
Spermy The Cat |
So the Gingerbread Witch's (Horror Adventures pg. 72)Familiar is a little baked construct, follows the rules of constructs, and can be easily replaced on the daily.
But how far does this go?
If I give my dessert-themed cockroach, Cuproach, the Mauler archetype (Familiar Folio pg. 11), when it increases in size, does it gain an extra twenty HP?
What if I take one that's large sized, like a giant beheaded?
Is that thirty HP?
Can I use the rules in Ultimate Magic when modifying Constructs, give it extra feats, or turn it into a nail bomb filled with sharpened candy canes, or into a ball of gingerbread arms and punch someone like thirty times?
If I take a swarm, which I think I can do with Improved Familiar, does it take longer to make a new one, and can I use the above mentioned modifications to make the swarm a size bigger?
Any help is nice, thank you kindly.

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So the Gingerbread Witch's (Horror Adventures pg. 72)Familiar is a little baked construct, follows the rules of constructs, and can be easily replaced on the daily.
But how far does this go?If I give my dessert-themed cockroach, Cuproach, the Mauler archetype (Familiar Folio pg. 11), when it increases in size, does it gain an extra twenty HP?
What if I take one that's large sized, like a giant beheaded?
Is that thirty HP?
Hit Points: The familiar has half the master’s total hit points (not including temporary hit points), rounded down, regardless of its actual Hit Dice.
It doesn't say "and modifiers", but both the constitution bonus and the construct size bonus are part of the formula for calculating normal Hit Points. A familiar never get "normal" hit points.
This replaces speak with master and speak with animals of its kind.
It has the shape of the original animal or vermin, but its type changes to construct.
It is a construct, so it hasn't "speak with animals", as constructs aren't animal. Without that ability, it can't take the Mauler archetype.
Can I use the rules in Ultimate Magic when modifying Constructs, give it extra feats, or turn it into a nail bomb filled with sharpened candy canes, or into a ball of gingerbread arms and punch someone like thirty times?
How many Construction points your familiar has? Unless you have a way to give them to it, it has 0 points, so there is no way to purchase abilities for it.
If I take a swarm, which I think I can do with Improved Familiar, does it take longer to make a new one, and can I use the above mentioned modifications to make the swarm a size bigger?
I don't see any swarm in the list of the improved familiars.
Any help is nice, thank you kindly.
Sorry for the negative replies, but it doesn't seem to work.

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Spermy The Cat wrote:So the Gingerbread Witch's (Horror Adventures pg. 72)Familiar is a little baked construct, follows the rules of constructs, and can be easily replaced on the daily.
But how far does this go?If I give my dessert-themed cockroach, Cuproach, the Mauler archetype (Familiar Folio pg. 11), when it increases in size, does it gain an extra twenty HP?
What if I take one that's large sized, like a giant beheaded?
Is that thirty HP?Quote:Hit Points: The familiar has half the master’s total hit points (not including temporary hit points), rounded down, regardless of its actual Hit Dice.It doesn't say "and modifiers", but both the constitution bonus and the construct size bonus are part of the formula for calculating normal Hit Points. A familiar never get "normal" hit points.
Mauler (Archetype) wrote:This replaces speak with master and speak with animals of its kind.Gingerbread Familiar (Ex) wrote:It has the shape of the original animal or vermin, but its type changes to construct.It is a construct, so it hasn't "speak with animals", as constructs aren't animal. Without that ability, it can't take the Mauler archetype.
Spermy The Cat wrote:
Can I use the rules in Ultimate Magic when modifying Constructs, give it extra feats, or turn it into a nail bomb filled with sharpened candy canes, or into a ball of gingerbread arms and punch someone like thirty times?How many Construction points your familiar has? Unless you have a way to give them to it, it has 0 points, so there is no way to purchase abilities for it.
Spermy The Cat wrote:
If I take a swarm, which I think I can do with Improved Familiar, does it take longer to make a new one, and can I use the above mentioned modifications to make the swarm a size bigger?I don't see any swarm in the list of the improved familiars.
Spermy The Cat wrote:Any help is nice, thank you kindly.Sorry for the negative replies, but it doesn't...
Unless gingerbread witch specifically stated it loses speak with animals it still technically has it, even if it's unusable and therefore able to trade that ability away

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Unless gingerbread witch specifically stated it loses speak with animals it still technically has it, even if it's unusable and therefore able to trade that ability away
The ability is "Speak with Animals of Its Kind", the Gingerbread Familiar says: "It has the shape of the original animal or vermin, but its type changes to construct. As a construct, it gains 60-foot darkvision and construct immunities, it loses any special abilities the animal or vermin has other than movement speed, and it doesn’t provide the usual familiar benefit (for instance, a gingerbread toad doesn’t provide 3 bonus hit points)."
It is not an animal, so it hasn't the capacity to take that ability, AFAIK. You need a very questionable vision of RAW to say that a construct can take an ability that applies to animals. What kind of animal is a construct?YMMV.

avr |

Fancy familiars don't get speak with animals of their kind. Ed: specific to improved familiar - it implies but doesn't prove it's missing from a construct non-improved familiar.
OTOH many modifications to constructs don't require construction points to apply. Those probably do work on a construct familiar if you have craft construct, money and time.

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Name Violation wrote:Unless gingerbread witch specifically stated it loses speak with animals it still technically has it, even if it's unusable and therefore able to trade that ability awayThe ability is "Speak with Animals of Its Kind", the Gingerbread Familiar says: "It has the shape of the original animal or vermin, but its type changes to construct. As a construct, it gains 60-foot darkvision and construct immunities, it loses any special abilities the animal or vermin has other than movement speed, and it doesn’t provide the usual familiar benefit (for instance, a gingerbread toad doesn’t provide 3 bonus hit points)."
It is not an animal, so it hasn't the capacity to take that ability, AFAIK. You need a very questionable vision of RAW to say that a construct can take an ability that applies to animals. What kind of animal is a construct?
YMMV.
it cannot use the ability but nothing states it does not gain the ability. there is nothing stopping an archetype from trading a useless ability away.
a lot of animal companion archetypes trade away multiattack for example, and thats useless to a big cat or raptor
Sysryke |
Name Violation wrote:Unless gingerbread witch specifically stated it loses speak with animals it still technically has it, even if it's unusable and therefore able to trade that ability awayThe ability is "Speak with Animals of Its Kind", the Gingerbread Familiar says: "It has the shape of the original animal or vermin, but its type changes to construct. As a construct, it gains 60-foot darkvision and construct immunities, it loses any special abilities the animal or vermin has other than movement speed, and it doesn’t provide the usual familiar benefit (for instance, a gingerbread toad doesn’t provide 3 bonus hit points)."
It is not an animal, so it hasn't the capacity to take that ability, AFAIK. You need a very questionable vision of RAW to say that a construct can take an ability that applies to animals. What kind of animal is a construct?
YMMV.
I think you may be confusing the source of the abilities here. The familiar becoming a construct loses special abilities the "animal" has, such as a bat's blindsense (blind sight?, I always confuse the two). However "speak with animals of its kind" isn't an animal special ability, its a special ability/class feature that comes from being a familiar.
Since the gingerbread, or any other template add on type familiar (skeletal for instance), is still shaped like the original animal, "of its kind" would refer to the shape of the beast. A little ginger rat would still be able to converse with rodents at the appropriate level.
By RAW the text specifies what abilities the familiar does lose, nothing extra; by RAI, it seems clear that the shape is what matters. Once you get into non-animal improved familiars, then the animal type or kind goes out the window.

