GM Phntm888's Rise of the Runelords Re-Recruitment


Recruitment

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GM:

I must have done the math wrong, I can't figure out how I got to that number. It should be 19 (10 +2 BAB, +3 Str, +1 Dex, +3 Cha[Scaled Fist Monk])

Yes I did take the Scion of Humanity trait, I wasn't sure where to record that so I ended up forgetting to record it somewhere.

I have been thinking about this character for a while so I have had a lot of thoughts about how all of this works, I just wanted to get something out there so I could be considered for the campaign. Let me expound upon your questions.
The Way of the Silver Claw was originally formed sometime after the emergence of the dwarves from underground. A small group of dwarves were trapped in a winter storm in some mountains. Zandet, the silver dragon saved this group of dwarves and they swore fealty to Zandet, who then became their leader and teacher. Zandet often taught and lead this group in a dwarven from, and at some point mated with a few of the dwarves, leading to draconic bloodlines spreading through a fairly small community. After a few dwarven generations Zandet disappeared. The leaders of The Way of the Silver Claw prayed to Torag seeking his guidance and fearing that the Way would be lost without Zandet's direction. In response, Torag sent an Angel, Ambriel, to watch over and guide this small congregation. Ambriel fell in love with one of the Masters of the Way and they had three children, all half celestials. Wrath is a descendant of Zandet and one of these half celestials. At this point, all of the members of The Way of the Silver Claw are descendants of Zandet and many are related to Ambriel in some way. The fact that both the draconic bloodline and the celestial ancestry are coming up is quite unusual and he is considered favored among the Way. The Master's of the Way gave him one of the scales of Zandet at his coming of age. It is a precious relic that he wears as an amulet, though there are other scales that have been preserved and he is not the first to have both of the bloodlines visible in him. The Arcane bloodline would come from him being from a family line of Sorcerers going back to the eldest son of Zandet, without a generation being skipped.

A lot of this has just been in my head and hadn't been written out yet. I didn't want to give to huge of a text dump for you to read through. The original group that was lost in the storms was less than 50 in membership. Now they number at around 35, the slow decrease coming from some members choosing not to have children and isolation from other communities.

Let me know if you have any other questions about him or if you want any more details filled in. This is most everything I have already thought through.

If you don't think that's a good enough reason for the Arcane bloodline I can just have him be a plain draconic sorcerer.


Oh woops, hadnt noticed the spoiler, ill get on what you asked soon.


I'm posting here instead of the profile as my profile is currently applied to the other game

Crunch:

So I kept going back and forth between making Syeira a an Arcanist or a Sorcerer. I made the crunch for both. As you'll notice the concept for both is nearly identical. I do have a couple questions regarding the crunch.

1) What are your thoughts on replacing the aasimar SLA with the stat boosting SLA? I kept going back and forth on it but it felt too power gaming to just pick it.

2) What are your thoughts on Wayang Spellhunter/Metamagic Master Trait. It is a regional trait but there is no way to thematically tie to that region. If I did take it for my third trait, I would choose a different spell than the one chosen for magical lineage.

3) Would it be an issue to fluff the familiar as a tattoo familiar on the arcanist build? I like the concept of the moving tattoos and that one of them is living.

On to the two builds

Syeira Cretu
Peri-blooded aasimar (emberkin) sorcerer (tattooed sorcerer, wildblooded) 3 (Pathfinder Player Companion: Blood of Angels 23, Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Magic 70)
CG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+1 armor, +2 Dex, +1 shield)
hp 20 (3d6+6)
Fort +4, Ref +4, Will +5
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +0 (1d4-1/19-20)
Ranged light crossbow +1 (1d8/19-20)
Spell-Like Abilities (CL 3rd; concentration +4)
. . 3/day—dancing lights
. . 1/day—pyrotechnics (DC 13)
Sorcerer (Tattooed Sorcerer, Wildblooded) Spells Known (CL 3rd; concentration +7)
. . 1st (6/day)—burning hands (DC 16), color spray (DC 15), identify, magic missile
. . 0 (at will)—acid splash, daze (DC 14), detect magic, jolt[UM], mage hand, prestidigitation, read magic, spark[APG] (DC 15)
. . Bloodline Sage
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 14, Int 18, Wis 12, Cha 12
Base Atk +1; CMB +0; CMD 12
Feats Spell Focus (evocation), Spell Specialization[UM], Varisian Tattoo[ISWG]
Traits magical lineage, pyromancer, scholar of the ancients
Skills Bluff +7, Craft (alchemy) +10, Knowledge (arcana) +13, Knowledge (geography) +5, Knowledge (history) +6, Knowledge (local) +8, Knowledge (planes) +8, Profession (barkeep) +5, Sense Motive +4, Spellcraft +14, Use Magic Device +7; Racial Modifiers +2 Knowledge (planes), +2 Spellcraft
Languages Common, Draconic, Elven, Goblin, Sylvan, Thassilonian
SQ bloodline tattoos, familiar tattoo, metamagic adept (1/day), scion of humanity[ARG]
Other Gear haramaki[UC], mithral buckler, crossbow bolts (20), dagger, light crossbow, cloak of resistance +1, bedroll, ink, inkpen, journal[UE], masterwork backpack[APG], spell component pouch, 879 gp, 7 sp
--------------------
Special Abilities
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Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to
Metamagic Adept (1/day) (Ex) Apply a metamagic feat without increasing the casting time of the spell.
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Magic Missile) Pick one spell and cast it as if you were higher level
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.

