Witch Cauldron Feat


Rules Discussion


Pathfinder Lost Omens, Pathfinder Accessories, Rulebook Subscriber

Is this feat intended to let the Witch craft a batch (6) of a potion or oil as part of her/his daily preparations similar to Alchemist? It doesn't seem written that way though. The way it's written is like you can craft some alchemy without taking the craft alchemy feat? If so, this seems like a pretty lame feat. Reason I ask is because the subsequent feats that list Cauldron as a Prerequisite use the 'during your daily preparations' language.


normal crafting batch is 4 items no 6.

and yes, the level 1 is purely a crafting feat. The level 10 feat allows you to make some temporary potions (2) as part of the daily prep.)

(p.s. if you think it's bad, then look at the alchemist level 4 feat Efficient Alchemy, which is again a crafting class feat but way worse than Cauldron...)


It only increases the number of potions that you can make on downtime.

The lvl 10 feat that let you make temporary potions at the start of the day like an Alchemist.


Kyrone wrote:
It only increases the number of potions that you can make on downtime.

Yes, but it increases it from zero to six. You don't need to also have Alchemical Crafting feat.

It is comparable to the Alchemical Crafting skill feat, but with some changes. Both use your craft skill, so you will need training for that skill. Cauldron can only make potions and oils, while Alchemical Crafting can make any of the alchemical items.

So which of the two is better is up for debate. You could get Cauldron at level 1 with Human Natural Ambition, while Alchemical Crafting would need Human General Training instead. Probably the most unbalanced between the two feats is that Alchemical Crafting is a skill feat, while Cauldron - if taken at level 2 as normal - is competing with Basic Lesson. In my opinion, Basic Lesson wins that competition hands down.

The part that I have question on is how much it costs. Do you still only pay for the 4 items being crafted as normal? Or do you have to still pay for all 6? Or perhaps I am not understanding how crafting potions works in general.


Cauldron, like many of the crafting feats, may not be a good choice for many campaigns. It's not necessarily going to pay dividends immediately, but it being gated at level 1 means you can invest it in fairly easily at any point in your career.


Pathfinder Lost Omens, Pathfinder Accessories, Rulebook Subscriber

Yeah, I thought it would be nice to pick it up if I were a human with Natural Ambition but I'm a Wellspring gnome with First World Magic. Picking up the two extra spells still outweighs being human to pick up Cauldron. I agree, I can't turn down Basic Lesson but maybe pick it up at 4th, maybe...

Nothing about the wording makes me think you get 6 potions for price of 4 but that would at least be a little something better.

Overall just disappointed they didn't allow the witch to have a few potions as part of daily prep with this feat. I mean that's what witches do, brew potions, right? I don't think it would be at all overpowering. Rogue get's free poisons when they take Poison Weapon. Granted, they're pretty basic injury poisons but they don't have to craft them.


Does the Cauldron Feat require the presence of a cauldron?


Technically, no. That is just the pre-written lore and narrative of the feat.

It would only be a non-mechanics lore change to have the Witch creating potions and oils in a wooden clog.

And whatever they use to create potions and oils in would have the same type of plot armor that a Wizard's spellbook has. You could remove it from them, but do so sparingly and carefully - it does effectively remove the character's abilities.

Edit: also the feat doesn't specify that the cauldron has to be the same item every time. So if they lose what they are using for their cauldron, it could be fairly easily replaced with something else.


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And since this thread has already been necro'd...

bearcatbd wrote:
Overall just disappointed they didn't allow the witch to have a few potions as part of daily prep with this feat.

Disappointment over. The Cauldron feat in Player Core does now let you create at least one temporary item during daily preparations.


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Finoan wrote:
Disappointment over. The Cauldron feat in Player Core does now let you create at least one temporary item during daily preparations.

It's definitely better, but most of the boost comes quite late. I would've liked to have seen a bit of an earlier progression when it comes to number produced. Here's the healing progression you can get with it:

L1: one minor
L4: one lesser (new formula gain)
L6: one moderate (new formula gain)
L10: two moderates (double, double feat)
L15: four moderates (Mastery in spell proficiency + DD)
L18: four legendaries (formula gain)
L19: six legendaries (Legendary in spell proficiency)

I think the feat is still a bit underpowered at low levels. IMO it would've been more balanced against Cackle, Reach, Widen etc. if it had started with 2 potions at L1, moved to four at L10 etc.) Or instead of Double Double + increasing the number with spell mastery, just add one potion every 3 levels (2 at 4th, 3 at 7th etc. As-is, it looks like retraining for it at L15 might be an interesting choice.

I chose healing as an archetypal example. There's too many potion/oil options to summarize, which also means the feat is a bit more powerful than what the table may suggest, because the table ignores the flexibility you get to produce other consumables 'as needed' by your campaign.

Dark Archive

I agree, and i think it should be more in line with things like herbalist or alchemist dedication (reagents equal to your level) - options you could take with your class feat as well.

Regarding the progression: I think you can buy new formulas and use them as well.


Dr. Frank Funkelstein wrote:
Regarding the progression: I think you can buy new formulas and use them as well.

Flexibility is fine, my sole complaint is really about "one {temporary/automatic} consumable" for fully half the levels, and then boom boom boom you go from 1 to 6 in the top half. 1 per 3 levels or something like that would've been smoother, ended up in the exact same place power-wise, avoided the level 10 feat tax, and made this 1st level feat not have to wait until a high level to be great.


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I think looking at purely for healing reaaaaally wastes what makes the feat interesting. By level 4, you can give an ally animal form with Bloodhammer Reserve, and I feel like there are shenanigans to be had there. Invisibility options are also a thing. By level 8, you have flight and haste added to the list. This is more like the equivalent of a max level spell slot than anything giving you reagents. But it is a spell slot that anyone in the party can "cast" and might only take one action to do if they go into the fight holding the potion.


There's also that Cayden themed one in Treasure Vault that lets you one action belch a debuff cone that has effects even on a successful save. Perfect for resentment witch.


Quote:
If you have master proficiency in spell DC, you can create a batch of two temporary oils or potions during your daily preparations, and if you have legendary proficiency, you can create a batch of three. Any items you create this way become inert bottles of liquid the next time you make your daily preparations, and any remaining effects of the temporary items end.

With"batch" means the same potion or oil ? Or is it different potions or oils following the proficiency ?

For example, for a batch of three, is it 3 lesser healing potion ? Or a combination of differents potions or oils ?


Waldham wrote:
Quote:
If you have master proficiency in spell DC, you can create a batch of two temporary oils or potions during your daily preparations, and if you have legendary proficiency, you can create a batch of three. Any items you create this way become inert bottles of liquid the next time you make your daily preparations, and any remaining effects of the temporary items end.

With"batch" means the same potion or oil ? Or is it different potions or oils following the proficiency ?

For example, for a batch of three, is it 3 lesser healing potion ? Or a combination of differents potions or oils ?

With the wording of Double, Double explicitly saying that Feat makes a copy/double, I would say that Cauldron's output can be mixed and matched, while any time Double is invoked, the copy must be the same item.


It sounds to me like it is referencing the batch definition of crafting consumables.

Crafting wrote:
You can Craft items with the consumable trait in batches, making up to four of the same item at once with a single check. This requires you to include the raw materials for all the items in the batch at the start, and you must complete the batch all at once.

Double, Double doesn't overwrite that or indicate that the base version of Cauldron doesn't craft in crafting batches of the same item. In fact, the second sentence of Double, Double fairly heavily indicates that you can only create multiple copies of one type of item each day even with Double, Double.

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