Trscroggs |
This question is for Starfinder Society.
I recently got a cert copy of the Neutriad Pistol and I am thinking about tricking it all the way out. This, however, has generated a number of questions:
1. The cert stats the pistol out, can I modify it by adding a manufacturer or special material to its construction?
2. The Neutriad Pistol does physical damage, can it benefit from special materials?
And finally, how would you trick out such a weapon?
Trscroggs |
A Neutriad pistol is a 5th level small-arm ranged weapon that does 1d6 bludgeoning damage and has the pulse (1d6) critical effect. It has a range of 60 feet and a capacity of 20 charges (1 usage). It has the force special property and light bulk, and costs 3,200 credits.
From the Starfinder Armory
The weapon’s output explodes in a pulse of energy. All creatures adjacent to the original target take the amount of damage listed in the pulse entry, of the same type dealt by the weapon’s initial attack.
A force weapon is treated as having the force descriptor (Core Rulebook 269), which can cause it to interact differently with some targets (as defined by the targets’ special rules). Force weapons deal kinetic damage but still target EAC.
My argument with the special materials is that while targeting EAC, the Neutriad Pistol still does physical damage, which means it doesn't get exempted from special materials for doing energy damage.
HammerJack |
This question should also probably be moved to the Organized Play forum.
That being said, the CRB rule on special materials is "Only cartridges of ammunition and melee weapons that deal bludgeoning, piercing, or slashing damage can be made out of special materials." So the pistol would not qualify for any benefit.
For the materials presented in Armory, this was changed a bit to "Normally weapons and ammunition without metal parts can’t be made from most of these materials, a weapon that deals only energy damage doesn’t usually benefit from being made of such a material, and any device can only benefit from a single special material."
To really get to an answer, I think you may need to be more specific about what material you're trying to make this pistol from.
Trscroggs |
Specifically, I'm looking at Noqual.
Objects fashioned from noqual gain a +4 bonus to saving throws against magical effects.
Weapons and ammunition made of noqual sap magic from the target, dealing additional damage to creatures largely derived from magical effects. Noqual weapons and ammunition gain a +1 enhancement bonus to damage rolls against magical constructs, magically created undead, and creatures summoned by magic.
While melee weapons gain an increasing bonus, Noqual calls out melee weapons specifically here, so I am assuming I don't get this.
Xenocrat |
Specifically, I'm looking at Noqual.Noqual Abriged wrote:While melee weapons gain an increasing bonus, Noqual calls out melee weapons specifically here, so I am assuming I don't get this.Objects fashioned from noqual gain a +4 bonus to saving throws against magical effects.
Weapons and ammunition made of noqual sap magic from the target, dealing additional damage to creatures largely derived from magical effects. Noqual weapons and ammunition gain a +1 enhancement bonus to damage rolls against magical constructs, magically created undead, and creatures summoned by magic.
Ranged weapons have to fire bullets with special materials, making the gun out of the material doesn't do anything. Since this fires charges you're out of luck. Fusions and weapon accessories are your customization options for sure, don't know about SFS rules for applying manufacturer bonuses.
Hmm |
The weapons manufacturers rules in Armory are legal in Starfinder Society, and there are some cool options in there.
Weapon Manufacturers: All weapon manufacturer modifications are legal for play except Ringworks Arsenal Group. In addition, the combining modifications guidelines on page 55 are not allowed.
Still I am not certain you can add a weapons manufacturer to an item that is statted out on a chronicle.