--------------------

Syeira Cretu
Peri-blooded aasimar (emberkin) arcanist 3 (Pathfinder Player Companion: Blood of Angels 23, Pathfinder RPG Advanced Class Guide 8, Pathfinder RPG Bestiary 7)
CG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+1 armor, +2 Dex, +1 shield)
hp 20 (3d6+6)
Fort +3, Ref +4, Will +4
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4-1/19-20)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks arcane reservoir (2/6), arcanist exploits (familiar[ACG], school understanding [admixture][ACG]), consume spells
Spell-Like Abilities (CL 3rd; concentration +6)
. . 1/day—pyrotechnics (DC 15)
Arcanist Spells Prepared (CL 3rd; concentration +7)
. . 1st (5/day)—burning hands (DC 16), color spray (DC 15), magic missile
. . 0 (at will)—acid splash, daze (DC 14), detect magic, mage hand, prestidigitation
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 16
Base Atk +1; CMB +0; CMD 12
Feats Spell Focus (evocation), Varisian Tattoo[ISWG]
Traits magical lineage, pyromancer, scholar of the ancients
Skills Acrobatics -1 (-5 to jump), Craft (alchemy) +10, Knowledge (arcana) +11, Knowledge (dungeoneering) +8, Knowledge (geography) +8, Knowledge (history) +9, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +11, Knowledge (religion) +8, Profession (barkeep) +4, Sense Motive +3, Spellcraft +12, Use Magic Device +9; Racial Modifiers +2 Knowledge (planes), +2 Spellcraft
Languages Common, Draconic, Elven, Goblin, Sylvan, Thassilonian
SQ scion of humanity[ARG], versatile evocation
Other Gear haramaki[UC], mithral buckler, crossbow bolts (20), dagger, light crossbow, cloak of resistance +1, arcanist starting spellbook, bedroll, ink, inkpen, journal[UE], masterwork backpack[APG], spell component pouch, 879 gp, 7 sp
--------------------
Special Abilities
--------------------
Admixture Associated School: Evocation
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Arcane Reservoir +1 DC or CL (6/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Consume Spells (3/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
School Understanding (3 rounds) Use 1 reservoir as a swift action to treat school ability at full level & gain other ability for 3 rds.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
Versatile Evocation (6/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.

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Background:

Syeira was raised in the small town of Nybor. As for where she was born she doesn’t know. Her parents tell her one day when she was very young, perhaps no more than three, she wandered into their town covered in dirt, grime, and obviously malnourished. When they tried to question her as to where her family was, what happened to her, or even what her name was, Syeira responded with nothing but silence. Not sure what else to do, Syeira’s parents took her in and raised her as their own.

This is the story Syeira believes and she has no reason to doubt it. Her first memories are of living in Nybor. She has no memory of being found or what drove her from where ever it was before. Syeira loved her childhood she was always running and rough housing with the other children, even besting some of the larger boys who thought she couldn’t keep up with them because she was a girl.

As Syeira began to mature, she began to develop affinities for magic. At first, it was small things like being able to move small objects with her mind. Syeira took delight in this ability and would use it constantly to prank her friends and parents. When her parents realized that Syeira had latent magical ability, they sent her to train with the town wizard, Vesk.

While Syeira enjoyed learning about magic and how to use it, she hated the rigidness and structure of the instruction. At the same time her magical aptitude began to develop, a strong wanderlust began to also develop within her. Constantly during her instruction from Vesk, she would be caught staring out at the wilderness daydreaming. As soon as she was dismissed for the day, Syeira would go running through the nearby woods. She always felt as if she was
searching for something but could never figure out what she was looking.

This wanderlust feeling continued to grow with age. Finally at the approximate age of seventeen Syeira decided to leave her small town. She packed a small bag; said tearful goodbyes to her parents, friends, and even Vesk; and set off down the road. Syeira didn’t really have a destination in mind when she left but her travels led her a different small town (though bigger than her home) of Sandpoint.

Upon arriving at Sandpoint, Syeira had grown bored of the loneliness of the open road and decided to stay for awhile. Wanting to be at the center of the town’s gossip and going ons, Syeira found herself seeking employment at the Rusty Dragon. Upon entering the establishment, Syeira immediately went searching for the owner, Ameiko. When asking for employment, Ameiko gave Syeira a once over. Believing Syeira to be too frail for the job, Ameiko asked, ”Why should I hire you?”

