Mines vs. Quarries


Kingmaker


I've got a question, regarding the selection of Terrain Improvements for boosting your kingdom's income. For any Hills or Mountain hex, why would anyone ever choose to get another +1 to Stability from a Quarry, when you could just as easily get a +1 to Economy from a Mine instead? (As an aside: This is presuming one's kingdom has progressed far eoungh to have a sufficient boost in Stability to no longer worry about those checks.) Every few points (i.e. three to five, depending on specific rules used) added to Economy gives you a permanent +1 in taxes each and every turn.

Any thoughts?

Thanks,
Franklin

Shadow Lodge

FWCain wrote:
(As an aside: This is presuming one's kingdom has progressed far eoungh to have a sufficient boost in Stability to no longer worry about those checks.)

You seemed to have answered your own question; newer kingdoms would tend to build quarries while older ones would tend to build mines.

There's also the possibility of a hex containing a special resource the benefits of which (on top of the +1 stability conferred by the quarry itself) can only be obtained by building a quarry in the hex. Fine marble, for instance, might provide +1 economy if quarried.


I like them for the fluff - built a bunch for Varnhold, since they had mountains. Became one of their main argument for opening trade relations with my PCs‘ kingdom: we‘ll trade you the stone we quarried for the timber from your woods.

If you’re using Legendary Games‘ plug-in books, they have a few new buildings for your cities, one of which makes adjacent quarries cheaper and gives them a boost.

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