Advice on making my anti-mage gunslinger a little less terrible


Advice


So I had an idea for an anti-mage gunslinger. The build isn't particularly strong, but it seems fun at least.
Here's the build:
Race: Dwarf with as many racial traits that give bonuses to saving throws as possible (Spell-resistance seems pretty lackluster,soI wouldn't take it)
Level 1: Pistollero Gunslinger; Feat: Rapid reload
Level 2: Unchained Monk; Feat: Dodge
Level 3 Spellbreaker Inquisitor; Spellkiller Inquisition; Feat: Point blank shot
Level 4: Inquisitor
Level 5: Inquisitor; Feat: Precise Shot
Level 6: Monk; Feat: Combat Reflexes
Level 7: Gunslinger; Feat: rapid shot
Level 8: Gunslinger
Level 9: Gunslinger; Feat: Weapon focus pistol; snap shot
Level 10: Gunslinger
Level 11: Gunslinger; Feat: Improved snap shot
Level 12: Gunslinger
Level 13: Gunslinger; Feat: deadly aim; signature deed

That's about it.
If one of you has another Idea how to to make a gun-wielding magekiller, please tell me.
While I do not care too much about it being optimal, having it not be horrible isn't bad either.
Thanks in advance!


By the time you get snap shot mages aren't too likely to fail concentration checks. I guess on NPC WBL it's a maybe, but there's also the problem that you're not at all mobile and getting up close to a mage is hard for you. Signature deed requires 11 levels in gunslinger which you don't have at character level 13 in the above plan, and you need to select a deed for it to work with too. If the mage turns invisible you lose, if they fly or run 125'+ away you lose.

So: mobility and ability to deal with invisibility/darkness/fog, and some way to hamper a mages ability to cast spells, on a gun-wielder. Good saves would be nice too.

A barbarian can have surprisingly good senses and moves a little faster than average, a savage technologist barbarian has a solid reason to use a firearm, readying attacks against the enemy mage to interrupt spellcasting isn't a terrible idea. It's a plan.

For the rage powers you want ultimate clarity ASAP. You'll need a one-level dip in something if you want a free gun of course. Your feats will be aimed at overwatch style or vital strike; not both. If you want to use the sword and gun ability of the savage tech you'll want to be a tiefling with a prehensile tail or similar use a cestus and a pistol; it's not required that you use that ability though. Saves may be a problem, true, but after 6th level you may have rage powers free to help.

Sound good?


avr wrote:

By the time you get snap shot mages aren't too likely to fail concentration checks. I guess on NPC WBL it's a maybe, but there's also the problem that you're not at all mobile and getting up close to a mage is hard for you. Signature deed requires 11 levels in gunslinger which you don't have at character level 13 in the above plan, and you need to select a deed for it to work with too. If the mage turns invisible you lose, if they fly or run 125'+ away you lose.

So: mobility and ability to deal with invisibility/darkness/fog, and some way to hamper a mages ability to cast spells, on a gun-wielder. Good saves would be nice too.

A barbarian can have surprisingly good senses and moves a little faster than average, a savage technologist barbarian has a solid reason to use a firearm, readying attacks against the enemy mage to interrupt spellcasting isn't a terrible idea. It's a plan.

For the rage powers you want ultimate clarity ASAP. You'll need a one-level dip in something if you want a free gun of course. Your feats will be aimed at overwatch style or vital strike; not both. If you want to use the sword and gun ability of the savage tech you'll want to be a tiefling with a prehensile tail or similar use a cestus and a pistol; it's not required that you use that ability though. Saves may be a problem, true, but after 6th level you may have rage powers free to help.

Sound good?

Thank you for your help.

I wasn't aware of the level requierment for siganture deed.
I'll have a look at your suggestion and will adjust my charakter accordingly.
Thank you!


Honestly just get overwatch style. Then shoot them for making somatic and verbal casting actions. All the damage and none of the retaliation.


Readied Action to "shoot the spellcaster in the face if he starts casting anything" does pretty well too.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Advice on making my anti-mage gunslinger a little less terrible All Messageboards

Want to post a reply? Sign in.