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Diego Rossi wrote:Name Violation wrote:Unless gingerbread witch specifically stated it loses speak with animals it still technically has it, even if it's unusable and therefore able to trade that ability awayThe ability is "Speak with Animals of Its Kind", the Gingerbread Familiar says: "It has the shape of the original animal or vermin, but its type changes to construct. As a construct, it gains 60-foot darkvision and construct immunities, it loses any special abilities the animal or vermin has other than movement speed, and it doesn’t provide the usual familiar benefit (for instance, a gingerbread toad doesn’t provide 3 bonus hit points)."
It is not an animal, so it hasn't the capacity to take that ability, AFAIK. You need a very questionable vision of RAW to say that a construct can take an ability that applies to animals. What kind of animal is a construct?
YMMV.
I think you may be confusing the source of the abilities here. The familiar becoming a construct loses special abilities the "animal" has, such as a bat's blindsense (blind sight?, I always confuse the two). However "speak with animals of its kind" isn't an animal special ability, its a special ability/class feature that comes from being a familiar.
Since the gingerbread, or any other template add on type familiar (skeletal for instance), is still shaped like the original animal, "of its kind" would refer to the shape of the beast. A little ginger rat would still be able to converse with rodents at the appropriate level.
By RAW the text specifies what abilities the familiar does lose, nothing extra; by RAI, it seems clear that the shape is what matters. Once you get into non-animal improved familiars, then the animal type or kind goes out the window.
Kind and type are synonymous. It is possible it receives the ability, but it can't use it. Its form isn't its kind.

Derek Dalton |
If I were to make a GM call I'd say no the construct loses the ability to speak with animals. Why because it'snot adding a template but changing it completely. A robotic dog the military uses looks vaguely like a dog moves a lot like a dog but it isn't. Same thing with this familiar. It looks like a Roach you said moves like a roach but it's not. It states it isn't an animal anymore it's a construct with it's own advantages and disadvantages. It also states you don't even get the standard bonuses a familiar provides. Nor can you take a feat to get an improved familiar.

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Yes or no, is there specifically text that states they do not gain the ability listed on the familiar table
I don't see anything that expressly says that.
GAINING the ability has nothing to do with being able to use it. You can take Twf on a one armed character for instance.
There's a lot of "logical extrapolations" but none of that is stated.
Its a construct. It gains EVERY ability on the familiar table. Even those referencing animals. It just can't utilize them. They still exist if you want to take a familiar archetype and trade them for other things
Same as the detached hand that is able to become a mauler familiar, despite not being and animal it also can trade away speak with animals with an archetype.

Derek Dalton |
It states two things that makes my argument valid. One it changes it's type. It's not an animal any longer it's made of cookie dough. Pretty much first sentence. Second provides no bonuses it normally provides to it's owner. That's in text black in white no argument.
It can't speak with animals, why? It's nothing but moving batter. I can make batter move with a stereo that doesn't make it alive or animal. My argument about the robot dog compared to a real dog is spot on. It can act like a real dog in a lot of ways but it can't communicate with a real dog. It's a machine lacking whatever it is needed to communicate with a Real animal. This cookie dough familiar is the exact same.
This is an issue of Pazio not being clear about things. They don't often make things crystal clear on some things so people can bend and even break the intended but not written rules. It states in the rules the familiar is not an animal. The rules should have added it loses these abilities instead of implying it.

Theaitetos |
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Its a construct. It gains EVERY ability on the familiar table. Even those referencing animals. It just can't utilize them. They still exist if you want to take a familiar archetype and trade them for other things
I agree. Had a similar issue researched once with the Ioun Wyrd familiar [a rare, but not an improved familiar], and that construct has the Speak with Animals of its Kind ability as well, so it can take a familiar archetype that trades it away.

Derek Dalton |
Theaitetos I fail to see how. I just read the Ioun stats. It says nothing of able to communicate with others of it's kind. It understands but can't speak Common. That's it. Nothing else even implies it has this ability. So I'd like to know where you got that. It says what it is how it's made and what benefits it gives it's owner. Which for the sake of this discussion doesn't even do that.
As always this is really up to the GM to house rule it as he wishes. At my table the answer would be No.

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Theaitetos I fail to see how. I just read the Ioun stats. It says nothing of able to communicate with others of it's kind. It understands but can't speak Common. That's it. Nothing else even implies it has this ability. So I'd like to know where you got that. It says what it is how it's made and what benefits it gives it's owner. Which for the sake of this discussion doesn't even do that.
As always this is really up to the GM to house rule it as he wishes. At my table the answer would be No.
Its a construct. Its a standard familiar. Nothing, anywhere states it doesn't gain the familiar ability.
RAW, not GM interpretation, it gains the ability. "Up to the gm" is a lazy cop out for a losing argument
In order for a familiar to not gain the speak with animals of its kind there needs to be something that specifically states it.
By your logic any vermin familiar won't gain speak with animals of its kind since it's a vermin not an animal

Theaitetos |
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Theaitetos I fail to see how.
Example: Your Fighter takes the feat Power Attack. In a battle he is hit by an effect that reduces his Strength score below 13.
What will happen:1) Will he lose the feat Power Attack, or
2) will he just lose the ability to use the feat Power Attack?
The correct answer is: 2. He still has the ability, but cannot use it.
It's the same with non-animal familiars: They gain the ability Speak with Animals of its Kind, but they cannot use it.
Archetypes don't care whether you can use an ability though, only whether you have the ability. And as such it can be traded away for an archetype that requires this ability.

