| Meirril |
Going into the Skulls & Shackles AP. I don't know anything beyond the Player's guide for the AP. Plan is to be a straight bard that starts front line and become more of a second ranker as we level up. Stats are 20 point buy, and 2 background skill points per level. Two traits.
Race: Human (Varisian)
Str 8 (-2) Dex 13 (3) Con 12 (+2) Int 12 (+2) Wis 8 (-2) Cha 18+2 (17)
Trait: Tattooed Mystic (mostly for Starknife proficiency)
Train: Barroom Talespinner: +1 trait bonus to Diplomacy and Perform(Comedy) (campaign trait)
Feats: Divine Fighting Technique: Desna's Shooting Star, Flagbearer.
skills: perform: comedy, perform: oratory, diplomacy, ks: geography(BG), history(BG), local, linguistics, profession: sailor, stealth, UMD.
(BG) designates a skill paid for as a Background Skill.
Spending the Preferred Class Bonus on picking up an extra 0 level spell.
0 level: prestidigitation, light, summon instrument, message, mage hand.
1st: CLW, Tears to Wine.
advancement choices (preferred class bonus will go to an extra spell every level)
2nd: Comedy for Versatile Performance
3rd: Weapon Focus: Starknife
5th: Dazzling Display
6th: Oratory for Versatile Performance. Retrain ranks in Diplomacy to perform: dance.
7th: Signature Skill: Intimidate
9th: Disheartening Display
10th: trade Versatile Performance for Advanced Divine Fighting Technique.
So quick explanation of tactics: Melee bard with starknife in one hand, buckler and flag in the 'empty' hand. Beginning at 5th level the character will specialize in using Dazzling Display to demoralize enemies, using perform instead of intimidate. Starting at 9th level Dirge of Doom will increase the fear effect by 1 step.
I didn't think of anything after 10th level, and I expect the AP to run to 16th level.
So, anything to improve this? Alternatives?
gnoams
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gnoams wrote:He's getting CHA to hit via desna's divine fighting styleYou have an 8 str, 13 dex, 12 con, and want to be front line? That sounds like a recipe for pain. Why so much charisma? If your intent is to be melee, you'll never need more than a 16.
Is that judgmental enough?
Oh right. Still dumping physical stats to get cha that high means awful AC and hp, so you'll want to stay as far away from melee as possible.
rorek55
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You are going for the starknife throwing weapon build yes? Here is my advice,-
ability scores:
Str: 12
Dex: 14
Con: 12
Int: 10
Wis: 08
Cha: 17 (+2 here)
18 charisma is plenty, especially on 20pt buy. and you can hit 20 at level 4. Thats +4 to hit and damage on star knives. Thats plenty.
The above works better for SURVIVING the early levels before spells can bail you out.
I wouldn't start any lower than 10 strength, as you WILL do a lot of swimming.
Magda Luckbender
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With those dumped physical stats, especially awful Strength, this Bard will be fish food in no time. Strength helps one swim. You'll want to be able to swim.
If you stay with the Starknife build then at least increase STR, DEX, and CON a bit. Reduce your CHA. 20 is too high at start. Way too specialized.
Here's an alternate approach that better suits your planned feats but requires ditching the not-very-good starknife-throwing approach:
Leverage that terrific Flagbearer feat into something even better. First, carry your flag in both hands on the tip of a longspear. That's traditionally how it's done (Bayeux Tapestry: lots of flagbearers armed with longspears). You can still throw starknives, or cast spells, or whatever, with no hindrance. Boost your STR to 14 so you're competent with that longspear. Advantages:
* You're not wasting one arm holding something useless. Instead, both hands hold the flag and it's also a weapon.
* Spear works well underwater and swimming. Starknife throwing does not. You'll spend lots of time in the water.
* You'll have a reach screen. This GM observes that parties with an effective reach screen are flat-out better than parties that lack a reach screen. Be effective during the GM's turn, not just during your own turn. Works especially well for Bards.
* Your buffs make your longspear attacks pretty effective. Inspire Courage plus Flagbearer gets you a flat +2 +2. At first level, with just 14 STR, you'll be +4 to hit for 1D8+5 damage. Even ignoring AoOs that's more effective than throwing starknives.
* Angle to get the magic item "Banner of the Ancient Kings". This enhances both Flagbearer and Inspire Courage! Possible around 7th level. This pumps your buffs into the stratosphere and makes your bard an instant "we win" member of the team.
| avr |
You can't cast most spells if you have a flag in one hand and a starknife in the other. Dropping a starknife on a ship deck in combat (or underwater, in a swamp etc.) risks losing your precious weapon overboard. Magda's idea works better there. Though stabbing with a starknife works just fine underwater.
| MrCharisma |
If you really want to leverage that CHA score, you could take the NOBLE SCION feat - specifically for:
You use your Charisma modifier to adjust Initiative checks instead of your Dexterity modifier.
