Intelligent Weapon Advice


Advice


I found an intelligent weapon that only triggers it's best abilities when it is protecting gnomes. I am not a gnome, we don't have a gnome in the party, and if we run into an evil gnome, it's not going to end well.

So 3 questions: 1) Is there a way I could become a gnome, even just in the weapons eyes? 2) How can we get a gnome into our party? 3) When we inevitably fight a gnome, what is the best way to deal with an intelligent item that's about to turn on you?


1) You could obtain a Hat of Disguise and look like a gnome for as long as you like. Then it is up to your GM if the intelligent weapon falls for such a hollow trick. Most people wouldn't.

You could also get Polymorph Any Object cast on you to become a gnome is a probably permanent fashion. You won't gain any gnomish racial traits, but you'll look the part.

2) Talk to your party members, and your GM. Leadership could be involved but seriously talk to your group first.

3) Have you considered selling the item? Gifting it to a powerful gnome you have a good relationship with? Storing the weapon in an extra dimensional space between battles? Maybe not using the intelligent weapon when you see gnomes? If it isn't beneficial to you, do something about it.


1) no intelligent weapon sense your race when it holding.
2) leadership or another pc.
3) you can ignore the weapon by passing a will check vs his ego or you can knock out the gnome, the reason it's that you can defend gnome by the pretext of he can hurt himself by attacking you or your companion so you knock down him.the bad part it's if some of the party want to kill him you must defend him.


I did think of a cap of human guise immediately, but the item has solid mental stats and is probably passing that wisdom check.

We unfortunately dont know any gnomes we could pass it on to or sell it to. That would be its own quest, which could be pretty fun. Our GM has built this great, open, homebrew setting so I think there has to be a gnome warrior out there somewhere that needs this thing. I think selling it would be hard. It's pretty willful and would only go the the right situation.

I'm curious about storing it in an extradimensional space. I have a bag of holding, but the item can fly on its own. Couldn't it just force it's way out? Is there a way to lock it into an extradimensional space?


What kind of item is by the way?


Zepheri wrote:
What kind of item is by the way?

It's a +2 Shocking dagger that gets bane while attacking anything that means to harm a gnome. It also casts mage hand and shield on its own and flys back if you throw it at something.


Well as long the dagger it's in his sheath it can't use fly so you can put in the bag.

Second that it's a powerful weapon because it's gain bane to all kind of creature that harm gnome, not 1 creature but all.

Other than that I think your gm make a mistake I don't know for sure, but I think instead of fly that dagger is a +2 returning shock dagger whit mage hand an shield, cast fly for it's holder and him


Sell it and buy better gear.


Selling it is engaging in the slave trade. Use it or pass it on.


avr wrote:
Selling it is engaging in the slave trade. Use it or pass it on.

I agree just used when there no gnome and wait until you find a great spellcaster crafting to change the property of the enchantment "defend"


avr wrote:
Selling it is engaging in the slave trade. Use it or pass it on.

Whelp, this got dark fast.

“Zepheri” wrote:
Well as long the dagger it's in his sheath it can't use fly so you can put in the bag.

I’m not sure about that. When we first met him, he threw a rock magically. I’m assuming with fly, but maybe that was psychic. Although he wasn’t in his sheath at the time, so you might have a point. Gonna have to conduct some tests. I just have a feeling if I try to put it in the bag of holding as a containment method, a round later he’s going to burst out and initiate an ego battle.


Rambler13 wrote:
avr wrote:
Selling it is engaging in the slave trade. Use it or pass it on.

Whelp, this got dark fast.

“Zepheri” wrote:
Well as long the dagger it's in his sheath it can't use fly so you can put in the bag.
I’m not sure about that. When we first met him, he threw a rock magically. I’m assuming with fly, but maybe that was psychic. Although he wasn’t in his sheath at the time, so you might have a point. Gonna have to conduct some tests. I just have a feeling if I try to put it in the bag of holding as a containment method, a round later he’s going to burst out and initiate an ego battle.

The ego only it's available when it's activate the propose it's there no harm to gnome it will not activated his ego


135 gp for a tiny poppet and they only take 4 hours to make. Tie the token to the hilt and sheath the dagger in the body. Then wish him luck as you kick him out the door. His needs are not your problem.


Zotpox wrote:
135 gp for a tiny poppet and they only take 4 hours to make. Tie the token to the hilt and sheath the dagger in the body. Then wish him luck as you kick him out the door. His needs are not your problem.

This made laugh, but lord that’s dark. Isn’t the poppet controlled via the token? Couldn’t the dagger control the construct? Or is there something about this trick I’m missing?


