Handling starting decks for 6 player dragon's demand group


Rules Questions and Gameplay Discussion


Hi,

My wife and I recently started a new play of Dragon's Demand, with our usual 6-character group, and I noticed an issue. For our particular set-up (Harsk, Seoni, Amiri, Meresiel, Seelah, Lem) we did not have enough level 0 allies or blessings. To keep the game going, I just shuffled the level 1 blessings and allies and randomly filled up the remaining decks appropriately. However, I wanted to know if there should be an official ruling for this case, since all of the level 0 card counts are right on the border of insufficient (we had I think 1 extra weapon and 0 extra items).

On another note, we found it generally unsatisfying that there were so many un-keepable boons when you have all of them available as it is in Dragon's Demand. I proposed house-ruling that by default all 1-level boons be chosen first, then supplemented with level 2 and 3, but I was curious what others' thoughts were on that proposal.


This is why the Core Set says it's for 1-4 players. :)

Otherwise, yes, if you run out of Level 0 (or Basics, in the old sets) then you proceed to picking from the Level 1 ones. (Non-Basics in the old sets.)

Lone Shark Games

If you have the Curse box, adding its boons should solve your problem. If you don't, you can supplement with older boxes (or another Core set, technically), but, yes, it's very much only 1-4 with just Core.

On the plus side, you'll find upgrades faster having weeded out all those low level cards...


Parody wrote:

This is why the Core Set says it's for 1-4 players. :)

Otherwise, yes, if you run out of Level 0 (or Basics, in the old sets) then you proceed to picking from the Level 1 ones. (Non-Basics in the old sets.)

You know, I almost checked if that was somewhere before posting.

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