Then if you can find a way to get CHA-to-AC you've pretty much done away with the need for DEX. I know there's an Oracle Mystery (or maybe Curse?) that gets you CHA-to-AC, so you could take a 1 level dip there, or even ask your GM if you can play an OCEAN'S ECHO Oracle (Oracle with Bardic Performance) - it's meant to be a Merfolk archetype, but it's pretty fitting for an ocean game.
| Meirril |
All right, I really wanted the 20 Cha to start, but I'll listen to the advice and drop it to 19 and pick up str to 14. Unfortunately Swim isn't a class skill for Bards and the traits are stuck if I stick with the Starknife.
While I appreciate the Longspear and reach, I want to try the Desna Shooting Star thing. Admittedly switching from Starknife to Longspear would give me an extra feat and bring on the intimidate build earlier. It also frees up the trait which I could switch around to get Swim as a class skill. But that also means going from +7 to +4 to hit/damage at 1st level. That is a huge downgrade. That extra feat would probably go into WF: Longspear so it boosts to hit to +5. Hmm...
Yeah. Ok. I'll switch things up and use the extra feat to pick up skill focus: Perform(Comedy) around level 7 and bump the feats from before 7 up 2 levels.
| avr |
WF requires BAB +1 which is a pain for starting bards. Combat reflexes is the basic reach tactics feat anyway.
Heroism is standard for bards mid-late game, but that takes a while. Bards don't have the most spell slots. Retraining flagbearer for encouraging spell later on might work.
Desna's shooting star looks like it should be great but it's actually really hard to make work well. 1d4 20/x3 works with no fighting style except maybe TWF. Cha-heavy classes which like TWF and have the feats necessary to make that sing...not getting a lot of hits. Some weird multiclass probably.
| VoodistMonk |
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GUILTY!
Okay, now that the judgement is done, one thing you might want to verify is the legality of Desna's Shooting Star at your table: PFS didn't allow it as I recall, so a lot of tables may have issues with it.
Why isn't Desna's Shooting Star allowed in PFS?
One feat allowing switching the attack and damage to Charisma makes all the other ridiculous X-to-DMG feat chains look as ridiculous as they are?
Nevermind it's one deity, and one weapon... but it doesn't require Weapon Finesse, Weapon Focus, some random BS "Grace" feat...
Too good! Ban it! Burn it! Cleanse it with holy fire!
| Meirril |
You could skip Flagbearer, that'll free up a feat. It won't stack with Heroism anyway, so in the long run you're not really losing anything, and you're gaining a feat.
5 of 6 party members will be melee characters. 4 of them are 3/4 BAB. Giving everyone +1 all of the time is better than giving 1 person +2 for a few fights. Especially considering I can use the spell selection for something else.
Also considering the build, the action economy of not having to cast heroism really helps. Eventually I'll be able to afford a Banner of Kings and then I'll have a permanent +2 moral bonus and 4 extra bard levels worth of Inspire Courage. While that is expensive, I think its well worth the investment for this party.
| MrCharisma |
I like Flagbearer, I was just trying to offer an alternative. I do think it's something that will become less useful as you level up though, and the action economy is something you'l have to think about if you need to cast spells with a starknife in 1 hand and a flag in ghe other. Not saying you jeed to change it, just something to think about.
Taja the Barbarian
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Taja the Barbarian wrote:GUILTY!
Okay, now that the judgement is done, one thing you might want to verify is the legality of Desna's Shooting Star at your table: PFS didn't allow it as I recall, so a lot of tables may have issues with it.Why isn't Desna's Shooting Star allowed in PFS?
One feat allowing switching the attack and damage to Charisma makes all the other ridiculous X-to-DMG feat chains look as ridiculous as they are?
Nevermind it's one deity, and one weapon... but it doesn't require Weapon Finesse, Weapon Focus, some random BS "Grace" feat...
Too good! Ban it! Burn it! Cleanse it with holy fire!
I think the major issue is that its just too good for a single feat (or less, since bards can get it in exchange for a versatile performance instead).
Since multiple oracle mysteries offer a 'replace Dex with Cha for AC Calculation' abilities at first level, maybe they just didn't to deal with the sudden influx of 'Tattooed Desna worshiping oracles with really bad Strength and Dexterity scores that insist on melee-ing their foes'...
Previous Discussion On This Topic: https://paizo.com/threads/rzs2utlz?Why-is-Way-of-the-Shooting-star-banned#