
Yqatuba |

So, since good people aren't generally supposed to kill enemies who surrender, it seems you would need to imprison them somewhere. I'm wondering, how would you make a prison for monsters? Especially the more big and powerful ones like dragons? Let's assume it's a good-aligned or neutral with a tilt towards good-aligned society, so they don't want to make it a hellish place of torment, just keep the monsters from escaping.

Goblin_Priest |

Goblin_Priest wrote:Demiplane hooked up to the positive energy plane sounds pretty good.That sounds good. Maybe make it timeless as well so they don't have to feed the prisoners.
With permanency and greater create demiplane, you can just make a lush garden paradise where the prisoners can just go feed themselves. And police it themselves. Law of the jungle.
No police. No maintenance budget. Just a one-way Planeshift ticket to their second life, where no one they harm would be innocent. What kind of prison society forms will be up to the creatures sent there.
IIRC, the demiplane needs a link to another plane. The positive energy plane is pretty much the most lethal plane there is. I can't think of anything resistant to positive energy. Undead will be damaged, while living beings will be healed until they explode. I can't think of any spell that protects you from that, though maybe I'm forgetting something.
No one should be getting out, unless you feed it enough inhabitants that some kingpin earns enough XP to learn Gate himself (as he's not likely to find an attuned rod for lower level spells like Planeshift).

deuxhero |
IIRC, the demiplane needs a link to another plane. The positive energy plane is pretty much the most lethal plane there is. I can't think of anything resistant to positive energy. Undead will be damaged, while living beings will be healed until they explode. I can't think of any spell that protects you from that, though maybe I'm forgetting something.
Constructs are immune to my memory. Planar Adaption spell will give anything positive energy resistance.

LordKailas |

permanency + create demi-plane greater + dead magic trait = prison plane pretty much by definition. The spell even calls out specifically that creatures can't escape unless you've added a gate.
Magic: Your plane gains the dead magic, enhanced magic, impeded magic, or wild magic planar trait. If you selected dead magic, you are trapped within your plane unless it has a permanent planar portal (such as the portal feature, below).
As for it requiring a link to another plane you're probably thinking of this line
You create a small, finite demiplane. You must be on the Astral or Ethereal Plane or on a plane that has access to one of those planes (such as the Material Plane) to cast this spell. When you cast the spell, you decide whether the demiplane is within the Astral or the Ethereal Plane.
So, you couldn't just arbitrarily place it within the positive plane even if the caster was hanging out in the positive plane when they cast the spell.

BENSLAYER |

Sounds like Pokemon.
Whilst there are bound to be some that cannot be affected, most defeated Enemies can be dealt with by utilizing [5] Baleful Polymorph and a [2 000gp] Replenishing Aquarium Ball, Standard or a sturdier [4 000gp] Replenishing Aquarium Ball, Greater.
✓ Monster concept reduced to a cuter version.
✓ Kept in a ball.
✓ The main characters want to use their powers.
✓ Stored away with Prof. Oak- I mean, back in a vault when not a story focus.
Yep ...

LordKailas |

On a related note, lots of sources seem to have a a monster which imprisoned because people couldn't kill it, which is pretty much the opposite of how the game runs IME.
Anyone done any thinking on that, beyond Imprisonment?
It depends on the creature. Imagine something like a troll that is dangerous and can be put down but where killing is a bit harder. Especially if it requires something you don't know about or can easily get. In those instances imprisonment is the only option.
Alternatively, political pressure might mean that killing isn't an option. So while it might be harder to imprison it's the only "viable" solution.

Goblin_Priest |

Isn't death more or less just a fancy hard to escape prison in Pathfinder anyway? Anything I can think of that could sufficiently restrain a creature in a manageable way, would end up being worse than dying and going to a special plane of their choosing run by the person they trust most.
I dunno, most prisons are probably better than the afterlives awaiting most evil creatures.

LordKailas |

Yeah, but you need something inescapable that scales to the size and abilities of supernatural creatures. As soon as we're looking at demiplanes as a prison option, we're already very close to what death is anyway. Is there a spell or ability that alters the soul's destination?
Attonement?
Edit: I mean there's also creatures like the Devourer that prevent a creature's soul from moving on.

ErichAD |

There's something compelling about the hour long ritual of atonement before an execution. A priest of Narakaas would work really well. It would be pretty expensive, and a pretty alien concept of "good" to anyone who was really keen on a mortal life.
I think a cacodaemon is the lowest level soul trapping option, but I'm also pretty sure soul manipulation is considered evil. Giving your victims the option of being gemmed to avoid damnation or moving on to the plane of their god seems slightly more polite than no choice at all.