Before Syeira could answer, a fight broke out between two adventurers at the bar. Ameiko sighed in contempt and started to turn to deal with it when Syeira just smiled and put her hand up to stop her. Syeira then began to utter a few words and wave her hands. A swirl of colors washed over the two combatants before they fell to the floor unconscious. A third inebriated man, seeing what Syeira did to his compatriots, rushed at Syeira. Syeira quickly side stepped out of his way before smacking him on the back of the head, causing him to fall unconscious with his friends. Syeira turned back to Ameiko with a grin while shaking out her hand. ”That’s why you should hire me.” Ameiko did nothing but smirk and toss her an apron.

That was five years ago and Syeira has flourished in Sandpoint. She is loved at the Rusty Dragon for her outgoing and friendly nature, often inserting herself in the middle of conversation with many a customer. She has a standing challenge at the Inn to anyone that wants to attempt beat her at a game of darts. (So far she has a twenty-two and three record). Her favorite time of year is approaching with the Swallowtail Festival. Though things always get busier at the Rusty Dragon at this time, all the new people in town and stories to hear excite her.

Appearance and Personality:

Syeira stands at 5'8" and has a slight build. She has long flowing jet black hair and piercing blue eyes. She has mystical tattoos up and down her arms. Across her back is stylized tattoo of a greensting scorpion. As you look at the tattoo, you swear that you can see it move across her back. Syeira has a very outgoing personality, loving to be with people. Syeira is very competitive and will often try to turn the most innocuous thing into a competition. Even though she is outgoing, Syeira has a thirst for knowledge of any kind and will go out seeking it.


FiliDestro:

Thank you, that makes sense. For the record, if you take a look at some of my aliases and read some of my characters' backstories, you'll see I don't mind an info dump. :)

When I ask questions of a player's backstory, it's usually because I want to see how creative they are or test their willingness to interact with the campaign world. I'm glad to see you've thought about the character and the Way of the Silver Claw.

Your entry is complete.

Syeira:

First, the answers to your questions:

1. I think it's a little powerful, although if you were submitting something that needs moderately high values in several stats (like a monk) or using it to shore up a weakness, I'm more okay with it. It's not about the power, it's how you use the power.

2. I like traits to be tied into the backstory. If you can't find a way to tie a trait into the backstory, I'd prefer you not take the trait.

3. I don't see an issue with fluffing it that way. If you want, I'll even let you take an arcanist exploit that gives you the full benefits of the tattooed sorcerer tattoo familiar.

As for the Crunch, it all looks good.

A couple of questions on background, which I understand is set for the other Rise of the Runelords game. Since this game is a little further along, I need a bit more exposition.

First, was Syeira in town during the Late Unpleasantness? If so, could you tell me a bit about how she feels about those events.

Second, what did Syeira do during the Swallowtail Festival, when the goblin raid came? What has she been doing since?

Third, is the mystery of where Syeira came from something you want to explore in-game, and do you have any ideas on the subject? It's the kind of thing that I would prefer to work with a player to develop, unless the player is okay giving me complete control of it.

I don't need the answers for your submission to be considered complete, but I would like to know the answers.


@Phantom: are you fine with animal companions? I'm working out a dwarven hunter, but I can understand if a PbP DM isn't too keen on pet classes / summoners.


I added a little more to the background. There are not a lot of key druid NPCs that I could track down, but I have used virtually everything in both player's guides and on the wikis to connect Nex to Sandpoint and still play a druid. But, I like the anticipated story of natural divine magic potentially fighting Runelord magic. I italicized the new stuff to save having to read through everything again.


@Solicitor - Yes. For ease of play, your animal companion will act on your Initiative. That way you can post both sets of actions at the same time.


@GM I worked out some of the details and kinks in Wrath's backstory and thought I would post what I had written out.

Backstory Rewritten and Expanded:

