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There's about 30 purple dots. But I got some clarification about that. While each dot is a camera, not all cameras are injectors. It's 'Each room that HAS a camera has AN injector' which will limit the amount of shots you can get quite a bit. Though remember that the stealth drone will come around to reload them if it gets a chance. Deciding what counts as a 'room' when it's mostly hallways is up to you.

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I used photoshop to make a bunch more art for the many named Joros. While I can't post any of it because it includes scenario art, what I CAN do is post the overlays I did. I just posted a zip on PFS prep with some things in it.
My photoshop file with all of it.
Overlays of 10 named Joros. You can match the size of your own Joro and put them on like a paper doll.
Black templates in 4 parts. They are the pants, the right and left side of the shirt, and details. Put your texture in and use them as a cutting line. Left and Right are different so you can have the texture mis-align slightly. Then load the details template and fill black at 25-50% opacity to create shadows and buttons (under collar, under arm, between left & right)
Most of the time I just hue-adjusted the pants, so there's no upload for that, but if you're doing full replacement you can use the template.

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For other people that have run this, has the player banter made this one feel really dark? TBF, the idea of militant clones killing off everyone else for their biomass is pretty dark. Recap of my Paizo Con run follows.
Everything started light and mildly silly, then they found out about Centek. Since the hospital is on the list of places to visit they hit that one early. A quick distraction lead to them looking at the computer so I let them know a non-Joro was checked in that morning after being beaten. I figured going to the room would trigger the mascot fight as FJ was watching.
They quickly found the rest of the non-Joros, had the bar meetup and met the commandos. At that point they wanted to evacuate the non-Joros and call it a day. As the hatch wasn't locked, I ruled they could. However they thought the mission might be over. They knew most of what happened and what was going on. I had Vex give them a VERY convincing reason to go in and finish the job.
They did a 10 minute rest and went to the factory. There was a "OMG what is that? Kill it with fire!" moment, doubly so after it started looking like one of PC's. Took a few more shots with the injectors, no one failed their save insert sad GM emoji.
I should have had FJ go out the other control room door to make the fight a bit more challenging, but we had 20 minutes left in the slot and I was sleepy (1:40AM in my time zone).
My advice for anyone running this at a convention: keep an eye on the clock. There are tons of role play scenes and lots of ways for the players to side track themselves. The background info on the Vault and all the NPCs seem daunting. Its all needed because this one can go sandbox quick. If the party goes off in too many directions you will run long.