| Goodham |
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We're getting two in SoM IIRC, the Devotion and Anger Phantoms.
Actually, phantoms are not undead!
As the description of the Phantom trait says:
"A phantom is soul that has diverged from the River of Souls on the Ethereal Plane before being judged. They typically retain memories of their life before death, but are not undead."
| Kyrone |
Well Primal & Occult have have 3 Eidolons while divine and arcane only have 2 at release. Book of the Dead is the perfect book for an undead Eidolon and it would round the divine list to 3. Then we just need another Arcane (elemental perhaps?) in some other book somewhere to even out that list.
Divine have 3 together with Primal, Psychopomp, Angel and Demon. Occult and Arcane have 2. But considering that Sorcerer still have more divine than the others, I don't think that they care much about symmetry though.
| Gaulin |
I personally wouldn't get my hopes up, but who knows. Just remember all the confirmed stuff - options for playing undead characters (and it actually sounds like quite a few from the way they were talking), a lore section for Geb with a lot of artwork, and a ton of undead creatures. These types of books are supposed to replace bestiaries in a way, so I do expect a lot here.
Considering all that, I'm not sure how many pages will be devoted to player options. Maybe a good chunk, but as I said I wouldn't get my hopes up too high.
| TheGentlemanDM |
Undead companion is definitely an area that could use expansion.
There is a way to get an undead companion or familiar currently, but it requires you to play as a Dhampir and you don't gain the feat until 5th level.
It's a good start for those who want that necromancer vibe (and playing a Cleric or an Undead Sorcerer to enable effective negative healing really starts to make it shine), but a fully fledged undead eidolon would be cool.
The rules on healing could be... messy, though. Presumably the Summoner would still have regular healing, while the Eidolon has negative healing. If you were both in the AOE of a heal or harm spell, you'd have to save against the damage but also be healed by it?
| Sagiam |
Undead companion is definitely an area that could use expansion.
There is a way to get an undead companion or familiar currently, but it requires you to play as a Dhampir and you don't gain the feat until 5th level.
It's a good start for those who want that necromancer vibe (and playing a Cleric or an Undead Sorcerer to enable effective negative healing really starts to make it shine), but a fully fledged undead eidolon would be cool.
The rules on healing could be... messy, though. Presumably the Summoner would still have regular healing, while the Eidolon has negative healing. If you were both in the AOE of a heal or harm spell, you'd have to save against the damage but also be healed by it?
Not any more or less messy than a Dhampir with a normal eidolon though. Which I do hope we see clarification on in SoM.
| David knott 242 |
The rules on healing could be... messy, though. Presumably the Summoner would still have regular healing, while the Eidolon has negative healing. If you were both in the AOE of a heal or harm spell, you'd have to save against the damage but also be healed by it?
It depends on whether they change the (somewhat self-contradictory) rules given in the playtest. Since being damaged is worse than being healed, presumably only the damage would apply.
On the other hand, if the summoner is healed by positive energy and the eidolon is healed by negative energy or vice versa, a friendly healer could individually focus his spell on whichever of the two would benefit from it and exclude the other in order the heal their common hit point pool.
| Laclale♪ |
TheGentlemanDM wrote:The rules on healing could be... messy, though. Presumably the Summoner would still have regular healing, while the Eidolon has negative healing. If you were both in the AOE of a heal or harm spell, you'd have to save against the damage but also be healed by it?It depends on whether they change the (somewhat self-contradictory) rules given in the playtest. Since being damaged is worse than being healed, presumably only the damage would apply.
On the other hand, if the summoner is healed by positive energy and the eidolon is healed by negative energy or vice versa, a friendly healer could individually focus his spell on whichever of the two would benefit from it and exclude the other in order the heal their common hit point pool.
*Message from Toppats*
But there is pleroma, who can harm both.