
Ressy |
2 people marked this as a favorite. |

So, looking at the 1e Magus, and thinking back to how it played, what I recall is:
Spamming lower-powered attack spells through a weapon attack.
Using the free spell per turn to self-buff with things like Mirror Image, Invisibility, or the like.
So, in an effort to make Striking Spell more useful, without being overpowered, I'm proposing splitting it into 2 effects.
- First, an ability to channel any cantrip through a (free) strike action. Hit is a Hit for both, Miss is a Miss for both.
- Second, the ability to cast spells on yourself (or your weapon, via Spell Slots), and get a free Strike as part of the spellcasting action.
The first one mirrors the Magus spamming endless shocking grasps in 1e.
The second mirrors the ability to self-buff without giving up attacking. Though in this case it's without giving up the 3rd action for Stride or Raising a Shield (or Spell Parry). Honestly, I feel this might not be OP if you just made it *all* spells from slots or Focus, but might be too much given 1-action Focus spells and Maguses with extra slots from Wizard Dedication.
What to people think of this approach, separating out Striking Spell between Cantrips and Slot spells?
[edit]
Alternate idea: what about just letting any-spell be cast through a strike, with the strike being free, and one roll applying to both spell and strike?
Then allowing self-targeted spells to be cast free as a reaction when you crit an enemy? Or on some other appropriately rare/situational trigger?