Derek Dalton |
Reread the Gingerbread Familiar I just did. Becomes a construct. Loses any special abilities other then movement. Doesn't provide standard abilities a familiar offers to it's owner. Right there! Loses not mentioned but still has. Not maybe it isn't clear because I don't want it to be clear. LOSES!!
Regarding my saying it's up to your GM is not a weak closing argument. Pazio uses it all the time. So no your cockroach sugur familiar can not gain Mauler archtype end discussion!

TheKillerCorgi |
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You seem very angry for some reason.
Construct
"Loses any abilities" refers to those based on type e.g. claws. Are you also suggesting that it loses multiattack?
Doesn't provide standard abilities a familiar offers to it's owner
This refers to the abilities that each familiar type gives like alertness or +1 natural armor bonus. It even gives the example of a toad familiar not giving the +3 hp.
So yes a gingerbread familiar can be a mauler

Derek Dalton |
It states it loses all special abilities and provides nothing to the owner. All it does is provide spells as a standard familiar would. It's a themetic familiar not one really meant for effective combat use. It even goes on to state you can't take Improved Familiar with this familiar to improve it. That should be another point to consider.

Sysryke |
Sysryke wrote:Kind and type are synonymous. It is possible it receives the ability, but it can't use it. Its form isn't its kind.Diego Rossi wrote:Name Violation wrote:Unless gingerbread witch specifically stated it loses speak with animals it still technically has it, even if it's unusable and therefore able to trade that ability awayThe ability is "Speak with Animals of Its Kind", the Gingerbread Familiar says: "It has the shape of the original animal or vermin, but its type changes to construct. As a construct, it gains 60-foot darkvision and construct immunities, it loses any special abilities the animal or vermin has other than movement speed, and it doesn’t provide the usual familiar benefit (for instance, a gingerbread toad doesn’t provide 3 bonus hit points)."
It is not an animal, so it hasn't the capacity to take that ability, AFAIK. You need a very questionable vision of RAW to say that a construct can take an ability that applies to animals. What kind of animal is a construct?
YMMV.
I think you may be confusing the source of the abilities here. The familiar becoming a construct loses special abilities the "animal" has, such as a bat's blindsense (blind sight?, I always confuse the two). However "speak with animals of its kind" isn't an animal special ability, its a special ability/class feature that comes from being a familiar.
Since the gingerbread, or any other template add on type familiar (skeletal for instance), is still shaped like the original animal, "of its kind" would refer to the shape of the beast. A little ginger rat would still be able to converse with rodents at the appropriate level.
By RAW the text specifies what abilities the familiar does lose, nothing extra; by RAI, it seems clear that the shape is what matters. Once you get into non-animal improved familiars, then the animal type or kind goes out the window.
Synonymous words can have different meaning with context, especially in games like Pathfinder. Since we're talking RAW, is there any text that specifies creature "type" means the same thing as kind. Even real world "Men are my type" and "Men are my kind" have two very different meanings.

