Help me make a viable PFS legal Oozemorph + a few questions


Pathfinder Society

Grand Lodge

It was recently pointed out to me, that with my chosen nickname (and my penchant for taking sub-optimal choices and figuring out ways to make them work), I really should make an Oozemorph Shifter...but I am having a hard time making a character based around this archetype that would not be a hindrance to even a poorly tuned party.

So far, the best build I've been able to think up is an Undine Oozemorph Shifter 8 / UMonk 1 / URogue 3...focusing stats on Dex, then Wis for AC, finesse, and dex to damage...Takes a while to get off the ground, but it becomes almost passable at higher levels.

Anyone got any tips on ways to make one of these guys actually workable? I also had a few questions about some of the specifics of the archetype and how some of the FAQ and errata around the Shifter interact.

I know the base Shifter got its Wildshape frequency/duration adjusted, does that apply to Fluidic Body as well, or is the Oozemorph still limited to 1/2 CL times per day with 1 hour/CL per use?

If you shift into an animal type at level 8+ that has more attacks than you can normally form morphic weapns, do you still get that form's normal # of attacks, and just can't add morphic weaponry?

The base Shifter claws start to count as magic and penetrate various DR the higher level you go similar to a monk, does the Oozemorph completely lose this?

The basic Shifter claws also slowly increase in damage as you level, it looks like the Oozemorph Morphic Weaponry also loses this scaling correct?

If you dip into something like Alchemist and gain a limb, do you get that limb and its item slots in your base oozelike form?

Any suggestions on other class dips, specific magic items, or anything that might help me build this character would be most appreciated.

Thanks
Slyme

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