| Belcedric |
question I have is double slice way I am reading you make both attacks at current multi attack penalty so say you its your 1st set of attacks as long as offhand agile my bonus is +10 normal so I make my rapier/shortsword attacks at +10/+10 my last attack with shortsword is(-8) so is at +2. my dm is interpreting the feat as only for dr so r/s/s +10/+6/+2 anyone have ruling on this. if I was using 2 rapiers would be +10/+8+/+0 any feedback would be awesome. one way seems bit powerful other way completely useless considering its a lvl 1 feat and you don't c DR till much higher lvls
| PossibleCabbage |
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Double Slice is pretty clear:
Make one Strike (see page 308) with each of your two melee weapons, each at your current multiple attack penalty. The second Strike takes a –2 circumstance penalty if it’s made with a weapon that doesn’t have the agile trait
So if you use your first two actions to double slice, and you are using an agile weapon with at least one of your two hands, then you will attack at +0/+0; if you strike then double slice, it's -5/-5; etc.
| Fuzzypaws |
As cabbage mentioned, the feat is extremely clear. Both attacks are made at your current MAP at the time you initiate the maneuver. So if you start with double slice and finish with a regular attack, it's +0/+0/-10. If for some reason you make a regular attack first then double slice second, it's +0/-5/-5.
Your GM may be confusing it with how Flurry of Blows works. Flurry does in fact take MAP on the second attack. This is the price Flurry pays for only costing one action, compared to the two actions it costs to use Double Slice.
| shroudb |
| 1 person marked this as a favorite. |
the feat pretty clearly states that it's at +0/+0/-8
tell your GM to compare it's wording to something like flurry or the new twin takedown feat for ranger.
those indeed do it like 0/-4/-8 but Double slice has the wording that
Make one Strike (see page 308) with each of your two melee weapons, each at your current
multiple attack penalty
that's why double slice costs 2 actions while flurry and twin takedown costs 1 action.
| LuniasM |
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Designer Mark Seifter refers to Double Strike here as an ability that avoids the multiple attack penalty:
When it should be the same, we can make it the same. But a lot of time it's better for a class to have something a little different. For instance, ranger might do well with something other than Double Strike for TWF that saves actions instead of avoiding multiple attack penalty, based on their mobile fighting style and their Hunt Target ability.
If it used your normal multiple attack penalty, it wouldn't be considered as an action that "avoided" the penalty. There would also be no need for the final line of text stating that it counts as two attacks for the multiple attack penalty if it functioned as normal.
| Draco18s |
Draco18s wrote:do youhave a link for my dm by chance pleaseBelcedric wrote:any devs can wade in clarify pleaseThey did. In a stream. Like three weeks ago.
I'm on a slow-ass laptop, but its one of the Friday streams:
https://www.twitch.tv/officialpaizoPretty sure it was with Jason answering questions.
(I'm not going to scrub through 3 or 4 different 1 hour streams on this POS computer; I can't even alt-tab to look at the rulebook sometimes!)