| keftiu |
| 2 people marked this as a favorite. |
This is a hypothetical AP James Jacobs has mentioned a couple of times, and I hope this invitation to wildly speculate doesn’t cause him any stress! He’s mentioned a desire to do a sequel of sorts, and says that it’s very important that such a thing remains a story about Numeria.
So with all that in mind, what would /you/ do with it?
We know as of LO: Legends that the Black Sovereign is a lucid ruler and a strong ally to androids, as well as a fan of Cassandalee, while traditionalist Kellid warlords and Technic League remnants look to depose him. Is there a more interesting plot here than the civil war between “barbarian” kings I’m imagining?
| Kasoh |
| 4 people marked this as a favorite. |
If we're in Numeria, the technology and aliens have to come back up. I feel like starting PCs with a 'secure the Black Sovereign's rule' set up only to discover some strange technology or device that takes up the plot. In my mind, an alien device of some kind and now the PCs have become 'living keys' or get recorded in the biometrics as authorized users or some thing. Hopefully a device that can be used for great evil or to society's benefit. Now, PCs are targets of everyone who wants this thing, and they have to decide who is going to get it.
Maybe it needs repairs and that's the adventure for the first few books
And there's a subplot with strange kidnappings or mysterious encounters with strange figures.
What I really want though, is alien invasion. The Book 4 or 5 twist is flying saucers arrive in Numeria, or all over Golarion and its full on Wizards vs Ray guns.
The PCs of course, have to infiltrate the mothership, do the plot stuff and either we get an awesome crash sequence or they get to fly off into space to become Space Pirates or whatever.
Hrm. After writing it out, maybe I should work it a little bit harder to file the serial numbers off of Independence Day.
But man, do I want a backmatter article full of art of places in Golarion fighting off space invaders.
| SOLDIER-1st |
| 2 people marked this as a favorite. |
I think the biggest thing I'd want is similar to what JJ has already said, ie. exploring why the Dominion of the Black is in that area to begin with. One of the biggest complaints from what I recall of Iron Gods is how somewhat random Valley of the Brain Collectors is, to the point that apparently some people skipped it or replaced it with a different adventure.
I think it'd be cool to play as a group of Pureblades tasked by the Black Sovereign to deal with the Dominion in Numeria.
James Jacobs
Creative Director
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| 12 people marked this as a favorite. |
If I were going back in time, one thing I'd do about managing expectations for Iron Gods would be to really make sure folks knew from the start that it was intended to be a trilogy, with parts 1–2, 3–4, and 5–6 each comprising a different element of that trilogy. Alas, I think that the primary takeaway from that experiment was similar to the primary takeaway from Kingmaker—that when it comes to Adventure Paths, most folks prefer it to stay on one story from start to finish.
Which is why I'm glad we're doing 3 part ones now, because not every long-form story needs or deserves a full 6 part arc.
CorvusMask
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| 3 people marked this as a favorite. |
If I were going back in time, one thing I'd do about managing expectations for Iron Gods would be to really make sure folks knew from the start that it was intended to be a trilogy, with parts 1–2, 3–4, and 5–6 each comprising a different element of that trilogy. Alas, I think that the primary takeaway from that experiment was similar to the primary takeaway from Kingmaker—that when it comes to Adventure Paths, most folks prefer it to stay on one story from start to finish.
Which is why I'm glad we're doing 3 part ones now, because not every long-form story needs or deserves a full 6 part arc.
Bu-but that is one of best things about Iron Gods D: I liked trilogy nature of it
James Jacobs
Creative Director
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James Jacobs wrote:Bu-but that is one of best things about Iron Gods D: I liked trilogy nature of itIf I were going back in time, one thing I'd do about managing expectations for Iron Gods would be to really make sure folks knew from the start that it was intended to be a trilogy, with parts 1–2, 3–4, and 5–6 each comprising a different element of that trilogy. Alas, I think that the primary takeaway from that experiment was similar to the primary takeaway from Kingmaker—that when it comes to Adventure Paths, most folks prefer it to stay on one story from start to finish.
