Taking out scroll


Playing the Game


We were playing last night and weren't sure how many actions it would take in the middle of combat for my two handed Greatsword wielding Cleric to pull out a scroll of Magic Weapon. We wanted to cast it on my ally's weapon next to me, would I be able to attack (1 action) and then pull out scroll and cast the spell on him (2 action spell)?

Bonus question: How many actions would it take to pull out a potion of healing and feed it to a dieing character? Assuming the potion is on the characters belt.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Page 174 (Carrying and Using Items) has your answer:

Quote:
Many ways to use items cost multiple actions. For example, drinking a potion stowed in your belt pouch requires drawing it with an Interact action and drinking it with an Operate Activation action (see page 376).


It seems to me that taking an item out of an easily accessible location (belt pouch, sheath, scroll case, etc) takes an Interact action, while taking it from a less accessible location (backpack) takes 2 Interact actions.

Playtest p174 wrote:
Drawing or changing how you’re carrying an item usually requires an Interact action (dropping items instead uses the Drop action).

So you wouldn't have enough to attack (1), retrieve item (1), and cast the spell (2) all in one round (unless you had Haste for the attack).


If a character needs healing but has no resonance left, can a player 'feed' him the potion so it costs that player 1 resonance but not the person downing/drinking the potion - even if the character is at 1+ HP and conscious?


Crexis wrote:
If a character needs healing but has no resonance left, can a player 'feed' him the potion so it costs that player 1 resonance but not the person downing/drinking the potion - even if the character is at 1+ HP and conscious?

Alchemists can make an infused potion (only lasts 24hrs) which doesn't cost resonance for anyone to drink.

Otherwise, for the purpose of the Playtest rules, no. The separate resonance test rules made it so that items had some effect without resonance and got boosted by it instead, but those haven't made it into the Playtest rules and are highly likely to get changed again prior to release due to the lackluster response of that test.


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However, if the unconscious layer is out of resonance a potion could still work. If you are out of Resonance and attempt to use a magic item (Including being force fed a potion), you can make a Flat Check to make the item work. The DC starts at 11 and goes up 1 for each time you've already "Overspent" that day. Some stuff happens if you fail or crit fail, you can find it in the rules on Resonance in the Rulebook.

As to force feeding actions, 1 to draw the potion if it isn't already drawn, 1 to feed it if you are adjacent to the ally.


If you are level 1 and have a charisma of 8, what is your starting resonance? Would it be 0, or is it minimum 1?

Anyone know?


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Your resonance would be 0. There is no minimum value listed anywhere that I can find in the rulebook or the updates.

I'm not sure if this was addressed in the special resonance playtest rules; I didn't read those.


DM_Blake wrote:

Your resonance would be 0. There is no minimum value listed anywhere that I can find in the rulebook or the updates.

I'm not sure if this was addressed in the special resonance playtest rules; I didn't read those.

Yeah in the Resonance Test Rules you do have a minimum of 1 RP.


Crexis wrote:

If you are level 1 and have a charisma of 8, what is your starting resonance? Would it be 0, or is it minimum 1?

Anyone know?

And this has to do with retrieving a scroll from inventory...how?


He was asking about this in another thread, didn't get an answer as quick as he wanted, and decided to post here about it too.


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I remember a feedback question about whether 1 action to retrieve items from a pouch and 2 actions to retrieve something from a backpack was too much, too little, or just right.

Tbh I wouldn't be opposed to a limited amount of items being stowed in a scroll case or belt pouch or potion belt and let players take those as free actions. Get that MMO 3-item quickbar.


Ediwir wrote:

I remember a feedback question about whether 1 action to retrieve items from a pouch and 2 actions to retrieve something from a backpack was too much, too little, or just right.

Tbh I wouldn't be opposed to a limited amount of items being stowed in a scroll case or belt pouch or potion belt and let players take those as free actions. Get that MMO 3-item quickbar.

+1 to that.

One of my favorite things about Monks actually, especially Dragon Style, is that they can have potions in hand before combat and ready for single action use and still fight. XD

I wish Duelist's Parry/Dance let you hold non-weapon/shield items in the empty hand, that'd be a nice utility for them.


Ediwir wrote:

I remember a feedback question about whether 1 action to retrieve items from a pouch and 2 actions to retrieve something from a backpack was too much, too little, or just right.

Tbh I wouldn't be opposed to a limited amount of items being stowed in a scroll case or belt pouch or potion belt and let players take those as free actions. Get that MMO 3-item quickbar.

If that happened, I image every character being covered in belt pouches like a 90s comic book character just so they can have everything available as a free action.

Honestly I like the current system, as it is consistent with other actions, like drawing weapons, and makes it so that things like scrolls actually take some time to use rather than just being paid bonus spells added to a caster's daily prep.


Ediwir wrote:
Tbh I wouldn't be opposed to a limited amount of items being stowed in a scroll case or belt pouch or potion belt and let players take those as free actions. Get that MMO 3-item quickbar.

I'll go a -1 to that.

This isn't a video game. There are no quickbars. Quickbars exist in video games to let the players avoid repetitive, nuisance actions like opening inventory screens, scrolling through items, etc. So players don't waste time in these inventory menus and can get on with playing the game. A great idea, actually. I love quickbars.

In video games.

Saying "I get my potion and drink it, now what will I do with my third action" is not even remotely repetitive nor is it a nuisance. Heck, I don't even do that. I just say "I drink a healing potion then I move over here. I'm done, who's next?" I just know that was all three of my actions.

We don't need a quickbar in this game because there is no impediment to gameplay, no menus or inventories to scroll through and waste our time, that needs to be solved by adding a quickbar.

Furthermore, our melee rounds are six seconds long. One action represents 1/3 of that, so about 2 seconds. Yes, I know the math isn't exactly 2 seconds because it's not precisely 1/3 for each action, but that's a close approximation.

I carry my wallet in my jeans pocket, I can put my hand in there and get my wallet fairly easily, but it still takes a little time. about 2 seconds, actually.

That seems reasonable, whether it's a wallet or a potion bottle or a scroll or whatever. Actually, retrieving the scroll should be an action and then unrolling it should be another action and then reading it should be a distinct action too, but I'm not gonna quibble on that.

Note that pouches are worse than pockets. Because of the nature of pouches, they are held closed with string or other fasteners. Try wearing a pouch on a belt that does NOT fasten closed and then do something fairly athletic (like adventuring, or some other similarly athletic activity). Everything falls out. That's why they fasten closed.

I have cargo pants where the pockets fasten closed with buttons. I also have some belt pouches that are part of my Jedi cosplay outfit - these use just a metal snap to close them (a fairly modern invention that would be weird in Pathfinder). I guarantee I cannot get my wallet out of my buttoned cargo pants or my snapped pouch in less than 2 seconds. Ever.

So yea, getting stuff out of storage should NOT be a negligible (Free) action.

You wanna use it quickly? Hold it. You don't wanna hold it? Store it, but deal with needing a little time to get it from storage.

It's just how both worlds work. Ours and Golarion.

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