-----The Way of the Silver Claw was originally formed sometime after the emergence of the dwarves from underground. A small group of dwarves were trapped in a winter storm in the Mindspin Mountains. Zandet, the silver dragon, saw their plight and guided them to his caverns. His actions saved this poor group of dwarves. They numbered less than 50. He offered to let them stay, and in exchange for them working the stone in his cavern into a home, he would teach them. The dwarves liked this idea and decided to accept the offer.
-----Zandet taught these dwarves that there are impurities within all mortal beings and that we must seek to root them out in order to become a perfect self, or our societies would fall. He taught them that all vice stems from these seven impurities: Envy, Gluttony, Greed, Lust, Pride, Sloth, and Wrath. The Way of the Silver Claw focuses on three tenants. The first was overcoming the vices inherent to mortality, this was the main goal and tenant. The second was learning about yourself and the world around you, as this would help you to see the vices in yourself and in the world. This would help you to overcome them and give you the chance to direct others in doing the same. The third and final tenant was preserving and protecting innocent life, as all innocent life has the potential to overcome the vices of mortality.
-----Zandet taught them Draconic and a strange runic language they didn't know. Most of their records are written in this language. By the time Wrath is born, the conclave has lost the knowledge of dwarven and predominantly speak Draconic but are taught Common and to read and write the strange runic language(Thassilonian) that their records are in. Zandet often taught and lead this group in a dwarven form, and at some point fell in love with one of the dwarven women and had several half-dragon children. The eldest was named Pride at his coming of age, but eventually overcame his vices and was renamed Zanikus.
-----Sometime after this, Zandet disappeared. No one knew where he went and everyone was afraid that the Way would be lost without him. Some of the elders remembered the Gods of their fathers, the dwarven Gods. Particularly they remembered Torag, the father of all dwarves who loved all of his children. They gathered the congregation and Zanikus led the congregation in humble supplication to Torag asking for guidance. Miraculously, he heard and answered their prayer. Torag sent down a solar angel, Ambriel, who knew all of the teachings of the Way of the Silver Claw. She stayed with the dwarves for a long time, teaching and guiding them in the Way as Zandet had. Zanikus and Ambriel fell in love and had four children together. When Zanikus died, Ambriel left the eldest Master of the Way(one who had overcome the vices) as their leader and teacher so that she could return to heaven and be with her beloved.
-----Wrath is a descendant of one of Zanikus' and Ambriel's children. His ancestors going back have all been given the gift of natural arcane power, a sign of their draconic heritage, and a few have been born with blonde hair, a sign of their celestial parentage. Wrath was born with icey blue eyes, the same color that Zanikus had. It was seen as a sign that dragons blood flowed strongly through him. He was also born with the blonde hair, a sign of his celestial ancestry. The conclave marveled at his birth, for the combination was quite rare (usually one side overpowered the other). Seeing this, the eldest Master of the Way gave him a special amulet made from one of the scales of Zandet, a precious relic.
-----After birth, Wrath was raised by the community with the other children. He did not know any members as his father or mother, but all were seen as elders and teachers.
-----At a member's coming of age ceremony, they are named after their greatest vice. Only after overcoming this vice are they able to shed themselves of this name and take on a new name. Wrath has recently gone through this ceremony. He received the name Wrath, and the red rune of Wrath was tattooed into the backs of his hands. He wasn't surprised by this, he had become known as one to enact his own physical justice on people when he thought they had done him or others wrong. The appropriate thing to do was to tell your elders and that they would resolve it in the most appropriate way, but Wrath's emotions got in the way of this. Sometimes he was quick to anger and frustration and expressed these things in a less productive way. When he was a child, on of the other young ones stole his amulet. Greed. He despised that vice, always taking never giving. He hurt the poor kid rather that telling one of the elders. Not many members forgot that day. Only when he can completely control his anger and sense of justice will he be able to shed his shameful name.
-----At their coming of age a member of the Way would be sent out into the world in search of better fulfilling the tenants of the Way. The Master of the Way, the same that had given him the amulet, had a dream the night before the ceremony of a town named Sandpoint and a celebration happening there. She believed that it was a sign that Wrath should seek out this town and that he was meant to be there for the celebration. With this guidance, Wrath set out with the few belongings he owned, in search of Sandpoint and whatever it held. He got there long several days after the Swallowtail Festival to find out it had been attacked! He currently is doing his best to help Sandpoint recover and feels that because of the dream there is something more he needs to do here for Sandpoint.


GM Phntm888:

1 & 2.) Thats fine. I kinda had the same feeling which is why I didn't include it. I also think I'm just going to keep the racial pyromancer trait. It doesn't really do much but I like the theme on drawing on the angelic blood to fuel her magic.

3.)To clarify does this mean taking a custom Tattooed Familiar exploit instead of the Familiar exploit that works in all ways as the tattooed sorcerer class feature?

On to your questions.
In regards to the Late Unpleasantness, I believe the timeline is as follows:
06/25/4702 - Late Unpleasantness Begins
09/03/4702 - The Temple is destroyed
09/27/4702 - Ameiko takes over the Rusty Dragon.
As Syeira's background has her meeting and being hired by Ameiko at the Rusty Dragon shortly after arriving at town, I believe that puts Syeira arriving in Sandpoint shortly after the Late Unpleasantness

I'm little rusty on the course of events, but during the initial goblin attack during the festival, Syeira would definitely have been helping those she could get clear of the goblins. During the festival, she would have been taking in all the festivities. What she has been doing since is where I get hazy I don't recall the exactly what occurs. When Ameiko gets kidnapped I can definitely see her pushing the rest of the party to go find her. Syeira herself would probably have been keeping the Dragon going until Ameiko got back. After Ameiko was rescued I'm not certain. Syeira would definitely would have wanted to help where she could.

I'll leave the mystery of Syeira's past for you to decide. I have it there as a hook if the GM wants to use it. If you want to work together to decide on the mystery, surprise me, or just leave it alone I would be fine with any of them. Syeira is not actively pursuing her past, however, if she were presented with something I feel she would want to tug at the string to see what it unravels.

As a final note, I have chosen to bow out of the other RotRL recruitment. The other GM is looking to go with an overly large party and I find individual characters just get lost in those. I will update this alias to include all the information for this recruitment, however, it will probably not be until Monday as sitting in front of a computer on the weekend is difficult. I will also be going with the Arcanist build.

