Help me build a Big, Grey skinned, Tattoed Half Orc


Advice


I've just started to play Kingmaker, fortunately only roleplaying it, and not fighting right now, so it will be not a big problem to change my class, thing i want to do.

What i can say about my character (my idea on him):

- He's rude (He eats with hands, doing some disgusting noises for example)
- He likes to sing (His voice is nice as a cactus' thorn)
- He likes destroying enemies (He's a machine)
- He likes those unuseful shows that Wrestler usually do (like gladiators when show themselves just to make people joy of 'em)
- He's ugly (Many teeth missing at the call for example)
- He fight with 2 weapon (when i write this i think on having to axes maybe) or he fight with one weapon that he can hold with 2 hands being useful, but fast changing on "one-hand-mode" to grab the head of an enemy before that touch the floor screaming "WAZAHHHH!!"

Anyone's help is appreciated!


Sounds like you want to play a half orc ranger with the two weapon fighting combat style. Use the Orc double axe. You can use it as a two handed weapon when you charge (or only get one attack), then use it as a double weapon when more attacks are available.

Just drop Cha as far as possible to reflect the bad/noisy eating habits and being rude aspect.


Good news: It seems that there's a perfect combination of Fighter archetypes for you!

Two-Weapon Warrior combined with Gladiator. Neither archetype modifies the same class features, so you can take both and get all the benefits.


How about a slayer with the ranger two weapon style, a double axe, and the killing flourish and gruesome slaughter feats? Throw in imtimidating prowess for bonus grand standing.


I support ranger or warisghted oracle based on battle mystery. The ranger is solid all around with good bonus feats, skills, full BAB and such. The oracle has enlarge person spell, a revelation that gives three fighter exclusive feats over time, Combat maneuver tricks, and an ability that allows to swap out combat feats at will in battle.

Of the two I'd lean oracle because their casting stat would synergize with antagonize, intimidation skill, and similar tricks better. However, both are very valid.

Edit: seems to me the character is very uncharismatic who tries to be OR is charismatic but has no manners or properly skilled in that area. Deciding which one he is would also play a major factor in what he is.


First let me say Thanks very much!

About TWFighter: could be a nice idea, seems the archetype gives strong bonus (or maybe i'm just dreaming too much).
About Ranger: seems a little less effective in TWF compared to TWFighter.
About Oracle: another nice idea, but about combat maneuver i don't want these, spells are mostly covered by our Sorcerer and Alchemist, but i want to consider that when building.

Any other suggestions, ideas or maybe some sample will be welcome


+1 -> Does Bloodrager fit well with my shows? or his rage limitate me?

Grand Lodge

Actually the ranger and slayer are better at TWF then a fighter. Heck ranger and slayer beat out the fighter in fighting.

RPG Superstar 2012 Top 32

I like the combination of dwarven waraxe and throwing axe two-weapon fighting. You can two-weapon fight, or throw the throwing axe and then two-handed fight with the dwarven waraxe.


first, again, thanks for the advices (i love when people contribute).

@Fruian: why are they better (seems a stup question, but is not for me).

@Smilodan: ehm, thanks for the imput, but here i'm assuming that Half-Orc is a thing i will not negotiate.


I think the main reason they say ranger is better is due to the ability to max str and not dex and be able to take the TWF feats.


Ahh.. you mean the Dex Requirements.. understood!
So Max STR, then wear medium armor and put the rest in COS should be an idea :).

Edit: i add to the list, i don't want an animal companion.

Assuming all above, if i wish to concentrate more on the damage aspect should i consider Slayer or Ranger?


I took a quick stab at a level 2 half-orc slayer. Is this something like what you had in mind?

