NPC Ability Score Fixes


Age of Ashes

Liberty's Edge

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So, per a conversation I had on these forums with Mark Seifter, in general, when making NPCs, the people at Paizo give them lower Ability Score modifiers than monsters of the same level, so as to be more similar to PCs and thus not make the PCs look bad in comparison. This isn't much difference at low levels, but matters quite a bit at high ones.

This is a good ruling, and has been held to by the Bestiaries, GMG, and Extinction Curse for the most part. But Age of Ashes predates it being made clear to everyone and some of the NPCs in AoA hew much more closely to monster stats, which often look overblown and inappropriate compared to those of PCs (or even those of other NPCs who better follow these gidelines). Exceptions can be made for those with a good reason, like half-dragons, but random NPCs shouldn't vastly exceed PC stat capacities in raw Ability scores.

Now, this seldom matters as changing stats does not change skills for NPCs, and is thus only used for Untrained Skills, but since this is, in fact, an error, and almost certainly not one that will be officially corrected due to how minor it is, I'm going to do it myself. What can I say? I may not be running this at the moment, but doing this makes me feel better about the whole thing.

So, here those are. Anything not listed is unchanged:

Chapter 2:

Gerhard Pendergast (p.37): Str +3, Dex +4, Con +4, Int +0, Wis -1, Cha +4
Hezle (p.50): Str -1, Dex +4, Con +2, Int +5, Wis +2, Cha +3
Charau-Ka Dragon Priest (p.59): Str +4, Dex +3, Con +2, Int +0, Wis +4, Cha +3

Chapter 3:

One Eye Amnin (p.23): Str +5, Dex +3, Con +4, Int +0, Wis +3, Cha +1

Chapter 4:

Talamira (p.8): Str -5, Dex +4, Con +0, Int +5, Wis +5, Cha +4
Xevalorg (p.14): Str +8, Dex +4, Con +5, Int +2, Wis +5, Cha +4
Corrupt Guards (p.27): Str +5, Dex +3, Con +4, Int +0, Wis +4, Cha +1
Kralgurn (p.31): Str +5, Dex +4, Con +4, Int +0, Wis +4, Cha +3
Thea (p.31): Str +2, Dex +5, Con +3, Int +0, Wis +4, Cha +5
Zuferian (p.37): Str +2, Dex +5, Con +4, Int +6, Wis +4, Cha +0
Duergar Slave Lords (p.50): Str +4, Dex +5, Con +3, Int +2, Wis +5, Cha +3
Kelda Halrig (p.87): Str +4, Dex +1, Con +3, Int +4, Wis +3, Cha +3
Ilssrah Embermead (p.89): Str +4, Dex +2, Con +3, Int +3, Wis +5, Cha +5

Chapter 5:

Bshez 'Sand Claws' Shzak (p.34): Str +5, Dex +6, Con +4, Int +2, Wis +2, Cha +5
Scarlet Triad Enforcers (p.41): Str +6, Dex +4, Con +4, Int +2, Wis +3, Cha +3
Zephyr Guard (p.51): Str +5, Dex +4, Con +4, Int +2, Wis +3, Cha +3
Scarlet Triad Boss (p.57): Str +4, Dex +6, Con +3, Int +5, Wis +4, Cha +3
Scarlet Triad Mage (p.57): Str +2, Dex +4, Con +3, Int +4, Wis +3, Cha +6
Urizandivar (p.93): Str +7, Dex +6, Con +4, Int +5, Wis +5, Cha +6

Chapter 6:

Rinnarv Bontimar (p.24): Str +6, Dex +5, Con +6, Int +3, Wis +4, Cha +7
Promise Guard (p.29): Str +6, Dex +2, Con +6, Int +2, Wis +3, Cha +2
Ingnovim Tluss (p.39): Str +8, Dex +5, Con +9, Int +7, Wis +3, Cha +2
Candlaron's Echo (p.56): Str -5, Dex +8, Con +0, Int +7, Wis +6, Cha +6
Illgreth (p.57): Str +2, Dex +4, Con +4, Int +7, Wis +4, Cha +5
Emaliza Zandivar (p.87): Str +2, Dex +5, Con +5, Int +8, Wis +5, Cha +6

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