Rambler13 wrote:
Zotpox wrote:
135 gp for a tiny poppet and they only take 4 hours to make. Tie the token to the hilt and sheath the dagger in the body. Then wish him luck as you kick him out the door. His needs are not your problem.
This made laugh, but lord that’s dark. Isn’t the poppet controlled via the token? Couldn’t the dagger control the construct? Or is there something about this trick I’m missing?

Yes you miss the returning ability


By Tying the token to the hilt and sheathing the dagger inside the body the dagger can control the poppet and is not able to return to you. In short the little bugger is on his own and owe's you 135 gp.

Dark Archive

Umd check to emulate race?


Zotpox wrote:

By Tying the token to the hilt and sheathing the dagger inside the body the dagger can control the poppet and is not able to return to you. In short the little bugger is on his own and owe's you 135 gp.

Hahaha I get it now.

Name Violation wrote:
Umd check to emulate race?

Can you expand on this? I'm not familiar with the rule. My UMD is actually pretty good.

Dark Archive

Emulate a Race: Some magic items work only for members of certain races, or work better for members of those races. You can use such an item as if you were a member of a race of your choice. You can emulate only one race at a time.
Check of 25
umd link


See if you can swing getting the feat Racial Heritage and pick Gnome.

You are now also a Gnome. Problem solved.

As to UMD, making that check only lasts 1 hour. you may fool it initially, but it will quickly get wise to you.

/cevah


Have you tried talking to the dagger?

"Listen, buddy, I am all about helping gnomes. Gnomes are awesome. Elves think they are descendants of fey creatures, but where are their spell-like-abilities, amiright?

(Bluff) That aside, this monster we are chasing is a KNOWN GNOME KILLER. He has taken out at least two families and we know it will do it again if we don't stop it. How about you and I stab this beast and show it we don't take kindly to gnome killers?

(Diplomacy) I know, your goal is to protect gnomes. I love that goal, and I think our goals are both attainable. You want gnomes safe, I want that red dragon dead. You and I both know that red dragon won't stop at the humans and dwarves in these parts. Eventually it will come after the gnomes. And, once we kill it, we can dedicate the event to saving the gnomes and even spend the loot in a gnome community!

(Intimidate) You work or I am going to tie you to the end of this quarterstaff and rename you "GNOMESLAYER." You gno where I'm going with this."

I mean, it could work...


Zepheri wrote:
Rambler13 wrote:
avr wrote:
Selling it is engaging in the slave trade. Use it or pass it on.

Whelp, this got dark fast.

“Zepheri” wrote:
Well as long the dagger it's in his sheath it can't use fly so you can put in the bag.
I’m not sure about that. When we first met him, he threw a rock magically. I’m assuming with fly, but maybe that was psychic. Although he wasn’t in his sheath at the time, so you might have a point. Gonna have to conduct some tests. I just have a feeling if I try to put it in the bag of holding as a containment method, a round later he’s going to burst out and initiate an ego battle.
The ego only it's available when it's activate the propose it's there no harm to gnome it will not activated his ego

Where do you get these ideas? Can you point to anything in the rules that backs this up?

Shadow Lodge

UMD to emulate race is your best bet, though it does wear off after a while there's nothing stopping you from umding it again whenever you want to use its gnome protecting abilities.

If you can figure out what kind of senses the weapon has and how it knows if someone is a gnome or not, that could open up other possibilities. If it doesn't have some supernatural gnome sense, then there's the possibility of using disguise, bluff, illusions, etc on it.


Have a friendly chat with the dagger and explain to it that if it continues to be a nuisance, you will Sunder it to pieces and scratter them in the wind.

"Don't take any guff from these swine."
-Hunter Thompson. [fear and loathing]


First off, I third the "talk to the dagger" suggestion. The GM gave it to the party fully aware of what the intelligent sentience in the device wanted. In other words. if there isn't already a gnome angle to the game there's one coming.

Trying to bluff or diplomacy the dagger into helping you and your party could certainly work. Also understanding the dagger's motivation could point you in the right direction for a side quest that helps the main plot. If the weapon was created to protect one specific gnome in antiquity and failed it's mission, it could be harboring a vengeance that will only be sated if 1. you get the bad guy it didn't get years ago, or 2. you pass the dagger on to the next of kin of the gnome lost on it's watch.

Barring any of that, I say you seek out your world's equivalent of the Gnomish Identity League or whatever, Local Gnomes 254 or whatever and present the dagger to them as a gift. Maybe they reward you with something of equivalent value, like this one ring they found that turns you invisible but seems to have a fondness for the one wasteland area with a volcano...