Sysryke |
It states two things that makes my argument valid. One it changes it's type. It's not an animal any longer it's made of cookie dough. Pretty much first sentence. Second provides no bonuses it normally provides to it's owner. That's in text black in white no argument.
It can't speak with animals, why? It's nothing but moving batter. I can make batter move with a stereo that doesn't make it alive or animal. My argument about the robot dog compared to a real dog is spot on. It can act like a real dog in a lot of ways but it can't communicate with a real dog. It's a machine lacking whatever it is needed to communicate with a Real animal. This cookie dough familiar is the exact same.
This is an issue of Pazio not being clear about things. They don't often make things crystal clear on some things so people can bend and even break the intended but not written rules. It states in the rules the familiar is not an animal. The rules should have added it loses these abilities instead of implying it.
Number one you're equating a real world science creation to a fantasy magical construct. We're way past apples and oranges.
Number two, the familiar is still a familiar, and therefore gains all the features a familiar gains that aren't specifically removed by the text. The bonuses a normal familiar grants, are removed (i.e. +2 stealth, +3 HP, +2 will saves, etc.) "Speak with animals ..." isn't a granted bonus, it's a feature of familiars.
Number three; there are numerous intelligent/sentient constructs in this game, and a familiar has a base Int of 6, therefore intelligent and capable of understanding language.
I'm of the opinion that the gingerbread familiar can still communicate with animals of its original base kind, because of its shape and inherently magical nature. But whether it can or can't, by RAW it absolutely does gain, have, or retain the ability, to be traded away as a builder sees fit.

Spermy The Cat |
You seem very angry for some reason.
Derek wrote:Construct"Loses any abilities" refers to those based on type e.g. claws. Are you also suggesting that it loses multiattack?
Derek wrote:Doesn't provide standard abilities a familiar offers to it's ownerThis refers to the abilities that each familiar type gives like alertness or +1 natural armor bonus. It even gives the example of a toad familiar not giving the +3 hp.
So yes a gingerbread familiar can be a mauler
Wait, if it loses its natural attacks, does that means it gets a slam attack like a normal construct?

Sysryke |
@ Derek: You're confusing creature abilities, which are like racial traits, with familiar abilities, which are like class features for a familiar. Not every single familiar lists all the familiar abilities in its stat block. There's a chart for that, right in the Wizard section of the PHB. Unless specific abilities are redacted or replaced, ALL familiars get all of the familiar abilities appropriate to their level, regardless of what creature type they are.

Spermy The Cat |
It states it loses all special abilities and provides nothing to the owner. All it does is provide spells as a standard familiar would. It's a themetic familiar not one really meant for effective combat use. It even goes on to state you can't take Improved Familiar with this familiar to improve it. That should be another point to consider.
Oh crap, it says I can't take Improved Familiar?
I didn't know that.
Sysryke |
Derek Dalton wrote:It states it loses all special abilities and provides nothing to the owner. All it does is provide spells as a standard familiar would. It's a themetic familiar not one really meant for effective combat use. It even goes on to state you can't take Improved Familiar with this familiar to improve it. That should be another point to consider.
Oh crap, it says I can't take Improved Familiar?
I didn't know that.
Yep, that particular point they have you on. You can have all sorts of gingerbread animal familiars, or any other non-standard but non-improved ones; but, no Improved Familiar for you. This is just theorizing, but I'd imagine it's because making something into a construct puts it on par with some of the lesser improved familiars. That part's just a guess though.

Spermy The Cat |
Spermy The Cat wrote:Yep, that particular point they have you on. You can have all sorts of gingerbread animal familiars, or any other non-standard but non-improved ones; but, no Improved Familiar for you. This is just theorizing, but I'd imagine it's because making something into a construct puts it on par with some of the lesser improved familiars. That part's just a guess though.Derek Dalton wrote:It states it loses all special abilities and provides nothing to the owner. All it does is provide spells as a standard familiar would. It's a themetic familiar not one really meant for effective combat use. It even goes on to state you can't take Improved Familiar with this familiar to improve it. That should be another point to consider.
Oh crap, it says I can't take Improved Familiar?
I didn't know that.
Lame, but fair.
On the Mauler thing, actually, didn't it used to go up to large sized?I could have sworn it said something about going to large size after level ten.

Derek Dalton |
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I have talked with a few of my gaming group. I am wrong. My opinion is Pazio should have been clearer on this point. It states it loses it's special abilities provides no bonuses to it's master and can't be improved. And it states at the very end it alters the Familiar class feature. All of that together suggests that it's too different for most archtypes offered.
Spermy why a cockroach and the archtype. I'm not judging I'm more curious.

