Hero Points in the Playtest?


Pathfinder Society Playtest

Shadow Lodge 4/5

Hero Points seem like an intrinsic part of the PF2 system and I haven't seen anything official specifically disallowing them. Are we using Hero Points in the Playtest or not?

4/5 *

Well, they are written into the core rulebook for playtest.

4/5 ****

Opps, I assumed we weren't. Anybody want to give me the quick run down on them?

Shadow Lodge 4/5

2 people marked this as a favorite.

HERO POINTS
Your character earns Hero Points for performing heroic
deeds or tasks and can spend these Hero Points to gain
certain benefits. Your character starts each game session
with 1 Hero Point. The GM can award Hero Points when
PCs perform further heroic deeds or tasks, or when players
do something special for the group. For the characters’
actions, this all comes from the story. A character
needs to do something selfless or daring beyond normal
expectations. Players add Hero Points by taking on at least
one additional responsibility, such as bringing food for the
group, keeping a map of a dungeon, or taking notes.

Each game session, the GM should award no more than
1 Hero Point per PC for in-game actions plus 1 Hero Point
per PC for out-of-game actions. This number can be higher
for game sessions longer than 4 hours.

Your character can have a maximum of 3 Hero Points
at a given time. These points can’t be saved up over the
course of multiple sessions; at the end of each game
session, your character loses all Hero Points.

Spending Hero Points
Spending Hero Points doesn’t require your character to
take an action, a reaction, or a free action.

• Spending 1 Hero Point allows you to stave off death.
Anytime you gain the dying condition or your dying
condition increases in severity (see page 296), you can
spend 1 Hero Point to lose the dying condition entirely,
even if the increase in the dying condition would otherwise
cause you to die. If you have 0 Hit Points, you also go to
1 Hit Point.

• Spending 2 Hero Points allows you to reroll a d20 roll. You
must use the second result, but if you fail, you regain 1 of
the Hero Points you just spent. You can’t spend Hero Points
more than once on a single roll. This is a fortune effect.

• Spending 3 Hero Points allows you to act one extra time in
an encounter. You can spend the Hero Points on your turn
to increase your number of actions for the turn by 1. To take
an extra reaction when you’ve already used your reaction
for the round, you spend these Hero Points when the trigger
for that reaction occurs. You can’t spend Hero Points to use
additional actions or reactions if you can’t act.

Describing Heroic Deeds
Because spending Hero Points reflects heroic deeds or
tasks that surpass normal expectations, if you spend a
Hero Point, you should describe the deed or task your
character accomplishes with it to the other players.

Your character’s deed might involve a lesson learned in
a past adventure, could be spurred on by a determination
to save someone else in the encounter, or might depend on
an item that ended up on their person due to a previous
exploit or social interaction. If you don’t want to describe
the deed or don’t have any strong ideas about how to do
so, ask the GM to come up with something for you. This
can be a collaborative process, too. The GM might remind
you of a long-forgotten event in the campaign, then have
you fill in how that comes back just at the right time.

The Exchange 1/5 5/5 ***

Saved two PCs from death in our first playtest game!

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