Tiaximus wrote:

Have you tried talking to the dagger?

"Listen, buddy, I am all about helping gnomes. Gnomes are awesome. Elves think they are descendants of fey creatures, but where are their spell-like-abilities, amiright?

(Bluff) That aside, this monster we are chasing is a KNOWN GNOME KILLER. He has taken out at least two families and we know it will do it again if we don't stop it. How about you and I stab this beast and show it we don't take kindly to gnome killers?

(Diplomacy) I know, your goal is to protect gnomes. I love that goal, and I think our goals are both attainable. You want gnomes safe, I want that red dragon dead. You and I both know that red dragon won't stop at the humans and dwarves in these parts. Eventually it will come after the gnomes. And, once we kill it, we can dedicate the event to saving the gnomes and even spend the loot in a gnome community!

(Intimidate) You work or I am going to tie you to the end of this quarterstaff and rename you "GNOMESLAYER." You gno where I'm going with this."

I mean, it could work...

Got it right at the end of the last session. I have not had time to talk to it yet other than an introduction. These are some great suggestions though. I'll be giving it a shot.


Mark Hoover 330 wrote:
Barring any of that, I say you seek out your world's equivalent of the Gnomish Identity League or whatever, Local Gnomes 254 or whatever and present the dagger to them as a gift. Maybe they reward you with something of equivalent value, like this one ring they found that turns you invisible but seems to have a fondness for the one wasteland area with a volcano...

This cracked me up. It's a very open world type homebrew setting so if I push for a Local Gnomes 254, I bet we could "locate" one. I'm already really impressed at our GM's ability to effortlessly work in one-off side quests to distract us.


Become an evil tyrant, focused solely on the enslavement and destruction of the Gnomish peoples. Use the dagger as your bonded object, and weapon of choice in your killing.

Bathe the dagger in Gnomish blood.

Use the dagger as your phylactery when you inevitably turn into a Lich, so that you can continue your nefarious mission into eternity.

Prove to the dagger that it is a failure at its one purpose...


VoodistMonk wrote:

Become an evil tyrant, focused solely on the enslavement and destruction of the Gnomish peoples. Use the dagger as your bonded object, and weapon of choice in your killing.

Bathe the dagger in Gnomish blood.

Use the dagger as your phylactery when you inevitably turn into a Lich, so that you can continue your nefarious mission into eternity.

Prove to the dagger that it is a failure at its one purpose...

Whoah, that is a pretty dark world you got there.

I wonder what this dagger would look like in the First World? What was the story of finding it?


There is an intelligent Hammer (Dwarf Smasher?) that has gone insane because of a very similar story involving Dwarves and Duergar...


Mark Hoover 330 wrote:
VoodistMonk wrote:

Become an evil tyrant, focused solely on the enslavement and destruction of the Gnomish peoples. Use the dagger as your bonded object, and weapon of choice in your killing.

Bathe the dagger in Gnomish blood.

Use the dagger as your phylactery when you inevitably turn into a Lich, so that you can continue your nefarious mission into eternity.

Prove to the dagger that it is a failure at its one purpose...

Whoah, that is a pretty dark world you got there.

I wonder what this dagger would look like in the First World? What was the story of finding it?

It was found in the possession of a necrotic evil flying monster who presumably ate its last user. I'll see if I can pry more out of the dagger as we travel.


Attain godhood through accomplishing your oath of slaying all gnomes on this plane. Use the destruction of the dagger as a catalyst. See the Dark Sun setting for details.


Rambler13 wrote:
Mark Hoover 330 wrote:
VoodistMonk wrote:

Become an evil tyrant, focused solely on the enslavement and destruction of the Gnomish peoples. Use the dagger as your bonded object, and weapon of choice in your killing.

Bathe the dagger in Gnomish blood.

Use the dagger as your phylactery when you inevitably turn into a Lich, so that you can continue your nefarious mission into eternity.

Prove to the dagger that it is a failure at its one purpose...

Whoah, that is a pretty dark world you got there.

I wonder what this dagger would look like in the First World? What was the story of finding it?

It was found in the possession of a necrotic evil flying monster who presumably ate its last user. I'll see if I can pry more out of the dagger as we travel.

This made ME crack up! Pictured a character in a tiny "Bugsy" mob guy costume from old cartoons, the dagger held down and crying sparks while you've got an old gnome at crossbow point: "yeah see... you're gonna TALK see... you're gonna talk or the GNOME here gets it see? Yeah..."

The dagger's like "I'll tell you anything, anything you want just please, don't hurt MAURICE!"

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