basilisk problem


Advice


ok I have a question, the player is turned into a stone by the basilisk - is there any way other than fleash to stone?


From the Basilisk stat block:

"A creature petrified in this manner that is coated (not just splashed) with fresh basilisk blood (taken from a basilisk that has been dead no longer than 1 hour) is instantly restored to flesh. A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner."


Unfortunately, knowledge check gave a natural 1 and we didn't know it and the time has passed since 2 days we are looking for a wizard

Shadow Lodge

1 person marked this as a favorite.

Salve of Antiparalysis (Greater) will work, but probably isn't easily available to you since it is a level 12 item (I presume you are in the level 4-6 range).
Stone to Flesh (Spell 6) is actually a Divine / Primal spell, so you are looking for a level 11+ Cleric, Druid, or maybe a Sorcerer (It seems highly unlikely for a Sorcerer to have that specific spell in their repertoire, though) rather than a wizard.
Freedom (Ritual 8) is also probably out of reach for you if you are fighting a level 5 Basilisk.

Your best bet is probably to head for a large city and try to purchase the Salve: It actually seems fairly cheap for its item level.


Spread the rumor that there's an old rich adventurer who got petrified by a basilisk, and would probably reward anybody who'll free him with a huge reward.


Well, if you encountered basilisks already, you might be able to find more of them, so hunt some down for their blood. Of course if you still are operating under the bad knowledge roll, then yeah, look for that cleric, I suppose.


Dispel Magic. It's only a a Level 5 Effect, so a standard Level 2 Dispel Magic can Counteract it with a DC of 30.

At level 4, you should have a Spell DC of 20, so you only need to Roll a 10.

I suppose it's open to debate whether or not it's a Spell Effect though. It does have the Arcane and Transmutation Traits.

Honestly the Basilisk entry is kind of a mess though. Petrifying Glance is listed as a Reaction, but it also has the Aura Trait, which specifies that it's Active continuously and doesn't require any Actions, so what exactly makes it a Reaction?

Petrifying Gaze also doesn't state how long the Slowed 1 that it inflicts lasts.

The Cockatrice has the same problem. Apparently a single hit from a Cockatrice gives you Slowed 1 Permanently.


Aratorin wrote:
The Cockatrice has the same problem. Apparently a single hit from a Cockatrice gives you Slowed 1 Permanently.

I ran a battle with a cockatrice and didn't even realize that it technically doesn't mention recovery other than if you get petrified. At least there's enough text there to discern the likely intended 24 hours to recover.

Unlike the reaction and aura issue with basilisk... really can't say whether it seems more reasonable for the monster design to have the glance be limited to a reaction or apply to everyone since it's just a glance.


1 person marked this as a favorite.

I think the basilisk uses a reaction because it is low level. Medusas don't use a reaction.

Anyway, I'm in the camp that you can't fix this with dispel magic. Unless there's access to some high level magic or items, itis time to roll up a new character.


1 person marked this as a favorite.
Aratorin wrote:

Dispel Magic. It's only a a Level 5 Effect, so a standard Level 2 Dispel Magic can Counteract it with a DC of 30.

At level 4, you should have a Spell DC of 20, so you only need to Roll a 10.

I suppose it's open to debate whether or not it's a Spell Effect though. It does have the Arcane and Transmutation Traits.

Honestly the Basilisk entry is kind of a mess though. Petrifying Glance is listed as a Reaction, but it also has the Aura Trait, which specifies that it's Active continuously and doesn't require any Actions, so what exactly makes it a Reaction?

Petrifying Gaze also doesn't state how long the Slowed 1 that it inflicts lasts.

The Cockatrice has the same problem. Apparently a single hit from a Cockatrice gives you Slowed 1 Permanently.

By RAW Dispel Magic only works against spells and magic items, nothing else. The effect of the Basilisk's petrifying gaze cannot be removed by it.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

When you be having monster problems I feel bad for stoned ones, I fought 99 creatures, but a basilisk ain’t one.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Slightly off topic but can I just say I love how petrification effects in general work in this edition?

A couple sessions ago a party member got hit by flesh to stone from a high level caster, and having him struggle against the spell for a couple rounds before finally succumbing made for great drama. He even managed to get a final crit in with his last action before petrifying.


I would allow the PC's to hear of a druid or wizard who can undo the effect or a church but at the cost of a favor owed. Now you have a player unstoned and an adventure hook :-)


Timeshadow wrote:

I would allow the PC's to hear of a druid or wizard who can undo the effect or a church but at the cost of a favor owed. Now you have a player unstoned and an adventure hook :-)

Ironically the spellcaster wants illegal drugs to get totally stoned themselves

...

I'll just see myself out

Community / Forums / Pathfinder / Pathfinder Second Edition / Advice / basilisk problem All Messageboards

Want to post a reply? Sign in.