| sirmaniak |
A player (gunslinger) wants to craft a magic shotgun +1, but he does not have the feats to craft magical objects. He asked me if a spellcaster can help him to craft a magic shotgun double-barreled +1. He creates the shotgun and the spellcaster cast the magic on him. Is this possible? Would the spellcaster only cast a spell at the end of crafting (this is to calculate the price)? Thank you.
| Fuzzy-Wuzzy |
The player can craft their own, non-magical shotgun and then, once that's done, pay a spellcaster who has Craft Magic Arms & Armor to give it a +1 bonus and whatever else he wants on top of that (assuming he has enough money, of course). The spellcaster would be working every day of the second stage, but would not need to be present for the first stage at all.
Note that the spellcaster should charge the full price for the magic (8,000 gp for a +1 bonus); if you want half price you need to do the enspelling yourself.
| Meirril |
To make a magic weapon, you need a mastercrafted version of the weapon. A gunslinger can craft a firearm at a rate of 1000gp's worth per day. Mastercrafted adds 300 to the cost of the shotgun.
Each barrel of a firearm is enchanted separately. So for a double barreled shotgun that is counted as 2 different weapons to enchant. The person doing the enchanting needs Craft Magic Arms and Armor feat, and a non-spell caster can qualify to learn the crafting feat by taking the Master Craftsmen feat.
But this means the Gunslinger needs the skill Crafting(firearms) which most of them don't take because the skill Gunsmithing doesn't require it to make guns or ammo.
Other than the barrel thing, firearms are enchanted just like any other ranged weapon. Follow the standard rules.
Name Violation
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To make a magic weapon, you need a mastercrafted version of the weapon. A gunslinger can craft a firearm at a rate of 1000gp's worth per day. Mastercrafted adds 300 to the cost of the shotgun.
Each barrel of a firearm is enchanted separately. So for a double barreled shotgun that is counted as 2 different weapons to enchant. The person doing the enchanting needs Craft Magic Arms and Armor feat, and a non-spell caster can qualify to learn the crafting feat by taking the Master Craftsmen feat.
But this means the Gunslinger needs the skill Crafting(firearms) which most of them don't take because the skill Gunsmithing doesn't require it to make guns or ammo.
Other than the barrel thing, firearms are enchanted just like any other ranged weapon. Follow the standard rules.
I don't think guns require craft checks. Read the gunsmith feat. It never says makes a craft check.
Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to half the price of the firearm. At your GM’s discretion, you can craft advanced firearms for a cost in raw materials equal to half the price of the firearm. Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm’s price (minimum 1 day).
| zza ni |
it's one weapon.
do notice it's advanced weapon (as in more modern times\society). so if you do not allow advanced weapon in your games he can only dream about it.
| Meirril |
Meirril wrote:To make a magic weapon, you need a mastercrafted version of the weapon. A gunslinger can craft a firearm at a rate of 1000gp's worth per day. Mastercrafted adds 300 to the cost of the shotgun.
Each barrel of a firearm is enchanted separately. So for a double barreled shotgun that is counted as 2 different weapons to enchant. The person doing the enchanting needs Craft Magic Arms and Armor feat, and a non-spell caster can qualify to learn the crafting feat by taking the Master Craftsmen feat.
But this means the Gunslinger needs the skill Crafting(firearms) which most of them don't take because the skill Gunsmithing doesn't require it to make guns or ammo.
Other than the barrel thing, firearms are enchanted just like any other ranged weapon. Follow the standard rules.
I don't think guns require craft checks. Read the gunsmith feat. It never says makes a craft check.
Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to half the price of the firearm. At your GM’s discretion, you can craft advanced firearms for a cost in raw materials equal to half the price of the firearm. Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm’s price (minimum 1 day).
If all you want to do is craft non-magical firearms, you don't need a crafting skill. Just take the gunsmithing feat.
If you want to use Master Craftsmen to qualify for Craft Magic Arms and Armor you need ranks in a craft skill that will determine your caster level for crafting.
| Meirril |
Meirril wrote:Each barrel of a firearm is enchanted separately. So for a double barreled shotgun that is counted as 2 different weapons to enchant.This is not true, a double barreled firearm counts as 1 weapon overall, and any enchantments it receives apply to both barrels.
That...does appear to be the case. Spellslinger talks about its abilities to add temporary enchantments to firearms only affecting a single barrel. From all of the Firearm specific classes its the only one that has a class ability to do so. Nothing in Firearms or Magic Weapons says anything about firearms so I guess its fine treating the entire weapon as a single weapon, instead of a double weapon.
In a way its better to treat the entire firearm as a single weapon. While it would be horribly expensive, if every single barrel was treated as a double weapon it would mean you could put Lucky on every barrel of a cylinder riffle and have 8 more grit per day. But the cost would be prohibitive.
The rather unfortunate thing is every example I've found of a magic firearm is a (single barrel) pistol. So no help from examples at all.