Which is why I'm glad we're doing 3 part ones now, because not every long-form story needs or deserves a full 6 part arc.
Excellent! Great to hear! Thanks! :)
| Vorsk, Follower or Erastil |
| 2 people marked this as a favorite. |
CorvusMask wrote:Excellent! Great to hear! Thanks! :)James Jacobs wrote:Bu-but that is one of best things about Iron Gods D: I liked trilogy nature of itIf I were going back in time, one thing I'd do about managing expectations for Iron Gods would be to really make sure folks knew from the start that it was intended to be a trilogy, with parts 1–2, 3–4, and 5–6 each comprising a different element of that trilogy. Alas, I think that the primary takeaway from that experiment was similar to the primary takeaway from Kingmaker—that when it comes to Adventure Paths, most folks prefer it to stay on one story from start to finish.
Which is why I'm glad we're doing 3 part ones now, because not every long-form story needs or deserves a full 6 part arc.
Second the loving of three parts to an ap. Works so well in splitting it up when discussing with my players after the fact. Ruins which I'm running now always felt like the 3 parts were books 1-3 (The missing Colonist), 4-5 (Chasing Underwater leads after the Veiled Master), and then 6 (Epic finally built off the other 2 parts), though Mummy's Maks which I ran before definitely felt like parts 1-2 (Wati), 3-4 (Cult of the Forgotten Pharoah), 5-6 (Hakoteps Return) and I liked how elegant it was.
| Paradozen |
I don't have a major goal from a sequel to Iron Gods, just want to chime in and say the plot thread about restructuring Numeria in the wake of the Technic League's destruction is one I'm super interested in, as is the thread in Lost Omens Legends about Kevoth-Kul giving Chancellor Irahai a mysterious weapon. I'd super like to see one of the books whose antagonists were demons and aliens teamed up together, with agents of the Dominion of the Black combo'd with some of the demon forces still haunting the Sarkorian wastelands.
James Jacobs
Creative Director
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Oh, one very small wish: put a redeemed Meyanda in it! I know what’s been said about her before, but it seems to be an incredibly popular player choice, and the lookalike on the cover of LOAG makes me want it even more.
I'm wary about redeeming every villain we've published. Most of them need to remain villains, with their actual fates being left up to the results of game play at tables. Which means for most of them—Meyanda included—we assume they're dead. (Personally, if I were to move forward with a redemption arc for a villain at this point, it'd be for Nualia from Burnt Offerings, who was always intended to be a tragic figure, with her villainy being the result of Sandpoint's citizens failing to support her and thus paying the price for their choices.)
My proto plans for an Iron Gods sequel derive more from the last 3 volumes, in any event, rather than the first 3.
| keftiu |
| 3 people marked this as a favorite. |
keftiu wrote:Oh, one very small wish: put a redeemed Meyanda in it! I know what’s been said about her before, but it seems to be an incredibly popular player choice, and the lookalike on the cover of LOAG makes me want it even more.I'm wary about redeeming every villain we've published. Most of them need to remain villains, with their actual fates being left up to the results of game play at tables. Which means for most of them—Meyanda included—we assume they're dead. (Personally, if I were to move forward with a redemption arc for a villain at this point, it'd be for Nualia from Burnt Offerings, who was always intended to be a tragic figure, with her villainy being the result of Sandpoint's citizens failing to support her and thus paying the price for their choices.)
My proto plans for an Iron Gods sequel derive more from the last 3 volumes, in any event, rather than the first 3.
That’s all fair; just figured if I would ever have a chance to voice this particular very obscure want, I should take it! She’s one of the most prominent Android NPCs out there currently, and has a pretty iconic appearance - seeing her as an early convert of Cassandalee would make me and a lot of other folks very happy ✨
As for the rest of your post, the Dominion are some of my favorite baddies in the setting (they might be my fav!), and I’m always always always keen for more aliens on Golarion.
| SOLDIER-1st |
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I've recently discovered Chamidu, which seems like the perfect deity to follow when fighting alien aberrations, so I'm pretty much ready for this to happen.
