more than 4 players for We be goblins


GM Discussion

Liberty's Edge *

Is it allowed to have more than four players for we be goblins and the rest of these modules?

Dark Archive 4/5 5/5 ** Venture-Agent, Australia—QLD—Brisbane

For any PFS game, it is permissible to have anywhere from 3 to 7 players at a table, plus GM. (see Organised Play Guide, under Legal Table Size)

Scarab Sages 4/5 5/55/55/5 *** Venture-Captain, Australia—NSW—Greater West

You will just need to double up on some of the pregens.

Dark Archive 4/5 5/5 ** Venture-Agent, Australia—QLD—Brisbane

I believe there are also a couple of additional pregens available. Alternatively, you could allow prepared players to provide their own custom goblin characters, or use Fumbus, the PF2 iconic Goblin Alchemist.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

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There are a number of unofficial additional pregens available, but none of them are sanctioned for use in PFS play.

As the various "We Be Goblins" scenarios released so far are all written for Pathfinder 1E, you can't use Fumbus (a PF2 character). Nor can players create their own custom goblin characters, as goblin is not a legal race (except for the small number of goblin characters created using the very rare goblin race boon).

We often run these scenarios at our conventions as an introduction to PFS play. If more than four characters are needed then we simply have more than one player using copies of the same pregen (often with a name change to avoid confusion at the table).

(For non-PFS play, of course, you're allowed to do whatever you like)

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