

Ryze Kuja |

Gorum's Swordsmanship DFT is absolutely one of the best feats you can get for a Greatsword-focused Warpriest, and Arsenal Chaplain is a naturally good archetype for this, because like the others have said, Sacred Weapon doesn't help Greatsword-wielders, so having higher accuracy/dmg from weapon training + dueling gloves is the bees knees. Step Up & Strike + Combat Reflexes also synergizes well, because now anytime someone 5ft steps to get away from you, you can follow them and Vital Strike on your AoO, and then if they attempt to cast or shoot a bow, that's another AoO.
If you choose to get the level 10 Gorum DFT advanced benefit, it now counts as continuous damage after you've hit them (Conc DC: 10+1/2dmg caused+spell level), which makes it difficult to cast spells even if they do manage to get away from you, or if you somehow miss your AoO attack roll when they provoke to cast. Consider the Disruptive feat if you want to crank up the heat even more.
Your god teaches devastating greatsword techniques.
Optional Replacement: A chaotic neutral barbarian or fighter who worships such a god can replace a bonus feat or rage power with the following initial benefit.
Initial Benefit(s): If you have the Vital Strike feat, you can apply its effect to an attack you make with a greatsword at the end of a charge. If you don’t have the Vital Strike feat, that attack deals 1 additional point of damage instead. The first time you make an attack of opportunity with a greatsword after using Vital Strike with a greatsword on your turn, you can apply Vital Strike to that attack of opportunity.
Advanced Prerequisite(s): Str 13, Cleave, Power Attack, Vital Strike, base attack bonus +10.
Optional Replacement: A chaotic neutral barbarian or fighter of at least 10th level who worships such a god can replace a bonus feat or rage power with the following advanced benefit, even if she doesn’t meet the prerequisites.
Advanced Benefit(s): When you use Vital Strike, Improved Vital Strike, or Greater Vital Strike with a greatsword, the damage counts as continuous damage from an injury for the purpose of determining whether a target must attempt a concentration check to cast spells.
Btw, what race are you planning to go? Human FCB is probably the best FCB for Warpriest, so I would plan on going Human or some race that can count as human for class features (such as half-elf, half-orc, tiefling, etc.)

Merellin |
@Ryze Kuja I was thinking either Human or Dhampir (Dhampir for being able to heal myself with inflict wounds or Human cus.. Human.. xD)
I must admit, I dont know much about the Divine Fighting Techniques, How do you pick them up and such? I tried looking at Archive of Nethys and it lists Divine Fighting Technique as a feat, And then in that lists all the different gods techniques with initial and advanced benefits.
So do you just take Divine Fighting Technique as a feat, And then automatically get the initial and advanced benefits once you quality for them?
Sorry for the dumb question, The way it is layed out just confused me a bit and english is not my first language...

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Yes, Divine Fighting Technique is a feat, but:
Special: A cleric, inquisitor, or warpriest who worships a deity can choose to give up either the first power of one of her domains or a minor blessing benefit to gain access to her god’s divine fighting technique without having to meet the technique’s prerequisites (including the Divine Fighting Technique feat). In addition, a warpriest can give up a major blessing to gain the advanced benefit without meeting its prerequisites.

Merellin |
Yes, Divine Fighting Technique is a feat, but:
Quote:Special: A cleric, inquisitor, or warpriest who worships a deity can choose to give up either the first power of one of her domains or a minor blessing benefit to gain access to her god’s divine fighting technique without having to meet the technique’s prerequisites (including the Divine Fighting Technique feat). In addition, a warpriest can give up a major blessing to gain the advanced benefit without meeting its prerequisites.
That is good to know, Thank you! =D

Ryze Kuja |

Yeah, it is 2 feats, one for the initial benefit, and one for the advanced benefit, but just like Purple Dragon Knight said, a warpriest may also choose to gain the DFT's benefits via giving up blessings or domain abilities.
As far as race is considered, I'd recommend Half-Orc for +2 to Intimidate and Fate's Favored + Sacred Tattoo alt racial combo, because Warpriest's bread n butter buff are the Divine Favor/Divine Power spells, which give you a +1/3levels luck bonus to attack. Sacred Tattoo gives you a +1 Luck to all saves, and Fate's Favored gives you an additional +1 to all luck bonuses. And Half-orc still allows you to gain that juicy 1/6 FCB bonus combat feat.
If you don't want to go half-orc, and would prefer human, that doesn't shoot this out of the water by any means. Human warpriests are solid because they start with an extra feat. The only thing you'd be missing would be the +2 intimidate and +2 to saves.

Merellin |
Yeah, it is 2 feats, one for the initial benefit, and one for the advanced benefit, but just like Purple Dragon Knight said, a warpriest may also choose to gain the DFT's benefits via giving up blessings or domain abilities.
As far as race is considered, I'd recommend Half-Orc for +2 to Intimidate and Fate's Favored + Sacred Tattoo alt racial combo, because Warpriest's bread n butter buff are the Divine Favor/Divine Power spells, which give you a +1/3levels luck bonus to attack. Sacred Tattoo gives you a +1 Luck to all saves, and Fate's Favored gives you an additional +1 to all luck bonuses. And Half-orc still allows you to gain that juicy 1/6 FCB bonus combat feat.
If you don't want to go half-orc, and would prefer human, that doesn't shoot this out of the water by any means. Human warpriests are solid because they start with an extra feat. The only thing you'd be missing would be the +2 intimidate and +2 to saves.
Thank you, For this specific idea I was planning human, Or something that looks like a human, But I do like Half Orcs.. They are probably my most played race... xD

Matt2VK |
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Want to give you two things to watch -
(1) Anything that takes any type of action, you need to be very careful with.
Warpriests have a lot of nice abilities which takes up different actions types. Planning a build around certain feats/spells/abilities can trip you up if they use the same action.
(2) Spells and gear that give bonuses. Keep track of what gives what.
There's a lot of standard gear a warpriest can skip just due to getting the same, if not better, effect with his spells. Prime example of this is Ring of Protection vs Shield of Faith spell. Both give a deflection bonus, Ring is on all the time but Shield's is usually better and takes a spell slot.