Thank you and if you have any other questions, don't hesitate to ask


Been piddling around, trying to come up with something appropriate. Reusing an old alias for this submission. I think it is all in place.

One rules question (not anything I will change the build over), if I may. The Trait "Blessed Touch" says it provides a 1 point healing bonus to lay on hands, channels, and cure spells. I suggest that it should also apply to a Warpriest's Fervor healing, as that seems perfectly in line with the intent, given both the comparison to lay on hands and the fact that Fervor uses are expended for Warpriests to channel.

Let me know if there are any questions, concerns, or feedback.

Thank you for your consideration.


Jared Thorne, the other Rogue:
CG Human
Rogue 2/Warpriest 1
Knife Master/Champion of the Faith
Init +2; Perception +7
—————
Defense
—————
AC 16, touch 13, flat-footed 14 (+4 armor, +2 dex)
hp 20
Fort +2, Ref +5, Will +3
—————
Offense
—————
Spd 30 ft.
Melee MW Starknife +6 (1d6+3/+1d8 sneak, 19-20/x2)
Melee Light Mace +5 (1d6+1, x2)
Ranged Lt Crossbow +4 (1d8, 19-20/x2)
Ranged MW Starknife +6 (1d6+3/+1d8 sneak, 19-20/x2)
—————
Statistics: Str 12, Dex 14, Con 11, Int 13, Wis 12, Cha 17
—————
Base Atk +1; CMB +2; CMD 14
—————
Feats: Point-Blank Shot, Combat Expertise, Improved Feint
—————
Traits: Family Ties (campaign), Keen Ear (Social), Strong Arm Supple Wrist (combat)
—————
Skills:
3 Acrobatics +8
3 Bluff +11/+13
3 Diplomacy +11/+13
1 Intimidate +7
2* Kn (geography) +6
1 Kn (local) +6
1 Kn (religion) +5
1 Linguistics +5
1* Perform (dance) +7
3 Perception +7
1* Prof (merchant) +5
1 Ride +6
3 Sense Motive +9/+11
2* Sleight of Hand +7/+8 (light blade)
2 Stealth +7
1 Survival +5

_____

Progression:
Half-Orc - ability score +2 (Cha)
Character 1 - point-blank shot
Knife Master 1 - hidden blade, sneak stab +1d8/1d4
Warpriest 1 - aura, blessings, focus weapon (starknife), orisons, sacred weapon (starknife)
Character 3 - combat expertise
Knife Master 2 - evasion, rogue talent (improved feint)

Spells Known:
Level 0 -
Level 1 -

—————
Languages: Common, Orc, Giant, Goblin, Varisian
—————
Gear: mw backpack 50gp, pathfinder's kit 10gp, chain shirt 90pg, heavy wooden shield 7gp, aldori dueling sword 20gp, lt crossbow 35gp, 40 bolts 4gp, 2 daggers 2gp, lt mace 5gp
—————

Alternate Racial Traits:

Overlooked Mastermind: Some half-orcs use half-orcs’ brutish stereotypes to their advantage, causing others to underestimate their intelligence and scheming. Such half-orcs gain a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This bonus increases to +4 against other humanoids. They also receive a +2 racial bonus on Bluff checks to feign ignorance and Sense Motive checks to intercept secret messages, and this stacks with the above bonus. This racial trait replaces intimidating, orc ferocity, and weapon familiarity.
—————

Background:
Surviving on the streets from since he can remember, eeking a living among Sczarni and with Gorvi, as one of his boys... his wits and affable personality usually winning the day or the deal.

Until they asked too much. Asked for what he would not do or strange for.

Raisin himself up, fighting his way out, never surrendering until he was nearly dead...

...until Father Zantus, came into his life and sent him away for strengthening and training. Mostly, to calm his young mind.

Now, the prodigal son returns... and so the adventure begins.

Appearance & Personality:
Long and lean, Jared is a lanky fellow. A bit stopped, out of habit... Standing tall when he remembers his purpose, his mission... His worth.

The world can be a harsh place, but one must also remember to celebrate life, freedom and beauty. And dignity, your dignity cannot ever be taken, only given up.

Times Zone: EST


@FiliDestro - Thank you for the write up. It helps a lot.

@Syeira - Thank you for the expansion. Yes, I’m referring to a Tattooed Familiar exploit in place of the regular.

@Torant Foehammer - Looks good. I’m fine applying Blessed Touch trait to the Warpriest’s Fervor, as that’s in line with the intent and I think the Warpriest was published after the feat.

Jared Thorne:

What did the Sczarni want him to do that he refused to?

@EVERYONE - As you can all see the big red banner on the forum pages, Paizo is going to be undergoing maintenance tomorrow, on the day recruitment is ending. It’s only supposed to take 2 hours, but given Paizo’s tendency to go over time estimates on maintenance, IF it take more than 4 hours, I will push the deadline to Tuesday.


