
Koaer |
So I've recently finished book one of the age of ashes and I have a couple loose ends I want to wrap up as I start the next book.
During the town hall incident the party was able to save everyone but the town hall itself burnt down. I imagine they would be sick to getting it repaired likely using one of not both stone masons and the wood working crew.
About how long and how much do you tub that would cost? Advice for PCs helping?
Second they captured and turned in Calmont. While he's an evil little prick the PCs took a shine and wave to redeem him. Maybe recruit him to their keep as penance. However, for attempted genocide and destruction of a city building the town probably wants to hang him.
Any advice for handling such? I'm probably going to have a trial, was thinking of making him work off his crime by helping rebuild the hall and somehow repaying the cost of the construction.
Thanks again community! You've always been a great help.

xcmt |
I would estimate the size and complexity of rebuilding town hall to be roughly 4x the effort of the citadel "build facility" options in Cult of Cinders. So it would take approximately 80 days (give or take depending on success/crit/fail results) and would cost 10gp in materials per day plus 5gp in specialist worker wages. I'd expect one of the town craftsmen would donate his time to oversee the project. It would come to approximately 1200 gold in the end.
I imagine Breachill would already be covering the full costs and logistics without party intervention. In lieu of the party "helping" with the mechanics or cost of reconstruction I think I would rather create a tense competition between Posandi Bros and Tuskhead Stoneworking over the construction rights of the stone portions, and have each of those entities attempt to court the party to lean on the town council in their favor. It would give the party:
1) Something to roleplay during downtime.
2) An opportunity to exercise their growing influence on the community.
3) The ability to help make meaningful decisions about the town hall and Breachill's politics that isn't a drain on their time or resources and won't interfere with (and could perhaps interestingly influence) their attempts to rebuild the citadel.
4) One ally and one enemy in Breachill to push future conflicts.
As for Calmont, I would say that Breachill is tremendously interested in having Alak haul him off to Elidir for a proper jail sentence, but the council could be convinced to simply exile him from town borders and soft-imprison him in the citadel under the party's care to work off his debts. That'd give them 3-4 months to work on turning him to the light side before venturing through Huntergate and leaving Calmont alone with the party's hired seneschal.