CorvusMask
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I've recently discovered Chamidu, which seems like the perfect deity to follow when fighting alien aberrations, so I'm pretty much ready for this to happen.
Sidenote, apparently there is big hole in Vudra where aberrations keep crawling out of. Bit of localized aberration worldwound of sorts in that region of Vudra
| keftiu |
| 1 person marked this as a favorite. |
SOLDIER-1st wrote:I've recently discovered Chamidu, which seems like the perfect deity to follow when fighting alien aberrations, so I'm pretty much ready for this to happen.Sidenote, apparently there is big hole in Vudra where aberrations keep crawling out of. Bit of localized aberration worldwound of sorts in that region of Vudra
I want a Vudra AP like you wouldn’t believe.
| Mathmuse |
| 2 people marked this as a favorite. |
I want to build a railroad in Numeria.
My Iron Gods campaign, Iron Gods among Scientists, took a very strange turn in the 6th module, but the theme that persisted through the entire campaign was the difference between the party and the Technic League. The Sixth Expedition wanted to make and share technology and the Technic League wanted to scavenge and hoard it.
My campaign ended with the half-elf magus Elric declaring himself the new leader of the Technic League with a new policy of researching and making technological items. The deciding factor in him become leader was the 300-foot interstellar cruiser hovering over Technic League headquarters with a plasma cannon pointed downward. I ended the campaign there, but the next event would be a civil war among Technic League factions (old discussion at Inconspicuous PCs Unmotivatd in Palace of Fallen Stars, comment #12). This is not so different from the story in Kevoth-Kul's chapter of Lost Omens Legends, where Black Sovereign Kevoth-Kul opposed the Technic League. Elric might have tried to patch up relations with Kevoth-Kul, especially since the party themselves freed Kevoth-Kul from his addiction, but the scheming in the Technic League could have spoiled relations. Elric and friends could have retreated to neighboring Sarkoris to help them rebuild after the Worldwound. A new adventure path shouldn't have the previous high-level party hanging around, anyway.
However, the party left a lot of allies, including Khonnir Baine, Dinvaya Lanalei, and Redtooth, Whiskifiss, and nearly a hundred ratfolk. I had the Technic League raid Scrapwall at the end of Lords of Rust, so the party rescued a lot of people and resettled them near Torch. My daughter and I almost used a ratfolk from that group in the playtest for Inventor class, but a big strong orc worked better (Arkus, Playtest Inventor). No matter how anyone's Iron Gods campaign ended, we can easily imagine new adventurers from Torch inspired to make gadgets now that the Technic League is out of the way. Such people would feel like the heirs of my party.
The description of Scrapwall in Lords of Rust is:
Scrapwall is an intimidating sight. Towers of rusted iron and hills of rubble and ruin, long ago divested of anything of remote value by tech-hungry scavengers, loom from the dusty surrounding plains. Immense lengths of chain, coils of jagged wire, giant clockwork gears, and old corrugated metal cargo containers riddled with gashes, bullet holes, and the telltale pockmarks of laser fire are piled high, forming a jagged and intimidating hill-like wall surrounding the interior. ...
Towers of rusted iron, lengths of chain, coils of jagged wire, giant clockwork gears, and old corrugated metal cargo containers have value in my eyes. That is a fortune in scrap metal. Those hills of scrap go on for miles.
