
Lanathar |
2 people marked this as a favorite. |

Here is the link to me 2E conversion of Souls for Smuggler's Shiv
https://docs.google.com/document/d/15h7az0ie_kR3gi2Dnv-vj2ex2t1cNOFhgLtrUNN ZiAA/edit?usp=sharing
I still need to add the NPCs (although they will be almost exactly as Deadmanwalking has posted in his thread in the 2E Advice board)
I have temporarily given up on the treasure as I can't quite turn my mind to it at the moment. The 2E guidelines are far too restrictive. Applying them and spreading 4 levels of 2E treasure around the whole island (even with a 10/20% uplift for a sandbox) results in almost nothing in some places. I didn't want shipwrecks to have a few copper pieces etc.
- I worked out from 1E that the Shiv has approximately 3 times the value in treasure as the recommended WBL for 4 PCs.
- Then listed all the treasure and worked out the proportion
- Applied 3 x 2E wealth generated over 4 levels (975 gp x 3) to these proportions
- Started working out treasure there. Where possible I converted items across.
**The Red text is the value I have left to assign to items in various areas. The extra comes from where items cannot be converted as they are either much too high a level now (e.g. Javelin of Lightning or Candle of Truth) or don't seem to exist at all (Ring of Mind Shielding)
***The purple text was where I was also a bit stuck. I wasn't sure how to make Vegepygmies unique in therms of "fun special abilities" and also unsure on the fungus poison (Mark Seifter told me on his AMA just to have the end point as Death and pretty much do whatever I wanted in working backwards). Vegepygmies have become Leshies at the moment as they were the right level
I know this board doesn't seem to get a lot of traffic but I would appreciate any help or feedback (especially on my monster designs and anything regarding the treasure allocation)

Joana |
1 person marked this as a favorite. |

I believe James Jacobs said that Smuggler's Shiv intentionally has lots of extra loot because of the inability of a party to buy/sell for what they want/need. It was better to have extra weapons/armor than have correct number but in the wrong varieties for the PCs to use.
(I played a gnome rogue/cleric of Desna in Souls for Smuggler's Shiv, and if my GM hadn't placed a Small starknife in one of the treasure caches specifically for me, I would have ended the book with precisely my starting gear, having found nothing else useful to my PC.)

Ackbladder |
Here is the link to me 2E conversion of Souls for Smuggler's Shiv
https://docs.google.com/document/d/15h7az0ie_kR3gi2Dnv-vj2ex2t1cNOFhgLtrUNN ZiAA/edit?usp=sharing
Is that link working for others? I get an error saying "file you requested does not exist".
I'd love to see your conversion and hear of your actual play experience. So far, my players are kinda soured on PF2 after being TPK'd twice in Fall of Plaguestone, but I think it was more an issue of them being dumb and possibly an overtuned fight or two as opposed to being an inherent flaw in PF2 rules or something.
Not being particularly attracted to either PF2 AP so far, I'm going to try and stitch something together using SfSS followed by Pluder and Peril.

Phntm888 |

Roxley |
1 person marked this as a favorite. |
Attempting this a few years later. havn't run it yet so need to see how this stuff does but... a couple suggestions for new creatures that have been added to the game.
A Beach - Common Eurypterids
B Wreck of Jenivere - Elite Common Euryterids
G The Brine Demon - Wailing Ghost (Society Special #3-98)
K The Treasure pit - Lacedons (Book of the Dead)
M Cannibal Ambush - Gave them the shreiking frenzy ability from Charau-Ka
V Thrunefang Camp - Klorak gave him some Weak Bugbear Bully abilities
V20 - Festrog (Bestiary 3)
Z6 - Soulbound Doll (Cruel) (Monster Core)
Z8 - Serpentfolk Cultist (Seven Dooms for Sandpoint)

Roxley |
1 person marked this as a favorite. |
How are you handling converting the Player's Guide? Specifically traits to backgrounds?
Also, were you looking at the rest of the AP? There are problems.
I'm just running Book 1 as a standalone mini ad. So not doing anything with guide or the rest of the AP. I've ran it before in 1E and yeah there are problems.