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So I was looking at this and while it's not bad there was one section that stood out . . .
The root of the wyrwood tree has a peculiar quality. When a weapon constructed of wyroot confirms a critical hit, it absorbs some of the life force of the creature hit. The creature hit is unharmed and the wyroot weapon gains 1 life point. As a swift action, a wielder with a ki pool or an arcane pool can absorb 1 life point from the wyrwood weapon and convert it into either 1 ki point or 1 arcane pool point. A wyroot weapon can gain at most 1 life point per day and hold up to 1 life point at a time. More powerful wyroot weapons can gain up to 3 life points per day and hold up to 3 life points at a time. Any unspent life points dissipate at dusk. A creature can convert life points from only one wyroot weapon per day.
So you have to get into melee range with an enemy (not good for arcanists) and wood weapons aren't that much better for the other arcane pool classes I know of. You have to then get a critical hit (5% chance give or take), you can only drain a point 3 times a day or less and store 3 points or less. Then at the end of the day when you've likely only had one combat anything you did get is gone. So I was considering just removing that section of the material description so the other limits remain but once you get some life energy stored in the staff it remains indefinatley till you call on it.
I can't see this being unbalancing as at most you'd have 3 life points to convert into an arcane pool during a fight then need to restore them at risk to yourself but I want to check I'm not missing something.

Egeslean05 |

Personally I'd remove the arcane pool option, as it doesn't seem to fit in my mind, and the time limit.
Even if the arcane pool option isn't removed, I don't see an issue removing the time limit. From my reading, when using one of these weapons you never do critical damage as its replaced with the weapon trying to steal the creature's life force.
My version, with the arcane pool kept in, would be this:
The root of the wyrwood tree has a peculiar quality. When a weapon constructed of wyroot confirms a critical hit, it absorbs some of the life force of the creature hit. The creature hit is unharmed and the wyroot weapon gains 1 life point. As a swift action, a wielder with a ki pool or an arcane pool can absorb 1 life point from the wyrwood weapon and convert it into either 1 ki point or 1 arcane pool point. A wyroot weapon can hold up to 1 life point at a time. More powerful wyroot weapons can hold up to 3 life points at a time. A creature can convert life points from only one wyroot weapon per day. If the wyrwood weapon's life point pool is full, it can deal critical damage as normal.

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Seems reasonable, honestly I don't know why so many of these things have a "x dissapears at Y" component when the time is so short you'd not normally have a chance to ever use them.
Admittedly I agree the ki pool makes more sense in a life storage comparison but for me I always view inherent casters (sorcerers, arcanists, magus) as having magical energy flowing through them and they're used to converting general "life energy" to "magical energy" and back. The arcanist has class options to convert spells into their arcane pool. If it weren't so niche a situation that it would actually matter I've actually considered a house ruling that arcane pools and ki pools are different names for the same thing so a class with an arcane pool and a class with a ki pool adds them together to get their total ki/arcane pool points and it goes up and down with each usage. Still I doubt I'll ever see that particular combination so I've not followed up its potential balance issues. It also has interesting implications for magic usage as a monk is using thier magical energy to enhance their body (base movement speed) and create some simple spells "abundant step" they just call the magic energy within them ki.
I've seen some debates elsewhere that the "creature is not harmed" part is by the extraction of its life energy and that the critical hit always occurs as normal, in part to discourage wacking of party members till you get a critical as your going to be doing a fair amount of damage to them.