
Nate Petersen |

Really excited to have this one up; I don't get to write too many adventures these days, working on the raw setting material, so it was a lot of fun!
Something I'm pretty stoked about with this one is the progression of the adventure, it jives a lot more with how I run Shadowglade at my table which, I hope, helps translate the excitement my playtest groups have felt to the page and to your GM as well!
Short version, for those interested, is that the adventure runs on a short encounter table; several encounters are bland, essentially meaningless, while a good chunk is reserved for "Plot Encounters." Plot Encounters start out as small and innocuous, but experience several of the "Stage 1" encounters and they move on to "Stage 2"; experience a number of "Stage 2" and they move on to "Stage 3." Not earth-shattering, but it does allow an adventure to play out and allow for exploration; it bridges the game between free-form exploration and the need for characters to HAVE to have certain experiences to move the story forward.
I've got some ideas to expand upon and formalize the idea a little more, but this was a great use of the idea here and made the adventure a lot of fun to run, each play through turned out just that much more different than the others.