GM Phntm888:
The Sczarni's focus on less violent crimes such as robbery, pickpocketing, and confidence schemes were tolerable to Jared's conscience... No one was getting hurt, for the most part.

He justified his part by thinking he was a smoother operator than most, kinder, less cruel. He liked the brotherhood aspect, belonging... Even if it was, a gang of sorts.

But the better and more successful he got, and the more he attracted the bosses' attention... especially with his excellent knifework, he was ultimately asked to "take care" of someone.

It wasn't something he could stomach or live with and he further realized, he was being used as a weapon and probably a scapegoat, as non-Sczarni.

He respectfully declined. And then he had to fight for his freedom, when they came after him... The same boys that were his "brothers," but that was to be expected. He let them live...

But the message was clear, forget about me and I'll forget about you. That's as close as they would come to leaving well enough alone.

With Gorvi, he was licking his wounds. He was a scrapper, sifting through garbage... Gorvi's boys. It was mind numbing, but peaceful enough. Gorvi never fully accepted him, a runt of a Half-Orc. But, he knew he was street smart and listened to his sage advice.

The tenured boys got jealous, especially because he was a Half-Orc.

So ultimately, it started reminding him of the Sczarni. False brotherhood, rivalry, pettiness... A focus on the ugly side of life.

And, one thing he did not tolerate was being bullied. So when the bullies came, he fought back and had to leave. Tight lipped, he ratted none out to Gorvi. And, Gorvi was bewildered as to his leaving.

Finally he was noticed, "found" by... Father Zantus who saw through Jared's past and current circumstance. Recognizing a diamond in the rough.

All he ever wanted was experience life, freedom and beauty.

Returning with the mantle of Warpriest of Desna, is a surprise to all save Father Zantus.

In some sense it makes him untouchable to Sczarni toughs and Gorvi's Boys alike. But, for the more ambitious... It may place a target upon his back.

Something like that might work.


GM:
Made some final additions to Nex's backstory adding several more concrete connections to the area and to events in Sandpoint. As before the new stuff is in italics.


Stats:
Kaerion Marek
Male Aasimar Paladin 3
LG Medium humanoid (human)/outsider (native)
Deity: Sarenrae
Init +4; Senses: Perception +9
--------------------
Defense
--------------------
AC 17 (19 w/shield), Touch 14, Flat-footed 15 (17 w/shield)
hp 32 (3d10+6)
Fort +7, Ref +6, Will +6
Defensive Abilities:
Charisma as deflection bonus vs Smite targets
--------------------
Offense
--------------------
Speed 30 ft. (20 ft in armor)
Melee Attack Block:
Masterwork Scimitar (One-Handed) +7 (1d6+3/18-20x2)
w/Power Attack +5 (1d6+4/18-20x2)
Masterwork Scimitar (Two-Handed) +7 (1d6+4/18-20x2)
w/Power Attack +5 (1d6+7/18-20x2)
Special Attacks:
Smite Evil 1/Day: +Level to Damage, +Cha to Attack and Damage against evil targets.
--------------------
Racial Abilities
--------------------
Celestial Resistance: 5 Acid, Cold and Electricity resistance

Darkvision: 60 ft

Scion of Humanity: Count as both outsider (native) and humanoid (human), pass as human

Variant: +2 to Strength Score

Skilled: +2 to Diplomacy and Perception
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 12, Int 14, Wis 10, Cha 16
Base Atk +3; CMB +6; CMD 18
Feats:
Power Attack (1st), Fast Learner (3rd)
Traits:
Outlander (Exile): +2 trait bonus to initiative
Seeker: +1 to Perception and Perception is a class skill
Magical Knack: +2 to caster level up to HD maximum
Skills:
Skill Total Points Misc Mod
Craft (N/A):
Diplomacy: 11 3 5 3
Handle Animal: 9 3 3 3
Heal (Wis):
Knowledge (nobility): 8 3 3 2
Knowledge (religion): 6 1 3 2
Perception: 9 3 6 0
Profession (Wis):
Ride (Dex) 6 1 3 2
Sense Motive 6 3 3 0
Spellcraft (Int): 6 1 3 2
Languages: Common, Orc, Goblin

Gear:
Masterwork Scimitar (One Handed Sword) 1d6 18-20x2, 4lbs (315 gp)
Dagger x3 (One handed light weapon) 1d4 19-20x2 (6 gp)
Boarding Axe (One Handed light weapon) 1d6 20x3 (6gp)
Masterwork Scalemail +5 AC, +3 Max Dex Bonus, -3 ACP, 30 lbs (200 gp)
Heavy Steel Shield +2 AC, -2ACP, 15 lbs (20 gp)
Silver Holy Symbol (25 gp)
Wand of Cure Light Wounds (750 gp)
Remaining Gold: 1,678

--------------------
Special Abilities
--------------------
Aura of Good
Detect Evil (At Will)
Divine Grace
Lay on Hands 4/day (1d6)
Aura of Courage
Divine Health
Mercy: Fatigued

Favored Class Bonus: +3 Hitpoints/+3 Skillpoints (Fast Learner)

Paladin's Code:
I will protect my allies with my life. They are my light and my strength, as I am their light and their strength. We rise together.

