Combining two Cleric Archetypes that alter domain properties.


Rules Questions


In the Cleric guide by RPGBOT it says that you can combine Ecclistheurge and Seperatist. But they both alter the cleric's domain ability. How does this work? Could I for instance make a Varisian Pilgrim that is also an Ecclistheurge? Or a Theologian?


Gear up for a lot or RAW vs. RAI answers here. Ultimately, ask your GM/group. Good luck.

Dark Archive

A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the base class as the other alternate feature. For example, a warpriest could not be both a champion of fate and a disenchanter, because both archetypes replace the channel energy class feature with something else.


The guide is wrong.

Ecclistheurge is NOT compatible with Separatist... or Theologian... or Pilgrim... or anything else that:

"replaces the standard cleric domain ability."


Both modify the domain ability. The rules says it isn't possible to stack two archetypes that both modify at least one same feature.

However, reading the Ecclesitheurge and the Separatist on how each modifies the domain ability, the two can be easily combined. Ecclesitheurge says one can change the domain spells to those of another domain granted by the deity.
Separatist says one can choose a domain not granted by the deity.
I would allow a character with both archetypes noting that this doesn't allow to choose spells from a domain opened by Separatist using the Ecclesitheurge's Domain Mastery - unless this is the domain designated as secondary.


RPGBot is noticeably unreliable, and doesn't respond to feedback. Check anything they say before use.

I don't think ecclesitheurge could be combined with theologian. Ecclesitheurge modifies both domains and theologian actually removes one. Ecclesitheurge and Varisian pilgrim should work tho', the granted powers of the ecclesitheurge stay put, so long as you don't have to take the option under the pilgrim to remove one of the domains (i.e. worship an appropriate deity).

Edit: wait, the pilgrim loses proficiency in medium armor/shields to get one of its abilities, and the ecclesitheurge loses all armor for its own powers. Not compatible, you'd be trading away the same thing twice.


Now, personally, I would allow it at my table... but I have been reminded countless times here in the rules arena that what I would personally allow is irrelevant to what the rules allow.

Given that the ecclesitheurge no longer has domains, at all (they have Domain Mastery, which replaced Domain)... nothing that alters or replaces Domains is comaptible with ecclesitheurge. They don't have Domain(s) to alter or replace...

I didn't make the rules, in fact I often break them, on purpose... but this IS the rules arena. And according to the rules, ecclesitheurge is not compatible with any of the other aforementioned archetypes.


I was really wrecking my brain over how this would work.. turns out it doesn't!

Thanks for clearing this up folks!


Given that if you had an archetype that added survival as a skill and another that added perception they wouldn't stack because they both alter skills... yeah if it's that picky no way these stack


i always thought that it made a lot of sense in a non-metagame reason.
if you are trained in the way of "X" that changes how a thing is done by the normal class (and gain a deeper understanding into doing one thing differently), you can't also work it with the way of "Y" that has a different approach on the SAME teaching and give a different result.

"we focus our training to pay more attention to details over other things" - gain perception as class ability
"we focus more on field survival" - gain survival as class ability.

the effort need to be channeled one way. diverting it mean you focus on neither and thus gain no enlightenment.

on the other hand. if they change different things (say one is casting and the other armor proficiency) it's more like:
"we focus on casting healing spells in exchange to all other, about what armor we wear, we use the traditional teachings"
"we teach you to move more freely, thus we do not train in any kind of armor, the spell-casting training is the same as other schools"


Not that it matters at all in the rules arena, but if two or more archetypes adjust skills, spells, available bonus feats, whatever... without removing one the other replaces, I usually let them stack. I don't care if multiple archetypes all give you extra skills or extra feats to choose from. That is not how the rules see it, but I often say screw the rules in the name of fun. That's just me, though.

And it doesn't matter in this section, anyways.

Dark Archive

Cavall wrote:
Given that if you had an archetype that added survival as a skill and another that added perception they wouldn't stack because they both alter skills... yeah if it's that picky no way these stack

Like how the constructed pugilist brawler "adds" craft weapons as a class skill, despite it already being a class skill, which makes it incompatible with certain other archetypes


Strict RAW if two archetypes touch the same class feature you're done as far as stacking them goes, with the exception of the qinggong monk (and maybe other archetypes constructed like it, if you want to argue spirit of the rules).

But I've seen a lot of tables allow archetypes to combine when they alter a class feature in a demonstrably different way or the two new effects could reasonably be combined together.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Combining two Cleric Archetypes that alter domain properties. All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions