Could we give Paladin and Barbarian Con as a key ability score option?


Classes


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As the title. Not sure how often it'd be used but I'd love if these two classes had this option. Currently Con is the only score no one can get as a key ability, and Barbarian is the classic HP Tank while Paladin is being tuned as more of a Defender-type class so they both make sense as options to have this. Again, I've yet to see a case where someone would choose that over more Str for either of these classes but it'd be cool to have the option.


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With the tight math, it would be a trap option since every little +1 matters so much to hit and crit.


Data Lore wrote:
With the tight math, it would be a trap option since every little +1 matters so much to hit and crit.

it would allow for more easier multiclass IN barbarian/paladin though, since the requirement is 16 in one of their main ability scores.


Yea the math as I see it REALLY wants you to have the 18 in your Attack or Casting Stat.


Callin13 wrote:
Yea the math as I see it REALLY wants you to have the 18 in your Attack or Casting Stat.

And DEX. ;P


Data Lore wrote:
With the tight math, it would be a trap option since every little +1 matters so much to hit and crit.

Can't disagree, I'd just still like the option. XD


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Shouldn't paladin be Str or CHA, not Con?


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I feel like you only give classes a choice at chargen if it makes sense that either option will set their class DC. I'm not sure I see a way how most classes could have "how difficult it is to resist my stuff" based on "how tough you are" except for the Kineticist.


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I agree with Byron

I feel like the Barbarian's key should be STR or CON
and the Paladin should be STR or CHA

it would give them an option other then being attack focused.


I like the idea of barbarian with CON. Maybe CON could have a slightly expanded role for the class, like giving a bonus to the otherwise flat roll for continuing rage rounds. For example, the roll at the end of the second round of rage would be DC 7, but you get to add your CON mod to the roll. So, with typical builds, you'd be looking at a 75% to 90% chance of continuing rage.


I don't see a reason for it not to be an option.

I mean, it's a terrible idea but no reason it can't be an option.

The bonuses to hp and fort save aren't worth it. Barbarians already have good fort saves, and dex is more important for enhancing both reflex saves and AC.

At character creation a barbarian should focus on str>dex>wis>con, with int and cha not really mattering. At level up bonuses increase everything but int and charisma.

Dex is far more valuable to the character than extra con is.


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Claxon wrote:


I mean, it's a terrible idea but no reason it can't be an option.

That's exactly the reason it shouldn't be an option. (Or at least, the argument against it.) If an option is terrible and will serve as a trap, don't bother including it.


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Captain Morgan wrote:
Claxon wrote:


I mean, it's a terrible idea but no reason it can't be an option.

That's exactly the reason it shouldn't be an option. (Or at least, the argument against it.) If an option is terrible and will serve as a trap, don't bother including it.

Guess a good number of class feats shouldn’t be included either then? (Looking at you power attack)


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Just to chime in only slightly off topic as everyone is talking about strength and con or strength and charisma that all martial classes (and probably some non martial classes) should have dexterity as a possible key score too.

The first character I made for the playtest was a dex based fencer paladin. I see no reason you couldn't have a small knife willing feral barbarian that rage leaps on people's heads, definitely also dex based.

I really don't like the class key ability score in general. It seams overly limiting when you look at characters like a battle bard or cleric that can't start with an eighteen in strength. Or something like the eighteen con dwarven drunken master monk I had in pf1. Or a sensei style monk who starts with an 18 wisdom.

The whole thing is rather pigeon holed.


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My preference would honestly be to set the math in such a way that a 16 in a stat at level 1 is just fine.

Since you can start with any stat you want at 16 unless you have an ancestry flaw in it, and having your class put you at a 12 in your "primary stat which you were otherwise going to dump isn't the worst thing in the world.

Like a 16 Dex 12 Str for that dex barbarian shouldn't be the worst thing. I don't like the feeling that I need to start with an 18 in something to be good at it.


PossibleCabbage wrote:

My preference would honestly be to set the math in such a way that a 16 in a stat at level 1 is just fine.

Since you can start with any stat you want at 16 unless you have an ancestry flaw in it, and having your class put you at a 12 in your "primary stat which you were otherwise going to dump isn't the worst thing in the world.

Like a 16 Dex 12 Str for that dex barbarian shouldn't be the worst thing. I don't like the feeling that I need to start with an 18 in something to be good at it.

They only way you could have that and be balanced is if the important stats like to hit bonus and save DC were based on class instead of ability score.


Captain Morgan wrote:
Claxon wrote:


I mean, it's a terrible idea but no reason it can't be an option.

That's exactly the reason it shouldn't be an option. (Or at least, the argument against it.) If an option is terrible and will serve as a trap, don't bother including it.

If you applied that logic 60-70% of material Paizo has published would need to be removed, because once there is a better option the first "becomes a trap" and shouldn't be available.


Claxon wrote:
Captain Morgan wrote:
Claxon wrote:


I mean, it's a terrible idea but no reason it can't be an option.

That's exactly the reason it shouldn't be an option. (Or at least, the argument against it.) If an option is terrible and will serve as a trap, don't bother including it.
If you applied that logic 60-70% of material Paizo has published would need to be removed, because once there is a better option the first "becomes a trap" and shouldn't be available.

Yes, and? One of the biggest boons of rebooting the editions is getting rid of trap options like that. And really, there's a difference between the new invalidating the old and including old options that are junk from day 1.

Numerous options in the playtest rulebook probably need to be examined through this lens already. Let's not deliberately include more of them. One of the stated design goals of PF1 is to protect newbies from easily making bad characters. If you recognize an option is bad, don't include it.

Quote:

My preference would honestly be to set the math in such a way that a 16 in a stat at level 1 is just fine.

Since you can start with any stat you want at 16 unless you have an ancestry flaw in it, and having your class put you at a 12 in your "primary stat which you were otherwise going to dump isn't the worst thing in the world.

Like a 16 Dex 12 Str for that dex barbarian shouldn't be the worst thing. I don't like the feeling that I need to start with an 18 in something to be good at it.

Now this is a reasonable position, but I feel like it is entirely a separate matter from giving CON as a key ability score "just so people have the option." You'd need to do the former before you could even think of doing the latter, and still doesn't seem like a GOOD idea.

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