I would like Iron Gods 2 to begin with Advance of Steam. The PCs are helping build a railroad from Scrapwall to Torch. The suspension bridge over the Sellen River is not finished, so the railroad is cut off from Scrapwall itself, which means the PCs won't have an easy escape when they encounter a violent robot. After the battle, they return for the night to Scrapwall, where scrap iron is forged into rails. Scrapwall faces an attack from the anti-technology Ghost Wolf barbarians (Numeria, Land of Fallen Stars, pages 30-31). After the attack is driven off, the party is selected as emissaries to the barbarians to persuade them that steam technology is not to be hated like alien technology, perhaps bringing along their defeated robot as a peace offering.
This could lead into an overarching plot about conflict between the tribes and cities of Numeria and the course that the country must choose for itself. And in the final module the second alien invasion from the Dominion of the Black arrives, landing on where Scrapwall's rhu-chalick once sent out its Void Transmission.
| UnArcaneElection |
I want an Iron Horses AP, although I was thinking more of the setting being (at least mostly) somewhere other than Numeria, but with frequent references to Numeria and the events in Iron Gods, being in-world-inspired by it.
{. . .}
What I really want though, is alien invasion. The Book 4 or 5 twist is flying saucers arrive in Numeria, or all over Golarion and its full on Wizards vs Ray guns.
{. . .}
Let me fix that for you: I want to see Monsters vs Ray Guns: Alien Problem? Monster Solution!
| Evil Paul RPG Superstar 2014 Top 32 |
| 2 people marked this as a favorite. |
Iron Gods 1 was awesome.
Iron Gods 2 needs:
- more Kellid tribes and their interaction with Settlers (ie, normal folk)
- more dinosaurs
- more high concept technology set-pieces (Scrapwall was awesome)
- more aliens
While still keeping what was good about the first one, eg,
- roaming around the country
- sandbox quest-hub type locations
- consistent themes throughout (eg, for the first one we had accidental death, horror, frontier landscape, morality of sentience, hidden secrets, etc)
- weird and wonderful technology
- the chance for an epic story, to change the destiny of a country or more
| keftiu |
| 1 person marked this as a favorite. |
Iron Gods 1 was awesome.
Iron Gods 2 needs:
- more Kellid tribes and their interaction with Settlers (ie, normal folk)
- more dinosaurs
- more high concept technology set-pieces (Scrapwall was awesome)
- more aliensWhile still keeping what was good about the first one, eg,
- roaming around the country
- sandbox quest-hub type locations
- consistent themes throughout (eg, for the first one we had accidental death, horror, frontier landscape, morality of sentience, hidden secrets, etc)
- weird and wonderful technology
- the chance for an epic story, to change the destiny of a country or more
This is missing my #1 want: more Cassandalee stuff, hand-in-hand with more Android stuff.
| Evil Paul RPG Superstar 2014 Top 32 |
I want to build a railroad in Numeria.
However, the party left a lot of allies, including Khonnir Baine, Dinvaya Lanalei, and Redtooth, Whiskifiss, and nearly a hundred ratfolk.
Oh, yeah, I missed that on my list. More ratfolk.
Ratfolk are one of the signature races of Starfinder, and if Iron Gods is supposed to be part of the myths and legends that are precursers to Starfinder (which I think it is), then we need more ratfolk. It feels like this is the story for them.
James Jacobs
Creative Director
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| 3 people marked this as a favorite. |
Mathmuse wrote:I want to build a railroad in Numeria.
However, the party left a lot of allies, including Khonnir Baine, Dinvaya Lanalei, and Redtooth, Whiskifiss, and nearly a hundred ratfolk.Oh, yeah, I missed that on my list. More ratfolk.
Ratfolk are one of the signature races of Starfinder, and if Iron Gods is supposed to be part of the myths and legends that are precursers to Starfinder (which I think it is), then we need more ratfolk. It feels like this is the story for them.
Iron Gods isn't really trying to set up Starfinder, although the success of that Adventure Path and the Technology Guide that supported it was a key element that convinced us to do Starfinder in the first place. But the story of Iron Gods is very much a Golarion story... and with no Golarion in Starfinder, it's thus doing its own thing separate from the other game. Same would apply to any sequel type thing we might do.
| Mathmuse |
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Three words: Relaunch the Divinity.