I will seek out and destroy the spawn of the Rough Beast. If I cannot defeat them, I will give my life trying. If my life would be wasted in the attempt, I will find allies. If any fall because of my inaction, their deaths lie upon my soul, and I will atone for each.

I am fair to others. I expect nothing for myself but that which I need to survive.

I will uphold the law that serves the people. I will speak for the voiceless when the law fails them. If I must, I will throw down the law that chains them to evil designs.

The best battle is a battle I win. If I die, I can no longer fight. I will fight fairly when the fight is fair, and I will strike quickly and without mercy when it is not.

I will redeem the ignorant with my words and my actions. If they will not turn toward the light, I will redeem them by the sword.

I will not abide wanton evil, and will combat it with steel when words are not enough. I do not flinch from my faith, and do not fear embarrassment. My soul cannot be bought for all the stars in the sky.

I will provide aid to those who are lost on their path. I will abide imperfection of those who are learning, but not at the cost of the innocent.

My blade is my justice and my judgment. If I must I will grant a swift and peaceful passing into the next life to those who cannot be redeemed, and comfort to the sincerely repentant.

I will show the less fortunate the light of the Dawnflower. I will live my life as her mortal blade, shining with the light of truth.

Each day is another step toward perfection. I will not turn back into the dark.

Backstory:
The first anyone knew of Kaerion Marek was the night he was found as a small child, covered in blood and wandering the streets of Magnimar. With only a long bloodied shirt he was barely old enough to talk, but the frozen winter streets slick with snow and ice had long frozen his small feet by the time someone noticed the child walking in a daze.

Too young to even tell them what happened, or even his own name, he was without a single wound but still covered in half-frozen blood. He clutched at a small leather cord with a medallion necklace, an older Andoran coin stamped with the watchful eye of Aroden as the only hint of his past. Despite the best efforts of the guard, his trail disappeared into the falling snow before they could find where he came from.

There was talk of sending him to an orphanage at the temple of Pharasma, but was quickly cut short. A Sergent of the guard refused to let the 'worshipers of death' to surround the child with more of the same. Instead he took the child in himself. Vitaly and Poloma Marek were an older couple who had never been able to have children. Poloma was a minor Bard and had dreams of traveling the world when she was younger, but stayed when she fell in love with Vitaly. Together the couple cared for the boy. When he couldn't remember his own name they decided to name him after Poloma's father.

He grew up with a stigma from birth. The 'bloody child' some called him. He didn't look particularly Varisian, and his past was a stigma he never lived down. Instead he was raised with love and care from his parents, despite his lack of friends. Through them he discovered the church of Sarenrae, a place where even the worst could find some measure of peace and redemption. A sentiment he hoped to find for himself some day.

When he grew old enough he intended to join the clergy. His parents, delighted in his choice, once again offered encouragement. Helping him on his way to go learn at the feet of the clerics at the local temple. However his strength and charm earned him another calling rather quickly. He was trained in the more martial ways of the Dawnflower to become one of her Paladins.

Shortly after becoming a man he left with missionaries, assigned to travel to the temples and learn of the great bond between his own church and others. He passed briefly through Sandpoint roughly a year before the temple burned to the ground. There he found a town banded together at the edge of nowhere. At the time it gave him some measure of hope for the place.

He only learned of the fire after returning south from a mission in Halgrim. Given the recent events after the unveiling of the new temple, he has chosen to stay and lend his help the small town he found so endearing when he first passed through.

Appearance & Personality:
Most would consider Kaerion handsome, or at least plesant to the eye. His dark brown hair lightened by all the time he spends under the sun, his natural angular looks or how easily he seems to tan under even a light warmth. Only his oddly pale eyes seem to suggest anything different about him. And even that can be mistaken in the right light.

He dresses every bit the missionary of Sarenrae, often wearing Kelish style clothing and armor when able, he's also developed an affection for the northerners he met while in Halgrim. Adopting a wolf totem after making friends with a group a locals. He's as comfortable in armor as normal clothing, but seems oddly to miss the comfort of armor no matter the situation.

He laughs easily and shows compassion to even the worst of people.
Often believing that most of the people who have turned to crime and anger are simply lacking someone who is willing to show them kindness. He tries to spend as much time helping others and offering aid as he does fighting dangers, but he has no problem drawing his sword when the situation calls for it.

He cares very little for petty offenses or crimes and sees laws that require starving thieves to lose hands out of desperation as abhorrent. While he respects the rule of law, he's as likely to impose his own law on brigands and bandits, often offering them aid up until it becomes necessary to dole out true justice. If he believes someone is repentant for their crimes he will stand with them, no matter the cost, to see them find their chance at redeeming themselves.