Unnamed Hero
Male half-orc slayer 2 (Pathfinder RPG Advanced Class Guide 53)
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 22 (2d10+6)
Fort +6, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee orc double axe +6 (1d8+6/×3) or
orc double axe +4 (1d8+4/×3), orc double axe +4 (1d8+4/×3)
Special Attacks studied target +1 (1st, move action)
--------------------
Statistics
--------------------
Str 18, Dex 15, Con 14, Int 10, Wis 12, Cha 7
Base Atk +2; CMB +6 (+7 grapple); CMD 18
Feats Double Slice, Two-weapon Fighting
Traits amazingly ugly, killer, valknar alumnus (tymoon)
Skills Acrobatics -2 (-6 to jump), Climb +5, Intimidate +6, Perception +6, Ride +2, Sense Motive +6, Survival +5, Swim +5; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ combat style (two-weapon combat), cruelty, orc blood, slayer talent (ranger combat style), track +1
Other Gear breastplate, orc double axe, 150 gp
--------------------
Special Abilities
--------------------
Cruelty If there is a dying or helpless foe within 30 ft, -2 to attack foes that aren't dying or helpless.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Killer Add weapon's critical modifier to its critical bonus damage.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to survival checks made to track.
Valknar Alumnus (Tymoon, Grapple) +1 trait bonus on performance combat checks and combat manuevers to perform selected manuever.

Slayer makes more sense than ranger to me, since he doesn't seem to have much of a link with nature and the spell list can be hard to explain. That said, a ranger is not a bad alternative. I assumed INT 10 since you didn't mention if he was stupid, but you could also drop INT to 8 and give him a 16 dex.

The Amazingly Ugly trait fits the description you gave of him well, Killer highlights his sociopathic tendencies, and Valknar Alumnus shows he has a background as a gladiator. The Cruel drawback seemed to make sense for his personality, but Unlearned is another option. His numerous tattoos are represented by the Sacred tattoo alternate racial trait. I intentionally dumped his charisma as low as possible and put no ranks in Perform to ensure his singing voice as painful as possible.

If the Sacred Tattoo doesn't grab your fancy, you could instead take the Toothy alternate racial trait which would give him a bite attack - help explain why his teeth are so messed up. :)


Twisthead wrote:


@Smilodan: ehm, thanks for the imput, but here i'm assuming that Half-Orc is a thing i will not negotiate.

The Half-Orc can use the dwarven waraxe, too. To use it with one hand je needs the feat but that's all.


@Just a Guess: i think he was talking about This

@Kudaku: i really appreciated the work you did!
Some points:
- I'm not oriented into combat maneuvers
- I was looking for wielding two weapons (Example two axes, hammers..), not one double weapon
- I've only 2 traits; about the Gladiator one, i don't need to have been a gladiator, nor i am, i was just trying to explain better which kind of show he likes to stage (for the others, seems you got it)

About the class:
- Slayer-->i would understand more about, i figure him as a mix of rogue and ranger going into assassin, and assassin tell anything to me
- Ranger-->i would remove the animal companion (maybe i should go with the other bond)

About spells:
these are not a problem for me, magic makes me feel versatile and i like that feeling; yes i prefer arcane ones, but it's ok, i can't have all XD!


Twisthead wrote:
@Just a Guess: i think he was talking about This

So was I.

You do not have to be a dwarf to use it. Non dwarves just need to have the feat.


No...i meant about the dwarf...he can hold it one-handed...so 2 dwarf axes --> throwing one --> 2handing the remaining... you know XD?

About Ranger i found interest is those arch:
- Freebooter
- Infiltrator
- Guide

i don't know if they're good.

Any other advice is welcome, i'm trying to combinate fun&roleplay with optimization (means staying in the mid i think).


Twisthead wrote:
No...i meant about the dwarf...he can hold it one-handed...so 2 dwarf axes --> throwing one --> 2handing the remaining... you know XD?

Yes, a half-orc with the feat exotic weapon prof (dwarven waraxe) can wield it in one hand. no need to be a dwarf, really. Just take the feat and you can do what the dwarf can. In regards to this weapon.

So a half orc with EWP (dwarven waraxe) can wield two of them or one + a throwing axe.