Unity had a plan for that in my campaign. Its robots had dug tunnels in the mountain around Unity. Its humanoid slaves, obtained from Ozmyn Zaidow, were carefully installing explosives distilled from fengar fruit throughout the tunnels, equipped with radio-controlled detonators.
Unity would launch the shuttle with the Divinity Drive installed in it into the sky above the Divinity. The explosives would blow up the mountaintop to free the Divinity its partial burial there. Quickly, the shuttle would open a portal in the sky directly above the Divinity with the gas giant Bretheda on the opposite side of the portal. The gravity of Bretheda would pull the Divinity upward through the portal. Then the shuttle would quickly open a second portal to orbit around Golarion, before the Divinity would crash into Bretheda.
Of course, this plan would kill almost everybody in the city of Starfall.
I decided to go with this twist, since Unity was willing to falsely agree with this arrangement in order to obtain Casandalee's AI. It wanted recreate his android high priestess Casandalee, her brain rebuilt this time for more blind loyalty. However, my players had liked playing with the high technology. The PCs learned lots of feats for working with technology and were an exceptionally effective repair crew. Thus, Unity kept putting off killing them and instead sent them around getting the ship ready for orbit.
I changed the plan because the PCs wrangled a job with Unity so that they could learn its evil plan and then sabotage the plan. Unfortunately, the plan to fuel up the shuttle with fengar fruit extract and send the Divinity Drive into orbit and explode the drive to become a god provided few clues. I needed a plan with many more little steps that could serve as clues, not a plan that required a +20 bonus in Knowledge(religion) to figure out.
Plus, the PCs also wanted to rescue slaves grabbed by the Technic League from Scrapwall. I did not want those slaves ending up as disembodied brains in the Quiet Garden. Instead, Unity had them installing explosives because its robots' mechanical movements tended to set off the unstable explosive.
The PCs repairing the Divinity made Unity stronger, but the PCs still wanted to do it. As the dwarf gadgeteer Boffin said, "Of course, I want the Divinity repaired. One day it will be mine."
| Aenigma |
| 2 people marked this as a favorite. |
If Paizo will truly make Iron Gods 2 someday, then there are three things I really wish to see.
First is that I really wish Unity to be resurrected. Saying he is actually not dead and it took more than a decade for him to reboot the system, or saying a certain alien and malevolent being reassembled him, anything is okay. I ask this because having a non-good, or even malevolent AI deity around would be very interesting.
Second is that I really wish to see gazetteers about interesting Numerian settlements like Aaramor, Castle Urion, and Hajoth Hakados. Especially Castle Urion, since now that Deskari is dead and the Worldwound is closed forever, the crusaders have no reason to secure the Crusader Road any longer and thus if Paizo doesn't detail the castle as soon as possible then we will never be able to see it because maybe a decade later the crusaders will desert the castle and move to the Worldwound for good.
Last but not least, I really wish the AP would make the PCs visit the Echo Wood. I have always wished Paizo to publish more books about this particular region. Since the Echo Wood is right next to Castle Urion, it would not be strange for the AP to take place in the Echo Wood as well.
| keftiu |
| 3 people marked this as a favorite. |
If Paizo will truly make Iron Gods 2 someday, then there are three things I really wish to see.
First is that I really wish Unity to be resurrected. Saying he is actually not dead and it took more than a decade for him to reboot the system, or saying a certain alien and malevolent being reassembled him, anything is okay. I ask this because having a non-good, or even malevolent AI deity around would be very interesting.
While I agree that an Evil god of constructed or synthetic life, I don’t know that undercutting the main achievement of the Iron Gods PCs is the way to do it. Let them have that win!
Now, if you want a cult worshipping Unity’s memory, or trying to make an undead AI…
| UnArcaneElection |
Aenigma wrote:If Paizo will truly make Iron Gods 2 someday, then there are three things I really wish to see.