Some Paladins of other faiths might see him as lax in his duties in upholding the laws of the land, Especially Abadar's followers. He finds little love for the God, seeing him as obsessed with order over the people order should serve. He's often found that even the most outwardly seeming rogue or rapscallion, usually has their heart in the right place. And chooses instead to guide them to better ends rather than get hung up on the unimportant parts.

He often offers polite praise and accepts almost none for himself whenever the situation arises, thinking that he is only as good as those around him. Though when angered he forgoes decorum and instead lets the very real threat of his displeasure be enough to speak for him. In the rare moment he must shed blood or take life, he does so with compassion, not indulging in bloodlust or the need to torment.

Timezone:
EST

My submission. Sorry the personality is long, I just wanted to be clear on the idea that I'm not making Lawful Stupid. Too many people do, so I thought a little clarity might be appreciated.


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Karu Sÿdan, dwarven hunter ordinaire.

I used Yorick's template, so you can find all the info in the google doc link, but here's a short tl;dr:

-Dwarven hunter, no archetype and no archetype for her grizzly bear companion.
-Focused on teamwork feats and stabbing things with a big giant-sticker.
-Offers support through spellcasting and a wide variety of skills.
-Is socially super awkward, but keen to learn the ways of 'city folk'. Yes, Sandpoint is a proper city in her eyes. Poor girl!
-Her animal companion is her best friend.

As for me, I'm in the EST zone and I tend to post during European mornings and evenings. If work permits, I also post during the day. I haven't played a hunter before and have always wanted to play one, and it seems this party can really use a tandem of damage and support to guard its flank :)


@Kaerion - Looks good. You are complete.

@Solicitor - Looks good. You are complete.


Okay, looks like the scheduled maintenance didn't cause any issues, so the recruitment deadline remains 11:59 PM EDT tonight.

Here is what I have for current characters:

Slayde77 - Syeira Cretu - Aasimar Arcanist
Revolving Door Alternate - Gruingar - Human Bloodrager/Sorcerer
Grandlounge - Nex Lupe - Human Druid (Nature's Fang)
VampByDay - Alendree - Human Sorcerer
Eric Sklavos - Zhenka Valeria - Human Cleric (Desna)
MrStr4ng3 - Leptus - Human Ranger (infiltrator)
DeathQuaker - Riori Stargazer - Human - Cleric (Desna)
Patrickthekid - Brigittia Pera - Human Fighter (Two-Handed Fighter)
FiliDestro - Wrath - Aasimar (Dwarf) Unchained Monk (Scaled Fist)/Sorcerer
hustonj - Torant Foehammer - Dwarf Warpriest
Djack - Jared Thorne - Human Rogue (Knife Master)/Warpriest (Champion of the Faith)
Snowhawk - Kaerion Marek - Aasimar Paladin
Solicitor - Karu Sydan - Dwarf Hunter

If your name is not on this list, and you think I missed you, let me know. Thalrik Korun, please let me know when your character is updated so I can include you on the final list.


I updated my profile with the character I'm applying with. I also went looking for a trait that really touched on her working on a barkeep and found Affable, so I swapped out pyromancer for it.

I also forgot to say I am in the Eastern Time Zone


You left me off but that may have been intentional on your part, haha.


14 potentials for a maximum of 4 spots? Far from the worst odds I've seen in a recruitment.

I hope you and your remaining two players find a group you can enjoy.


I'll be bowing out. Can't properly settle on a single character that I'm both mechanically and conceptually happy with.

Good luck guys, enjoy.

RPG Superstar 2015 Top 8

Good luck everyone! I also forgot to note my time zone, which is also Eastern.


To update everyone, I'm still waiting for one of the players to weigh in. Once they have done so, I will make the final decisions and post the announcements. You've all done a fine job with your characters, and it most certainly will not be an easy decision.


Ok. I will check back later.


1 person marked this as a favorite.

Almost forgot - Yoricks, it was not intentional that you were forgotten on the list. I did include you in the list of considerations for the players.


Things got kinda weird on my end, and looks like im over the time limit, but I guess ill attempt to edit since you seem to be giving me the chance.


Ok, done, or at least I think so.


One last note about gold. Bought a resistance cloak so still need to spend, like, 2k gold. But it will likely just be a few potions and scrolls.


Okay, having heard from both players, I am ready to post my decisions. First, I want to say that there are a lot of good submissions here, and it wasn't easy. So, without further ado, would the following people please report to the discussion thread:

DeathQuaker - Riori Stargazer - Human - Cleric (Desna)
VampByDay - Alendree - Human Sorcerer
Snowhawk - Kaerion Marek - Aasimar Paladin
Solicitor - Karu Sydan - Dwarf Hunter

Everyone else, thank you for your submission, and your patience.


Well, pooh.

Have fun, guys!


A formidable group... Enjoy!

RPG Superstar 2015 Top 8

Wow! I will set up an alias. (BTW, just noticed you had noted "human" on the roster, but Riori is a half-elf. I'm sure it was a copy-paste error :) Just so there are no surprises!).

Everybody put in great submissions. Thank you for the opportunity.

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