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I’ve played plenty of games where the envoys - or bards - started the ball rolling in a social situation then sorta clam up while the “brutes” role-play the encounter awesomely. The “skill” class ends up making the check...
Isn’t that just using another player as a defacto hireling though?
May as well have just given the tanks their npc and they can make the roll too.
Personally, the players doing the talking get to do the rolling (whether as the main or as assists).

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Kevin Willis wrote:I’ve played plenty of games where the envoys - or bards - started the ball rolling in a social situation then sorta clam up while the “brutes” role-play the encounter awesomely. The “skill” class ends up making the check...Isn’t that just using another player as a defacto hireling though?
May as well have just given the tanks their npc and they can make the roll too.
Personally, the players doing the talking get to do the rolling (whether as the main or as assists).
My general rule of thumb for social skill checks that would allow an aid another is that as long as you (the player) participate in the conversation before I ask for the roll, you can participate in the roll. (If you’ve been ignoring us and playing Pokémon until I say “give me a diplomacy check” you don’t get to roll.)
I don’t care which of the participants is the primary, and which attempt aid checks. So if the envoy strikes up a conversation with an NPC, but then the soldier takes over the conversation, the envoy can make the roll with the soldier aiding or vice versa. I don’t want to get into a situation where the envoy feels they have to talk more than the soldier so they can be the primary. (Or where the soldier clams up because she knows the envoy has a better bonus.)
I can see what you are talking about, though I don’t see it happening much. I was referring to a situation where the envoy starts up a conversation but the soldier realizes that their character would have a better connection or in-road with the NPC. Like they both are professional vidgamers. Or both have a fondness for cabbage. And then takes over the conversation.

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I don’t care which of the participants is the primary, and which attempt aid checks. So if the envoy strikes up a conversation with an NPC, but then the soldier takes over the conversation, the envoy can make the roll with the soldier aiding or vice versa. I don’t want to get into a situation where the envoy feels they have to talk more than the soldier so they can be the primary. (Or where the soldier clams up because she knows the envoy has a better bonus.)
I like this part in particular. I tend to know the background lore than a lot of other people in my lodge so I often have a bit more to say. But I'm not always playing the face.

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would a hireling count toward meeting the "Complement" requirements for Vehicles? They do not require a skill check and take zero actions when fulfilling this purpose, but the Vehicles rules require a specific # of bodies for some vehicles...
I wouldn't think so. Hirelings only provide the listed skill bonus. The benefit of them being a walking statistic is that they can't be killed, trigger traps and so on, but they likewise can't offer benefits like holding even negligible bulk items, providing cover, or (presumably) counting as a vehicle passenger.
This is sort of why I have several Hirelings flavored as "social programming", like for my Android, Mechanic and Technomancer. Less verisimilitude breaking.

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I wouldn't think so. Hirelings only provide the listed skill bonus. The benefit of them being a walking statistic is that they can't be killed, trigger traps and so on, but they likewise can't offer benefits like holding even negligible bulk items, providing cover, or (presumably) counting as a vehicle passenger.
This is sort of why I have several Hirelings flavored as "social programming", like for my Android, Mechanic and Technomancer. Less verisimilitude breaking.
Yeah, this is where I was leaning too but I felt it was worth asking. Complement is a little bit of an odd duck mechanic imho because the "crew" role explicitly doesn't involve a mechanical interaction. :)