First is that I really wish Unity to be resurrected. Saying he is actually not dead and it took more than a decade for him to reboot the system, or saying a certain alien and malevolent being reassembled him, anything is okay. I ask this because having a non-good, or even malevolent AI deity around would be very interesting.
While I agree that an Evil god of constructed or synthetic life, I don’t know that undercutting the main achievement of the Iron Gods PCs is the way to do it. Let them have that win!
Now, if you want a cult worshipping Unity’s memory, or trying to make an undead AI…
I like the Undead AI idea -- and this MUST include Zombie Processes (that are almost impossible to kill unless you can get them to be waited on judged). I also like the idea that this got started when some insane cult recovered Unity's memory and started worshipping them.
{. . .}
Second is that I really wish to see gazetteers about interesting Numerian settlements like Aaramor, Castle Urion, and Hajoth Hakados. Especially Castle Urion, since now that Deskari is dead and the Worldwound is closed forever, the crusaders have no reason to secure the Crusader Road any longer and thus if Paizo doesn't detail the castle as soon as possible then we will never be able to see it because maybe a decade later the crusaders will desert the castle and move to the Worldwound for good.
{. . .}
The Worldwound is technically closed, but the region is still infested with Demons and cultists. (James Jacobs said something about this a while back, although I don't have the link.) So heavy fighting may continue for years to come, although it would be reasonably likely that the battle lines would move.
| Evil Paul RPG Superstar 2014 Top 32 |
| 1 person marked this as a favorite. |
Aenigma wrote:If Paizo will truly make Iron Gods 2 someday, then there are three things I really wish to see.
First is that I really wish Unity to be resurrected. Saying he is actually not dead ...
I don’t know that undercutting the main achievement of the Iron Gods PCs is the way to do it. Let them have that win!
I agree that Unity should stay dead, but as an aside, Unity wasn't a "He" in our campaign, they were a non-binary character. A Father/Mother. I think that works quite well for an evil AI.
I also had Casandalae be the original android on the Divinity that Unity would use to walk around in, whenever the crew needed to take the ship's computer offline. And Helion was a self-bootstrapped process (ie, a "daemon process") that Unity had created and given life.
This gives a nice Holy Trinity vibe to the three. You have God (Unity), Jesus (Casadalee) - both her own person, and originally the avatar of God, and the Holy Spirit (Helion) - both it's own thing, and originally a formless subcomponent of God.
| the nerve-eater of Zur-en-Aarh |
I like the Undead AI idea -- and this MUST include Zombie Processes (that are almost impossible to kill unless you can get them to bewaited onjudged).
I can see exactly where my plausible player group would split on getting the point of a -9 sword in that circumstance.
(For non-Unix people, kill -9 is how you tell the operating system to terminate a process, which is often messier than stopping it directly, but also often works when less drastic options are failing.)
| the nerve-eater of Zur-en-Aarh |
I agree that Unity should stay dead, but as an aside, Unity wasn't a "He" in our campaign, they were a non-binary character. A Father/Mother. I think that works quite well for an evil AI.
In mine Unity aggressively identified as "it", as part of a general attitude of superiority to squishy meatbag concerns.
| pad300 |
...
Last but not least, I really wish the AP would make the PCs visit the Echo Wood. I have always wished Paizo to publish more books about this particular region. Since the Echo Wood is right next to Castle Urion, it would not be strange for the AP to take place in the Echo Wood as well.
I'm pretty sure they've done Echo Wood, as the setting of the Emerald Spire super-dungeon.
| UnArcaneElection |
UnArcaneElection wrote:
I like the Undead AI idea -- and this MUST include Zombie Processes (that are almost impossible to kill unless you can get them to bewaited onjudged).
I can see exactly where my plausible player group would split on getting the point of a -9 sword in that circumstance.
(For non-Unix people, kill -9 is how you tell the operating system to terminate a process, which is often messier than stopping it directly, but also often works when less drastic options are failing.)
