GMing Iron Gods; got a PC dilemma. (minor spoilers)


Advice


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So one of my players is going to be playing as a ratfolk gunslinger (techslinger archetype).

However, one thing that became apparent today is that the only decent tech firearm in the whole first book is Medium-sized.

What options (if any) are there so the PC doesn't have to suffer the -2 size difference penalty?

I thought about a few options, but aren't totally sold on any of them, so I'm curious on other opinions/options.

1. Allow the PC to ignore the prerequisites for the Goblin Gunslinger feat, because why would only goblins be able to learn how to do that? It's not based on their physiology in any way. However, this would mean that the character would have to spend one of their few precious feat slots and not get Precise Shot until 5th. (They took Technologist for 1st, planning on Point Blank Shot for 3rd, then Precise Shot as their 4th-level bonus feat.

2. Throw in a couple of timeworn guns to replace other existing treasure.

3. Make it so the gun in question can resize to fit the wielder, since it's magical.

4. Just ignore the size-difference penalty for energy-based firearms; since the weapon is only a 1d6 for a Medium character.


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It's ok to fudge things, even in a published AP, to tailor them to your party. If the ratfolk is the only one likely to have a use for tech guns, then the party finds a Small weapon where it would have been Medium.

Also, it's tech. Perhaps a variant of option 3 allows the weapon to have modular components that, when swapped out (by, say, a Gunsmith with Technologist,) allows the weapon to change form slightly, becoming optimized for either Medium or Small wielders depending on its setup.

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theres a feat to let goblins ignore the penalty, just expand it to other races
goblin gunslinger


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I think option 1 is probably best.

I just finished Iron Gods as a player and we had a gnome who used fiearms in our group. Long story shot, there are NO small firearms in the AP. Our DM introduced us to some lovely gnome tinkerers that could resize tech weaponry through some very rare magi-tech device (a.k.a. Deus Ex Machina). That may be another option to explore, though expensive (at least it was in our game)


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Personally, I'd just let the character use the firearm without penalty. You can flavor the situation as tinkering with the gun over a various amount of time and restyling the handle of the weapon to fit their own hands.

Or, don't bother with the issue at all. I've run players through the adventure before and hitting touch AC isn't going to be very hard. Let them take the -2 to hit, or let them take the goblin trait if they really dont want the -2.


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Kill the character, raise them as undead.

Regardless of whether this works, kill the player, raise them as undead.

What was the question?

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There's also a 1k magic item that changes the size of an item (Iron Lord's Transforming Slivers) or another to reduce penties (effortless lace or iron grip gauntlets)


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Name Violation wrote:
There's also a 1k magic item that changes the size of an item (Iron Lord's Transforming Slivers) or another to reduce penties (effortless lace or iron grip gauntlets)

This typo is hilarious!

Did not know about that Magic Item, nice find.


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Personally, I'd simply turn it into a Small weapon, with slightly less damage. No need to penalize players for playing a Small character - there are already precious few of such players, and I wouldn't want to push even more players into playing (demi)humans.

Since you want to stick close to the rules, here's another argument: The AP doesn't keep to Paizo's official guidelines, so it's completely fine to fix the AP's items.

Core Rulebook, page 459 wrote:
Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being Small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100).


If I’m remembering correctly, the weapon is a 1-handed weapon. Let them use it as a two-handed w/o penalty. The rules support this sort of thing. They wouldn’t be able to use found rifles, and they wouldn’t be able to dial wield laser pistols, but that’s probably fine.

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MNGwinn wrote:
If I’m remembering correctly, the weapon is a 1-handed weapon. Let them use it as a two-handed w/o penalty. The rules support this sort of thing. They wouldn’t be able to use found rifles, and they wouldn’t be able to dial wield laser pistols, but that’s probably fine.

Actually the rules say you DO take a penalty.

-4 and a 1 have becomes 2 handed.


SheepishEidolon wrote:

Personally, I'd simply turn it into a Small weapon, with slightly less damage. No need to penalize players for playing a Small character - there are already precious few of such players, and I wouldn't want to push even more players into playing (demi)humans.

Since you want to stick close to the rules, here's another argument: The AP doesn't keep to Paizo's official guidelines, so it's completely fine to fix the AP's items.

Core Rulebook, page 459 wrote:
Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being Small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100).

Not only is the logic behind this absurd if it were true, but it's deeply flawed - it only applies to randomly generated treasure, not specifically placed treasure. More importantly, it's a percentage you can roll to determine the size of random loot not a guideline.

There's absolutely no rule that in an given adventure 30% of the loot needs to be small sized and 60% medium sized, or basically every AP violates this "guideline".

That said, there's no reason to penalize size small characters unless they're just small for purely optimization reasons.

Also, at higher levels, you can hit touch AC with a -4 penalty on a 2.


The best options are to:

1) Reskin it as a small size weapon

2) Reskin the Goblin Gunslinger to allow Ratfolk to use it, and keep the weapon as medium size.

3) Don't reskin anything and let the Ratfolk use the medium weapon but with a penalty.

Honestly, either one works. Even with doing option 3 and changing nothing, Gunslingers are a full BAB that attack touch AC anyway, so taking a negative for oversized weapon is hardly a negative at all.


Foolish mortals! You quarrel and squabble over the most insignificant and inconsequential matters like firearm sizes while remaining ignorant to achieving actual greatness... the Perfection of Undeath! You are NOTHING compared to the Might of the Swarm!


I think I got my solution. I made the timeworn stun gun on the Science Deck Small-sized. And the magic items presented are probably the best long-term solution to me, since I can easily plant the 4,000 gp gloves as a miscellaneous item available for sale in Torch, and plant some Transforming Slivers into the found treasure (probably on the remains of the Brigh worshippers), which can be used by either a Medium character who finds a Small weapon they would like to use if they aren't used by the gunslinger before acquiring the gloves.


Faolán Maiali the Azure Abjurer wrote:
I think I got my solution. I made the timeworn stun gun on the Science Deck Small-sized. And the magic items presented are probably the best long-term solution to me, since I can easily plant the 4,000 gp gloves as a miscellaneous item available for sale in Torch, and plant some Transforming Slivers into the found treasure (probably on the remains of the Brigh worshippers), which can be used by either a Medium character who finds a Small weapon they would like to use if they aren't used by the gunslinger before acquiring the gloves.

Then Go, and face your DOOM, for you are NOTHING without the Perfection that is Undeath! I would see you remade in the fires of Undeath and Purified of your Weakness, fleshling!

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