SFS #2-18: Forbidden Tides


GM Discussion

Second Seekers (Jadnura) 1/5 5/55/5

Pathfinder Starfinder Society Subscriber

Very excited to run this scenario this weekend - looks to be great trip back to Arniselle!

Question re: Morlamaw Mummy Rot. The low tier Cure line says "the victim must benefit from a successful casting of remove affliction within 1 minute." Within 1 minute of what, though? Of failing their fort save and contracting the disease? That seems pretty deadly - if the party doesn't have access to that spell, or doesn't know they they have 60 seconds to cast it...that character just permanently dies? Like if you can't have that affliction removed at the end of the adventure because 1 minute has already passed, you're just outta luck?

Relevant bit from the Org Play Guide, p. 16:
Any affliction that would result in an unplayable character must be resolved at the table once the game ends. This typically involves the remove affliction spell, either cast by a fellow PC or purchased as a service from an NPC. A character who does not resolve such conditions should be marked as dead.

EDIT: wait, never mind - I think this is just a copy-paste thingy. The high tier mummy rot says "The victim must benefit from two successful castings of remove affliction within 1 minute." This wording makes it clearer, I think, that the intent is for the "within 1 minute" clause applies to getting both spells successfully cast within 1 minute, and should only apply to High Tier.

If that's so, then you can just cast remove affliction, once, whenever, and be saved from low-tier morlamaw mummy rot. I think.

3/5 5/55/55/55/5 *** Contributor

Your logic seems sound, but I’ll take a look at the scenario tonight and see if I can add any insight. I am happy to answer questions as always!

Second Seekers (Jadnura) 1/5 5/55/5

Pathfinder Starfinder Society Subscriber

Awesome, thanks!

Also, can I just say, it's pretty great to have a scenario where one of the reporting notes is "if the PCs really went pear-shaped and this planet is dead to the rest of the galaxy now, check Box B." Like, we're just casually dropping high-stakes things here that could be an entire AP :D I love it.

3/5 5/55/55/55/5 *** Contributor

Ha ha, I had to take it to its natural conclusion if the PCs fail! All of Arniselle is at stake!

Scarab Sages 4/5 5/55/55/5 **** Venture-Captain, Australia—NSW—Greater West

Just to ask...it seems that if they fail, the characters are to be marked dead...true?

2/5 5/55/5 ***

Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

There are a few typos in the scenario I noticed while running it. On page 10 it calls for a DC 25 Society check to recognize the meaning of "The Eternal Source." I'm assuming this is a Culture check?

Also, on page 12 it calls for a DC 20 Linguistics check, which I'm also assuming means Culture.

3/5 5/55/55/55/5 *** Contributor

Having looked at the scenario, I agree with Kishmo's reasoning. It's just weirdness left from adjusting the high tier.

Sandra, I guess if you were feeling generous, you could make it a body recovery, but there is now a Great Old One let loose in Arniselle, so I don't think it's likely to go well for the PCs.

Kaushal, yup, the perils of writing in too many systems!

3/5 5/55/55/55/5 *** Contributor

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Oh wait, no, I specified that they get petrified if Ghatanothoa gets through the portal. Yup, the PCs die if they fail. This scenario has some high stakes!

Scarab Sages 5/5 **

Am I mistaken, but does the second map scale out to nearly 6 feet square?

3/5 5/55/55/55/5 *** Contributor

I tried to draw it so it could be broken out into smaller maps. It had to be big enough to fit a lot of large enemies and potentially a lot of large PCs (if everyone plays a morlamaw).

Scarab Sages 5/5 **

Kate Baker wrote:
I tried to draw it so it could be broken out into smaller maps. It had to be big enough to fit a lot of large enemies and potentially a lot of large PCs (if everyone plays a morlamaw).

Thanks, just making sure my old eyes weren't playing tricks.

Grand Lodge 5/55/55/55/5 * Venture-Captain, Georgia—Atlanta

1 person marked this as a favorite.

I'm looking forward to running this next weekend at one of the two local shops where I run.

So if the players fail, it's not just a TPK, but a TWK. That's awesome.

Dark Archive 4/5 5/55/55/55/5 ***

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Area C has a DC 24 Bluff check (DC 35 in Subtier 9-10). The jump from DC 24 (Subtier 7-8) to DC 35 (Subtier 9-10) seems extreme; was that deliberate?

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