Adjusting Encounters in Lost Star


Doomsday Dawn Game Master Feedback


I will be starting Doomsday Dawn Thursday, for 5 players. Just prior to the Character backgrounds it mentions Adjusting Encounters per the Pathfinder Playtest Bestiary for non-4 persons groups. Will doing so mess with the feedback? Would it be suggested to adjust the encounters for The Lost Star? I see the adjustments already added for later parts.

K-Ray

Silver Crusade

Well, as long as you are trying to keep close to the XP budget and try to stay true to the original encounter you likely should be able to provide good feedback.


I ran a five player table through this today. I forgot to adjust, and the fights were still pretty tough for them to get through. I had an unbalanced table, but here are the stats:

PCs: dwarf fighter (ranged), human fighter, goblin monk, gnome paladin, and dwarf wizard

PCs brought to 0 hp: 6 - human fighter x4, gnome paladin x1, goblin monk x1

PCs dead: 1 - goblin monk on boss fight

Returned to town for healing: Twice - after the Quasit fights (2 days), after the skeleton fight in A8 (1 day).

PCs purchased & used 8 minor healing potions.

Oh, and the human fighter suffered from persistent fire damage for 13 consecutive rounds - persistent damage is UGLY.

Based on my 1 data point, I don't think adjusting encounters is necessary in this chapter.


I see the class spread, what about the Players experience? My table, all but one has been playing for 5+ years. The one has been playing for a year.

K-Ray


Kennethray wrote:

I see the class spread, what about the Players experience? My table, all but one has been playing for 5+ years. The one has been playing for a year.

K-Ray

My table had 2 relatively new players, one player with about 2 years of PF1 experience, a PFS 3-star, and a PFS/SFS 1-star/whatever the equivalent for SFS is.

They generally used what I would consider very decent tactics. What hurt them most was the lack of a rogue, so they had to be really noisy opening doors. Oh, and they broke open the idol while trying to fish it out of the pond with a grappling hook.

Sometimes, the circumstances also conspired against them. In A8, due to the room size, the paladin literally got surrounded by skeletons (I was kind, and had some of them attack other party members in the room). Drakus heard them rummaging in his room (including breaking open the chest) and was waiting for them. He created a semi-bottleneck situation (again, I was kind and had him wait where he could engage them one at a time, but also where they could try to slip past him.

They also (especially the poor human fighter) had some epic-level bad dice rolls, whereas I had generally good ones. Gear was also sometimes an issue. The human fighter's player only had an AC 14, but she was almost always in front (the dwarf fighter had a higher AC, but was a ranged specialist). I think Drakus rolled critical hits on the human at least 6 times.

Like I said, this is only 1 anecdotal data point, so YMMV.

Edited because I noticed I forgot a close parenthesis.


It looks like my party is going to consist of an Elf rogue, Human sorc (angelic), Human Cleric, Goblin bard and Human Fighter. Also got word that a former player will rejoining us, so that is 6 players with a decent group.

Shadow Lodge

I adjusted the encounters in The Lost Star as best as I could based on the given guidelines. I think not adjusting the numbers is more likely to give a skewed idea of how tough the encounters are than adjusting them imperfectly.


My adjustment for 6 Players Looks like this:

A1 : + 1 Bloodseeker. Seemed like a fun and Fitting Addition to have a Little flying bloodsucker in there.

A2: +2 Gobbos. Plain and simple, more Gobs

A3: + Bat Swarm
I was thinking what I could fit in there. I could have gone for elite centipedes, but I like the classic cave with Bats all over that rush out when you disturb them.

A5: +2 Confused Gobbos
Just for s$+*s and giggles I will have 2 Gobbos stumble around in there.

A6:
+ 1 Quasit 3

A7
+ 1 Goblin Warchanter
This one I am a bit wary about, as he will seriously buff the whole Encounter. But then, he is a Level 1 creature, in line with the upgrade rules, so lets see.

A8
+ 1 Plague Zombie: 60
Just for some Variation, I will have one former Bugbear friend of Drakus in there that died due to Skeletons and has risen as a Zombie.

A9

A10
+ 2 Rats. Just to have some speedbumps and Things for the Players to interact with.

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