Scale

V767's page

10 posts. No reviews. No lists. No wishlists.


RSS


I am currently going through the build and it looks like you added Lightning Snares at level 12 without having Master in Crafting.
Other than that I love your Monday Monster and Friday Build series.


1 person marked this as a favorite.
Aratorin wrote:

Dispel Magic. It's only a a Level 5 Effect, so a standard Level 2 Dispel Magic can Counteract it with a DC of 30.

At level 4, you should have a Spell DC of 20, so you only need to Roll a 10.

I suppose it's open to debate whether or not it's a Spell Effect though. It does have the Arcane and Transmutation Traits.

Honestly the Basilisk entry is kind of a mess though. Petrifying Glance is listed as a Reaction, but it also has the Aura Trait, which specifies that it's Active continuously and doesn't require any Actions, so what exactly makes it a Reaction?

Petrifying Gaze also doesn't state how long the Slowed 1 that it inflicts lasts.

The Cockatrice has the same problem. Apparently a single hit from a Cockatrice gives you Slowed 1 Permanently.

By RAW Dispel Magic only works against spells and magic items, nothing else. The effect of the Basilisk's petrifying gaze cannot be removed by it.


Sibelius Eos Owm wrote:

Mind that the jelly has no vision and no other precise sense. At best it can only pinpoint the location of any combatants (rendering them Hidden) but never see them precisely. Not that this would save a character that is already Grabbed.

...

That makes me wonder, the jelly does have "Motion Sense" but it is neither designated precise nor imprecise as other entries are.

So what is it? Is there a note in the Bestiary?

Links for comparison
No descriptor:
Ochre Jelly
Bulette with imprecise sense:
Bulette
Giant bat with precise sense:
Giant Bat


4 people marked this as a favorite.

I think Mummy Rot cannot be cured by Dispel Magic, since it is caused by neither spell nor item.
But that is just one example.

Edit: Also Dispel Magic specifies "unattended" magic item (see Archive of Nethys). It probably should not be able to affect a cursed item that is currently worn.


Another interesting thing is that singular charges have a different cost depending on the battery capacity/price.
Fully recharging the cheapest battery cost 3 credits per charge, while the more expensive ones cost range from 4 to 8 credits per charge.
(Not completely sure about the prices atm.)

So you better charge a few cheap batteries and transfer the charges to bigger ones later to save money ...


Ohh right, Rituals. I somehow always forget about them.
Thank you all very much.


Hello everyone,
I've been using Spheres of Power for some time now and I have just realized how hard it is to remove permanent negative levels.
In basic Pathfinder you need a level 8 cleric and 1000 GP per permanent level.
With Spheres of Power there is no other way, except a caster level 15 advanced talent (Restore Mind and Body).
I'm currently entertaining the idea to allow a caster with the Restore Soul talent to turn permanent negative levels into temporary one (1/week) for an equivalent cost.
Has anybody else come upon this problem and solved it or knows something I might have overlooked?
Thanks


Interesting point though, the referendum is not binding for parliament and a majority of the MPs seem to be against leaving the EU.
It wouldn't be the first time the politicians went against their voters.

Source for those who speak german:
welt.de


The feats he refers to can be found in the Divination Expansion.
There are three of them.
One increases saving throws by 1 per active sense, another increase the attack bonus and damage (only melee I think) and the last one increases AC, if I remember correctly (away from books currently).
At least one allows a character to terminate their active senses to get a one-time power up.
Anyway they are in the Diviner's Handbook.


Terevalis Unctio of House Mysti wrote:
Is there an update as to when the final product will be available?

It already is here.