titanius_anglesmith |
2 people marked this as a favorite. |
I started out trying to update the 3.5 Scout, but wound up making something a little different, so I renamed it. Please tell me what you think.
Vanguard
This is a hybrid class that resurrects a mechanic that was under used in a previous edition. The scouts skirmish feature was a fun and innovative idea that encouraged a particular fighting style. The class in 3.5 was most effective when multiclassed with a ranger. However, Paizo already did that, with the Slayer, so why not try with the actual fighter, which has some abilities that compliment a martial rouge class from the outset.
Role: The Vanguard is the advance scout for the party. Maneuverability, sharp senses, and combat ability are the strengths that the vanguard brings to bear in the service of the group.
Alignment: Any
Hit Dice: d8
Parent Classes: Fighter and rouge
Starting Wealth: 3d6 x 10 gp
Class Skills: Disable device, perception, search, survival, diplomacy, bluff, stealth, intimidate, swim, climb, acrobatics, climb.
Class Features
The following are the class features of the vanguard,
Weapons and Armor Proficiency: Vanguards are proficient with all simple and martial weapons, and with light and medium armor, but not with shields.
Scrimmage: When moving before an attack the vanguard deal extra damage and gain a bonus to AC. The damage is precision based and the AC bonus is a competence bonus. The vanguard must move more than 10 feet. A vanguard can only use this ability when wearing light or medium armor and not while carrying a heavy load.
Trapfinding: The vanguard has the trapfinding and trap sense abilities as a rogue of his level.
Track: A vanguard takes no penalty to track when moving at half speed or slower. At #level the vanguard can move at normal speed without penalty.
Fast Movement: The vanguard gains the listed increase to base movement provided the vanguard is wearing light armor, or medium armor with which the vanguard has no armor check penalty due to armor training, and is only carrying a light load.
Bonus Feat: A vanguard can pick a bonus feat from the list of fighter combat bonus feats.
Armor training: A vanguard has the armor training just as the fighter ability of the same name.
Trackless Step: The vanguard leaves no trail in wilderness settings.
Camouflage: The vanguard can use their surroundings to change their appearance. They gain a bonus to stealth rolls equal to their int modifier.
Unhindered Stride: Difficult terrain no longer impedes the vanguard unless the impediment to motion is magical.
Heightened Senses: +2 experience Bonus to skill checks for Perception and Search.
Seasoned Judgement: Reroll perception/ sense motive/ search once each per day
Elite Skirmisher: The vanguard gains the ability hide even while being observed per the ability Hide in Plain Sight and is able to move and perform a full attack action if not all of the vanguard’s movement is used before the attack action.
titanius_anglesmith |
Level BAB Fort save Ref Save Will Save Special
1 +1 +2 +0 +0 Scrimmage+1d6Trapfinding
2 +2 +3 +0 +0 Track
3 +3 +3 +1 +1 Fast Movement +10, Scrimmage +1d6/+1AC
4 +4 +4 +1 +1 Bonus Feat
5 +5 +4 +1 +1 Scrimmage +2d6/ +1AC
6 +6/+1 +5 +2 +2 Armor Training 1
7 +7/+2 +5 +2 +2 Scrimmage +2d6/ +2AC
8 +8/+3 +6 +2 +2 Trackless Step
9 +9/+4 +6 +3 +3 Scrimmage +3d6/+2AC
10 +10/+5 +7 +3 +3 Fast Movement+20, Armor Training 2
11 +11/+6/+1 +7 +3 +3 Scrimmage +3d6/+3 AC, Bonus Feat, Camouflage
12 +12/+7/+2 +8 +4 +4 Unhindered Stride
13 +13/+8/+3 +8 +4 +4 Scrimmage +4d6/ +3AC
14 +14/+9/+4 +9 +4 +4 Heightened Senses
15 +15/+10/+5 +9 +5 +5 Armor Training 3, Scrimmage +4d6/ +4AC
16 +16/+11/+6/+1 +10 +5 +5 Bonus Feat
17 +17/+12/+7/+2 +10 +5 +5 Scrimmage +5d6/+5 AC
18 +18/+13/+8/+3 +11 +6 +6 Seasoned Judgement
19 +19/+14/+9/+4 +11 +6 +6 Scrimmage +6d6/+6AC
20 +20/+15/+10/+5 +12 +6 +6 Elite soldier
DM_aka_Dudemeister |
Real quick:
- List your skills alphabetically, climb is listed twice.
- I might have missed it but how many skill points does the Vanguard get.
- Search is not a skill in Pathfinder
- Heightened Senses: "Experience Bonus" is not a thing, did you mean Competence Bonus?
- The game already has an ability called "Track" (see the Ranger) this should use the same rules, or have a different name. (Also there is already no penalty for tracking at half speed, there is only a penalty for tracking at full speed)
- Scrimmage, does the bonus damage apply to both melee and ranged attacks? If both, what's the maximum distance that Scrimmage applies. Probably want to put a sentence in there that "Scrimmage counts as sneak attack, with a number of dice equal to the scrimmage dice for purposes of qualifying for feats and abilities that require sneak attack".
Slightly less quick:
- You might want to create some talents, tricks or abilities the player can choose to customize their character (something akin to Rogue Tricks or Skirmisher Ranger tricks).
- You might want to give this class an ability to play nice with Vital Strike (or provide the Vital Strike chain of feats as free bonus feats), since this class should almost never be sneak attacking.
- You might want to give this class something akin to Mobility/Spring Attack feats for free or as selectable talents specifically allowing these feats to play nicely with Vital Strike (which it does not do at the moment)
- Why is bluff a class skill for what is primarily a wilderness scout (assuming it's still inspired by the flavor of the 3.5 scout)?
Overall: A great first draft, and could be a fun mobile character to play with a few revisions. Good work, and good luck :)
DM_aka_Dudemeister |
- You might want to give this class an ability to play nice with Vital Strike (or provide the Vital Strike chain of feats as free bonus feats), since this class should almost never be sneak attacking.
That should be this class should never be "full attacking"
titanius_anglesmith |
1 person marked this as a favorite. |
It took me forever, but I updates the document with the suggestions that I received. I liked the idea of the vanguard talents and will add more of them in the future. Thanks again for your encouragement and please feel free to keep adding suggestions.
https://docs.google.com/document/d/19gqqHt4BbavoBEeXEYl5qtcFHr9Sv_TOWyjaebF dbPc/edit?usp=sharing
DM_aka_Dudemeister |
It took me forever, but I updates the document with the suggestions that I received. I liked the idea of the vanguard talents and will add more of them in the future. Thanks again for your encouragement and please feel free to keep adding suggestions.
https://docs.google.com/document/d/19gqqHt4BbavoBEeXEYl5qtcFHr9Sv_TOWyjaebF dbPc/edit?usp=sharing
Link doesn't seem to work.