Even a -9 sword doesn't get rid of Zombie Processes when used directly against them -- you have to kill that which spawned them. (This is also like the Night Elf Warden's Avatar of Vengeance and Spirits of Vengeance in WarCraft III: The Frozen Throne -- you can't kill the Spirits of Vengeance unless you kill the Avatar of Vengeance, except that you can Dispel them (generally takes multiple applications, though), and they expire fairly quickly on their own.)
Yakman
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If I were going back in time, one thing I'd do about managing expectations for Iron Gods would be to really make sure folks knew from the start that it was intended to be a trilogy, with parts 1–2, 3–4, and 5–6 each comprising a different element of that trilogy. Alas, I think that the primary takeaway from that experiment was similar to the primary takeaway from Kingmaker—that when it comes to Adventure Paths, most folks prefer it to stay on one story from start to finish.
Which is why I'm glad we're doing 3 part ones now, because not every long-form story needs or deserves a full 6 part arc.
I have a good idea for Iron Gods to run it with the 3 parts... essentially each is a 'mission' from a quest giver - help the town, find the device, stop the bad guy.
I think framing the AP like that smooths out the disconnects.
That being said, I really liked a lot about Iron Gods, and would love to see a sequel.
| Tarondor |
Yeah, Iron Gods was my favorite AP so far. My players loved Scrapwall and I loved the lore and the way Unity became a god.
I'd like to see a Mad Max style AP in Numeria! I mean, I know I won't, but a man can dream!
Or, an AP where Unity comes back and you have to defeat him by using a gun that fires orange and blue portals onto the walls. There could be a funny, talking robot friend...
Yakman
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I'd like to see a Mad Max style AP in Numeria! I mean, I know I won't, but a man can dream!
this was really why i subscribed to the adventure paths for the first time, and it's a shame that it didn't happen.
were i to run this, i would change parts of books 3 and 4 to make being biker / driver techno-barbarians central to those books, particularly 4, where you are doing a kind of hex-crawl to the different locations.
so, yeah, if Iron Gods 2 becomes a thing [and that would be great!] I would want to incorporate some of that inspirational material into the AP.
James Jacobs
Creative Director
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| 2 people marked this as a favorite. |
I don't mind whether it shows up in PF or SF, but I would very much like to see more solid content about the Dominion of the Black; I am not a GM who finds threats more interesting when they are mysterious to me as well as my players.
Check out Malevolence then! :-)
| keftiu |
| 2 people marked this as a favorite. |
Rummaged around in the old 1e books and found out that Hajoth Hakados not only has a disguised lashunta ruling the city, but that she and a witchwyrd ally have an unnamed group they employ to liberate any aliens captured and/or experimented on by others (usually the Technic League). It also shouts out that the folk of this city shelter several aliens and are pretty protective of them.
/This/ is something I’d really enjoy in an Iron Gods 2! Showcasing aliens of the region with more story and culture than “I stumbled out of a cryo-pod” and giving a much-needed option for alien PCs, which I felt the first AP lacked. I know the League is broken, but I’m sure their remnants still prey on the people of the stars, and I’m sure the kytons under Chesed haven’t quieted down much…
| Mathmuse |
| 2 people marked this as a favorite. |
Rummaged around in the old 1e books and found out that Hajoth Hakados not only has a disguised lashunta ruling the city, but that she and a witchwyrd ally have an unnamed group they employ to liberate any aliens captured and/or experimented on by others (usually the Technic League). It also shouts out that the folk of this city shelter several aliens and are pretty protective of them.
I made use of this in my Iron Gods campaign.
The party befriended the kasatha Isuma during Valley of the Brain Collectors. She had been a visitor on the Divinity and her escape stasis pod had crashed in the valley named Scar of the Spider, so she was centuries and light-years away from home.
