Skill: Diplomacy and Gather Information


Homebrew and House Rules

Grand Lodge

I need some feedback/ advice on a new House-Rule I'm 'considering' for Skills:

While I've long consolidated the Knowledge Skills (two years Before Paizo did in 'Unchained'), made Heal stronger, made Perform, Craft & Profession earn more gold, made Appraise & Handle Animal worth it, and bulked up Linguistics to handle my Language rules, I'm thinking of reverting Diplomacy back to ye olden 3.5 days.

What are your reactions to my 'considering' separating Diplomacy and Gather Information back into two Skills like they were in 3.5?

Is it possible that Diplomacy Including Gather Info is significantly better all-around than Heal and Appraise and Knowledge: Local And UMD, etc.?
....As two separate Skills, would they each be strong enough to stand on their own?
....Is there enough difference in the use of the two to argue they Should be separated: Diplomacy to alter starting-attitude; Gather Info whether or not you're attempting to be friendly, sneaky, intimidating or other)?

Thoughts?


I'm a fan of Pathfinder's streamlined skill system. Diplomacy is a combination of one's ability to gather information, make friends, calm people down, persuade, etc. I see no need to expand it all out again like 3.5 did, when the entire purpose of the skill system reboot in Pathfinder was to make things less bloated.

The more skills you add, the worse most PCs will be at stuff. Think of a high CHA, low-skill class such as a paladin or sorcerer as a party face: They get few skill points, and their INT scores are generally average or sub-par. Splitting up skills makes their job as a face even harder. Let the faces face.

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