SFS 3-17 Clone Batch Catastrophe


GM Discussion

Exo-Guardians 2/5 5/5

How many of the lights on last map are supposed to be purple? There is a hazard attached to them and I'd like to know how many chances I have to convert the party.

The scenario looks great with lots of room to RP and interact.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

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There's about 30 purple dots. But I got some clarification about that. While each dot is a camera, not all cameras are injectors. It's 'Each room that HAS a camera has AN injector' which will limit the amount of shots you can get quite a bit. Though remember that the stealth drone will come around to reload them if it gets a chance. Deciding what counts as a 'room' when it's mostly hallways is up to you.

Exo-Guardians 2/5 5/5

OK. I can see the hall and room lights, didn't realize they were purple. Curse my lack of color vision. I'll just mark on the GM layer which ones are armed.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

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I used photoshop to make a bunch more art for the many named Joros. While I can't post any of it because it includes scenario art, what I CAN do is post the overlays I did. I just posted a zip on PFS prep with some things in it.

My photoshop file with all of it.
Overlays of 10 named Joros. You can match the size of your own Joro and put them on like a paper doll.
Black templates in 4 parts. They are the pants, the right and left side of the shirt, and details. Put your texture in and use them as a cutting line. Left and Right are different so you can have the texture mis-align slightly. Then load the details template and fill black at 25-50% opacity to create shadows and buttons (under collar, under arm, between left & right)
Most of the time I just hue-adjusted the pants, so there's no upload for that, but if you're doing full replacement you can use the template.

Scarab Sages 3/5 5/55/55/5 ***** Venture-Captain, Nebraska—Bellevue

OK, this is odd. On the cantina map. Scenario says the NPCs are sitting in a booth. That map looks like bars and dance floors. I don't see any booths.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Might have intended to reference the flipside of the map.

Exo-Guardians 2/5 5/5

Wouldn't be the first time a reference to something that changed in development was missed. The brightly colored dance floor side does fit the theme better. I was just going to seat everyone near a corner bar rail and call it a booth.

Exo-Guardians 2/5 5/5

For other people that have run this, has the player banter made this one feel really dark? TBF, the idea of militant clones killing off everyone else for their biomass is pretty dark. Recap of my Paizo Con run follows.

Everything started light and mildly silly, then they found out about Centek. Since the hospital is on the list of places to visit they hit that one early. A quick distraction lead to them looking at the computer so I let them know a non-Joro was checked in that morning after being beaten. I figured going to the room would trigger the mascot fight as FJ was watching.

They quickly found the rest of the non-Joros, had the bar meetup and met the commandos. At that point they wanted to evacuate the non-Joros and call it a day. As the hatch wasn't locked, I ruled they could. However they thought the mission might be over. They knew most of what happened and what was going on. I had Vex give them a VERY convincing reason to go in and finish the job.

They did a 10 minute rest and went to the factory. There was a "OMG what is that? Kill it with fire!" moment, doubly so after it started looking like one of PC's. Took a few more shots with the injectors, no one failed their save insert sad GM emoji.
I should have had FJ go out the other control room door to make the fight a bit more challenging, but we had 20 minutes left in the slot and I was sleepy (1:40AM in my time zone).

Another Salvation's End scenario:
Vex told them "I do not want the Vault Lord having an army of militant punsters." The players were aware of the Vault Lord both from the briefing and most have played one or both the scenarios with its troops.

My advice for anyone running this at a convention: keep an eye on the clock. There are tons of role play scenes and lots of ways for the players to side track themselves. The background info on the Vault and all the NPCs seem daunting. Its all needed because this one can go sandbox quick. If the party goes off in too many directions you will run long.

Shadow Lodge 4/5 5/5

So the COMMANJOROS on Page 20 have a damage modifier on their sap at +23. There's no way that's accurate....right?

5/5 5/55/55/5

Jacob Savage wrote:
So the COMMANJOROS on Page 20 have a damage modifier on their sap at +23. There's no way that's accurate....right?

Yeah thats way, way, WAY off, just call it a +3

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