Sysryke |
I have talked with a few of my gaming group. I am wrong. My opinion is Pazio should have been clearer on this point. It states it loses it's special abilities provides no bonuses to it's master and can't be improved. And it states at the very end it alters the Familiar class feature. All of that together suggests that it's too different for most archtypes offered.
Spermy why a cockroach and the archtype. I'm not judging I'm more curious.
Text can very rarely convey tone, so let me just say I mean this with zero condescension. Good for you. I think we've all been on the wrong side of a debate before, myself included, and it's always good to acknowledge it. Thank you for your admission, and your contributions to the conversation. If anything I said came across wrong, my apologies. I'll absolutely agree with you that clarity isn't always the top feature of some of Pazio's content. Nothing compared to Rifts or White Wolf though :p

Spermy The Cat |
I have talked with a few of my gaming group. I am wrong. My opinion is Pazio should have been clearer on this point. It states it loses it's special abilities provides no bonuses to it's master and can't be improved. And it states at the very end it alters the Familiar class feature. All of that together suggests that it's too different for most archtypes offered.
Spermy why a cockroach and the archtype. I'm not judging I'm more curious.
Hey man, no worries, nobody likes to be wrong.
As for the archetype, I am a sucker for flavour, and this archetype just appeals to me in the right way.As for Cuproach, 90% it was for me to make the pun.

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Derek Dalton wrote:Text can very rarely convey tone, so let me just say I mean this with zero condescension. Good for you. I think we've all been on the wrong side of a debate before, myself included, and it's always good to acknowledge it. Thank you for your admission, and your contributions to the conversation. If anything I said came across wrong, my apologies. I'll absolutely agree with you that clarity isn't always the top feature of some of Pazio's content. Nothing compared to Rifts or White Wolf though :pI have talked with a few of my gaming group. I am wrong. My opinion is Pazio should have been clearer on this point. It states it loses it's special abilities provides no bonuses to it's master and can't be improved. And it states at the very end it alters the Familiar class feature. All of that together suggests that it's too different for most archtypes offered.
Spermy why a cockroach and the archtype. I'm not judging I'm more curious.
For the familiars, "kind" is defined in the text of the ability:
Speak with Animals of Its Kind (Ex): If the master is 7th level or higher, a familiar can communicate with animals of approximately the same kind as itself (including dire varieties): bats with bats, cats with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles, monkeys with other simians, rats with rodents, toads with amphibians, and weasels with ermines and minks. Such communication is limited by the Intelligence of the
conversing creatures.
For a construct familiar in the shape of a cockroach, his kind are constructs, not vermins. But the ability is limited to speaking with animals, not vermin, construct, or whatever. So the construct can't use it.
On the other hand, the posts in this thread have convinced me that RAW it receive it. It is useless, but it gets it, so it can trade it away to take the Mauler archetype.

Sysryke |
Glad we could find some common ground. I still disagree with you on the type vs. kind issue, for much the same reasons and text as you have quoted. We won't (and don't have to) agree there. However, since the game uses creature "type" to refer to animals, undead, constructs, magical beasts, outsiders, fey, etc., in the case of the OP, the cuproach's type, would be construct, but its "kind" would be roach, bugs, and perhaps gingerbread.
If the familiar was a fire rat, or a skeletal lizard, or a celestial hawk, would they not be able to speak with animals of their kind? Those familiars at that point are type elemental, undead, and outsider, but all still of an animal kind.

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Might not get read but here goes. Buidling a Shaman Healer for a group. The Spirit Animal for all intents and purposes is a familiar. So the question is does it qualify for the Mauler archtype?
I think it doesn't, as the Spirit Animal has a modified form of deliver touch spells and the Mauler archetype swap deliver touch spells with Battle Form. You can't swap modified abilities to get an archetype.

Azothath |
Commentary
Paizo clamped down on familiars going from your little buddy to an eidolon like attack 'bot or well of unending hit points. The rulez are there for a reason and the GM has to make it fun for everyone.
It's perfectly fine if your home game GM decides to roll with it and try out powergaming. I'd expect your familiar to become a target so don't cry foul when he kills it. It was fun while it lasted 8^)
I think the Soulbound Doll has more possibilities. I ran a wizard in PFS with one. Quite amusing. You can always color it gingerbread brown, put gingerbread cologne on it, followed by appropriate clothes and perhaps a rank in perform:sing:yodel!... (your GM may throw in a circumstance bonus for goat calling)