The party could not take her to their homebase in Torch, because to avoid notice by the Technic League they were pretending to be ordinary smiths who left town for trade. Therefore, they used their contacts in Hajoth Hakados to locate other kasathas. Those contacts had improved after their first lame attempt to find The Tarnished Halls black market.
I decided that the kasatha tribe imprisoned in the ship beneath Torch had not all died. Some had survived and escaped. Their descendents had a hidden village only 100 miles south of Torch in the River Kingdoms. Isuma joined them.
| Cintra Bristol |
I never got a chance to run Iron Gods, so what I'd really love is an official conversion guide of the original path and the technology guide to 2nd edition rules. Maybe similar to the Kingmaker conversion crowdsource campaign. If there's any interest in doing another project like that one after Kingmaker ships, I hope Iron Gods is a serious contender.
| keftiu |
| 3 people marked this as a favorite. |
I never got a chance to run Iron Gods, so what I'd really love is an official conversion guide of the original path and the technology guide to 2nd edition rules. Maybe similar to the Kingmaker conversion crowdsource campaign. If there's any interest in doing another project like that one after Kingmaker ships, I hope Iron Gods is a serious contender.
Given how troubled the Kingmaker process has been, I’m not sure that’s something they’re keen to repeat - and given the choice between JJ being attached to that or him directing a sequel, I know which I’d prefer.
Fingers crossed for some aliens and tech to enter 2e soon.
| keftiu |
keftiu wrote:Rummaged around in the old 1e books and found out that Hajoth Hakados not only has a disguised lashunta ruling the city, but that she and a witchwyrd ally have an unnamed group they employ to liberate any aliens captured and/or experimented on by others (usually the Technic League). It also shouts out that the folk of this city shelter several aliens and are pretty protective of them.I made use of this in my Iron Gods campaign.
The party befriended the kasatha Isuma during Valley of the Brain Collectors. She had been a visitor on the Divinity and her escape stasis pod had crashed in the valley named Scar of the Spider, so she was centuries and light-years away from home.
The party could not take her to their homebase in Torch, because to avoid notice by the Technic League they were pretending to be ordinary smiths who left town for trade. Therefore, they used their contacts in Hajoth Hakados to locate other kasathas. Those contacts had improved after their first lame attempt to find The Tarnished Halls black market.
I decided that the kasatha tribe imprisoned in the ship beneath Torch had not all died. Some had survived and escaped. Their descendents had a hidden village only 100 miles south of Torch in the River Kingdoms. Isuma joined them.
I adore all of this! Your group sounds awesome.
| Mathmuse |
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I never got a chance to run Iron Gods, so what I'd really love is an official conversion guide of the original path and the technology guide to 2nd edition rules. Maybe similar to the Kingmaker conversion crowdsource campaign. If there's any interest in doing another project like that one after Kingmaker ships, I hope Iron Gods is a serious contender.
I have been converting the Ironfang Invasion adventure path to Pathfinder 2nd Edition rules as we play through it. It is not difficult. Nevertheless, my conversion would be terrible as an official conversion, because I customize it to the player characters. I would have the same problem with converting Iron Gods.
However, the Technology Guide is another matter. Lord Fyre and I reverse engineered the rules for technological items in the thread [Technology] The Wires Behind the Magic. We could apply those technology rules to the PF2 item creation rules. The hard part of the conversion would be matching the style of PF2 items, such as avoiding numerical bonuses.
| keftiu |
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With the talk of a 2e Technology Guide as a want in another thread, I couldn't help but remember this thread and how much I'd love this story. One angle I haven't seen touched on much is that Numeria deserves a chance to build something better - with the Technic League broken and some degree of kindness extended to androids, a young goddess watching over much of the land and welcomed by the lucid king, I think there's hope for Numeria to become more of a home to its people. If we could see the nation begin to come together, only to be threatened by a Dominion invasion or the like... that would rule.
Found family in the alien-blasted wasteland. Set the place up to be a more interesting place on the map for the future.