Interest Check: The Skeletons (diceless, cooperative, storytelling)


Recruitment


The title says it all. The Skeletons is a small game from Bully Pulpit, the folks who brought us Fiasco. It's diceless, or nearly so. (Sometimes there's the option of choosing from a table, or rolling on it.) There's almost no mechanics.

Here's the Intro:

Years fly by like dead leaves. Everything is darkness. Everything is silence. You stand vigilant before the sarcophagus without thought or breath -- such is your compulsion. You do not remember your name and still you watch. The flesh has fallen off your bones and still you watch.

And then one day there is light and motion and you weigh your bearded axe and raise your shield, lusting for the fray, eager to measure your skill against these tomb-robbing children so full of blood. You’ll never be alive again, but in this moment-in the chaos between violation and destruction-you truly live, and you remember what you once were, and you taste the sun.

* * *

So you're a skeleton guarding a tomb. The idea is to discover / tell the backstory of you and the other skeletons. However, you only get moments of consciousness from time to time when the tomb is disturbed or threatened -- so, you have to try to build the story bit by bit.

Additional wrinkle: this is basically a one-shot. You put the story together (or not), and then... it ends. Either the tomb is destroyed, or it's lost forever and eternal night falls. So, in RW terms, this is something we'd probably play through in a few weeks.

I'm honestly not sure if this is even a good medium for this sort of game, but it seems like it would be fun to try. Is there interest?


I've heard this game is good, and meditative. How will you handle the "sitting in the dark" part?


I could use some writing practice, and cooperative writing helps keep inspiration going when writer's block strikes. I would be interested.


Axolotl wrote:
I've heard this game is good, and meditative. How will you handle the "sitting in the dark" part?

Honor system would be the only way to do it, I think. "Find a quiet dark place and sit for a few moments."


And since it starts with cooperatively drawing the room you're guarding, the group would need at least one person with drawing skills. Not artistic talent, but at least the ability to use drawing tools to draw the outline of a dungeon room and its contents.


[sfx: crickets]

So, not so much interest. Okay.


[sfx: door opening, footsteps, and papers rustling]

I’m interested in this. I don’t own the game. The concept sounds really different and fun. How many players are needed?


1 person marked this as a favorite.

I sent out the recruitment link to a few places.

Now I guess we wait. In the dark.


tomtesserae wrote:

[sfx: door opening, footsteps, and papers rustling]

I’m interested in this. I don’t own the game. The concept sounds really different and fun. How many players are needed?

Four, but they'd have to be committed -- willing to post regularly (at least daily) and to work with and off of each other. And, as noted, we'd need one person who could draw a dungeon room.

On the positive side, this isn't an AP. It's a one-shot that would probably be done in just a few weeks.


Okay, grand total of two people expressing interest, which is not really enough. Perhaps I'll try again sometime. Meanwhile, should more show up, it's probably better to PM me.

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