[Ascension Games] Path of the Wilds - Playtest (Part 2)


Product Discussion


(Previous Thread Here)

With the end of the Kickstarter, I wanted to start a fresh thread for the Path of the Wilds playtest. Unfortunately, we did not reach our funding goal. Despite that, I have no desire to give up on the book and fully intend to see it finished. So, let's continue on with the playtest!

The playtest document includes:

-The elementalist base class, a spellsword that has mastered the forces of air, earth, fire, and water. They can absorb latent energy from their spells to form a powerful planar aegis, letting them switch between spell focus and combat focus at a moment’s notice. They can also convert elemental spells into simplified “twists” for more utility, or combine their spell slots together to reach greater heights of arcane potency.
-The invoker base class, a mystical warrior that bonds with the spirits of nature. Unlike most “pet” classes like the druid or summoner, the roles for the invoker and his spirit companion are reversed: the invoker players the front-line combatant while his companion casts spells to support him from afar. He can also invoke over a dozen lesser spirits like Tempests Herald and Oncoming Storm and Depths Beckon With Silent Murmurs to grant him unparalleled adaptability in his approach to combat.
-The warden base class, a verdant protector of nature. The warden is the first line of defense for both nature and his companions, gaining a slew of defensive and support oriented abilities. He creates magical wards that shield allies from harm, and can improve them with natural facets like summer’s heat or river of life to shield against specific threats. His remedy feature grants him a slow-but-steady healing stream, while his mastery of nature’s close-kept secrets gives him new methods of support and further control over his environment.

You can find copies of the playtest from the following places:

-Google Drive
-Paizo Store
-DriveThruRPG
-The Ascension Games Store

I'll also be keeping a list of major updates for convenient reading, found in this Google Doc. I'll make a new post in this thread when major updates are made as notification, but the actual change log will be kept in one place.

Feel free to make suggestions in this thread, or by leaving comments on the public google document.

Thanks for your support and your interest in Path of the Wilds!

Christopher Moore
Ascension Games, LLC


The Path of the Wilds playtest has been updated to Version 1.1. This features a sizable number of changes to the “elementer” (previously elementalist) and invoker, and some minor updates for Warden.

The tl;dr of the changes is:

-Elementalist has been renamed to Elementer
-Elementer no longer loses all of its energy when it leaves aegis, but now can't re-enter for a full turn as a trade-off.
-Elementer gets spell twists earlier and gets more of them. Some of their other abilities were shuffled around to make sure there aren’t any dead levels.
-Lesser affinity powers have been rebalanced so that Air isn’t the de-facto best choice
-The Blast spell twist is a bit less of a trap option, getting a 50% power increase and a range increase
-Invoker now has a d10 hit dice and full BAB progression
-The spirit companion can now use its own set of magic items, and has higher HP and damage than before
-The Vile Spores spirit sucks a bit less than before
-Warden can now heal itself with Remedy as a swift action

You can download the updated playtest (and the update document) from all of its normal locations, as listed in the top post of the thread.

Let me know what you think of the changes!

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