The dwarven waraxe is just like the bastard sword just with an different threat/crit.


Ahhhw! then i was mistaking, ok!

Ah then i can't throw a dwarven waraxe?
Does that axe worth expending a feat on?


You can only throw it as an improvised weapon:

Quote:
It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.

But the same is true of the normal waraxe. The only axes made for throwing are the light ones.

Is it worth spending a feat on the dwarven waraxe: Not very much from the mechanical point of view. But it can very much be worth it for style. The dwarven waraxe just deals +1 damage when compared to the normal waraxe. +1 damage for a feat is not much.
Same goes for longsword vs bastard sword. But despite that many players use bastard swords.

However I would suggest a throwing axe for the off hand.


Twisthead wrote:
@Kudaku: i really appreciated the work you did!

Happy to help! I'll go through your points and see what I can do about them.

Twisthead wrote:

- I'm not oriented into combat maneuvers

(...)
- I've only 2 traits; about the Gladiator one, i don't need to have been a gladiator, nor i am, i was just trying to explain better which kind of show he likes to stage (for the others, seems you got it)

No worries, the grapple bonus is from the Valknar Alumnus trait. I wasn't sure if you were allowed traits or drawbacks, so I just went for broke and figured you can remove whatever you don't like. Cutting the Valknar trait would put you back to two traits and lose the maneuver bonus. :)

Twisthead wrote:
- I was looking for wielding two weapons (Example two axes, hammers..), not one double weapon

The build works just as well with a battleaxe/handaxe or warhammer/light hammer. I like the orc double axe since I think it makes sense for a half-orc, but it's not required. :)

Twisthead wrote:

About the class:

- Slayer-->i would understand more about, i figure him as a mix of rogue and ranger going into assassin, and assassin tell anything to me
- Ranger-->i would remove the animal companion (maybe i should go with the other bond)

Slayer is basically what the fighter should have been all along. You can make very "offensive" slayers or surprisingly defensive ones. Just think of the class as "Fighter Plus".

Twisthead wrote:

About spells:

these are not a problem for me, magic makes me feel versatile and i like that feeling; yes i prefer arcane ones, but it's ok, i can't have all XD!

In this case you can!Have you by any chance read the Bloodrager?


@Just a Guess: ok thanks for explaining it...as i suspected, i don't definitely want dwarves axe XD!

@Kudaku: About slayers, are they similar to the multiclass combo fighter/rogue that a lot of people were doing in 3.5?

Bloodrager, i skipped on, i just know he's kind of barbarian/sorcerer, but i don't know how he can cast while raging


Twisthead wrote:
@Kudaku: About slayers, are they similar to the multiclass combo fighter/rogue that a lot of people were doing in 3.5?

Kind of, but maybe closer to a gestalt fighter/rogue than a multiclass fighter/rogue. They get full BAB progression, D10 hit die, six skill points per level, strong Fortitude and Reflex save, slow sneak attack progression, Studied Target giving them attack and skill bonuses against anyone they study first, and "slayer talents" which are mostly a mix of rogue talents and ranger combat styles. You can read up on them here.

I think you might actually really like the Bloodrager. I haven't had a chance to play one yet but everything I've heard makes me think it might be a good fit for your character. The bloodrager can be found here.

RPG Superstar 2012 Top 32

If you go ranger or slayer, you can use the Two-Weapon Fighting feats without meeting the Dexterity requirement, so you can emphasize your Strength. And with 6 skill points per level, you can dump your Intelligence score if you want. And dump Charisma because you're rude, crude, and down right nasty. So Str>Con>Wis>Dex>Int>Cha???

You can go battle axe/throwing axe instead of dwarven waraxe/throwing axe if you want. You still get 1 1/2 your Str bonus to damage when two-handed fighting with the battle axe AND gain the big -1/+3 benefit from Power Attack.

It just lets you make a ranged attack and a melee attack in the same round if you need to. You can even throw the throwing axe first, then put your now empty hand on your battle axe and get the 2-handed damage bonus on your battle axe.


What kind of "rude and crude" is he? The kind that attracts attention or the kind that repels attention? If his rudeness demands attention, that's a quality of higher Charisma, maybe 12-14. Same goes for singing; it may be painful, but is it painful in a way that repels people or is it more like a train wreck that you just can't help but look at? Throwing in some levels of gladiator probably wouldn't go amiss as he can treat any situation as if it were performance combat (and, for this, he needs at least above-average charisma). Better still, if you can get a Gestalt character, just take both Slayer and Gladiator Fighter each level.


thanks for advices, i'm devouring 'em xD!

Let me explain the rude&crude point:
He's the "BIGGGG SHOOOWWW", the big man standing on the useless enemy, smiling at people and, being convinced to partecipate in a Body-building contest, exhibiting hisself in "muscles-tricks".

@Smilodan: how can i get a full attack if after doing my ranged one i will need to move closer?

@K: i'm reading bloodrager, seems cool, but are they really effective?


For the theme you seem to be going for, here are my suggestions:

A) Slayer or spell-less Ranger far enough to get at least 2 TWF style feats, then Gladiator the rest of the way.

B) Gladiator/Two-Weapon Warrior.

C) Straight Gladiator

Slayer/Ranger will allow you to pick up TWF feats without investing too much into Dex. Furthermore, what you can do is start out with 15 Dex to get the first feats like TWF and Double Slice, then use the sans prereqs slots to pick up the feats that require 17 Dex. This way, you can do more with less; you still invest some Dex, but not as much. If going for Ranger, Skirmisher would probably be a good choice.

Two-Weapon Warrior will eventually allow you to attack with your double-axe with no TWF penalty and you'll get bonuses when full-attack-TWF-ing, but you're at a bit of a disadvantage when you can't full-attack. TWW also better favors using two separate weapons more than a double weapon.

Straight Gladiator will keep his normal weapon and armor training. Your full TWF routine won't be quite as accurate as a TWW/Glad, but your off-TWF routine will be standard rather than sub-par.

In all cases, I suggest picking up Intimidating Prowess and training up your Intimidate, especially if going the Slayer route, in which case Shatter Defenses using a swift Hero's Display for intimidation can set up your opponent for a world of hurt. Moreover, Masterful Display will let you use an additional performance feat. While you could probably get away with just 12 Cha, if you aim for 15, you can pick up Eldritch Heritage, either Orc or Abyssal bloodline for a Str boost. Basically, either you start with higher Cha and lower Str and make up the difference later, or you just start with lower Cha (and, thus, perform checks) and higher Str right off the bat.

RPG Superstar 2012 Top 32

Twisthead wrote:

thanks for advices, i'm devouring 'em xD!

Let me explain the rude&crude point:
He's the "BIGGGG SHOOOWWW", the big man standing on the useless enemy, smiling at people and, being convinced to partecipate in a Body-building contest, exhibiting hisself in "muscles-tricks".

@Smilodan: how can i get a full attack if after doing my ranged one i will need to move closer?

@K: i'm reading bloodrager, seems cool, but are they really effective?

Throw at mook 1, smash at mook 2 (who is adjacent to you--or at least 5 foot step away from you).

:-D


I like the idea of scaring 'em... i was imagining that i would use battle screams to intimidate my enemies, like before a charge :) so intimidating prowess tree is what i'm looking for=?

@smilodan: ahw now understood!


Twisthead wrote:

I like the idea of scaring 'em... i was imagining that i would use battle screams to intimidate my enemies, like before a charge :) so intimidating prowess tree is what i'm looking for=?

@smilodan: ahw now understood!

Antagonize would also be worth a look if your considering that tree and desire. Inquisitor would be the best choice as it relates to maxing out intimidate skill but that war sighted oracle could use the feat in battle without you burning the feat as well.


What material can you use? Paizo material or is 3pp viable? Also any backstory details you can give to help him into a class?

RPG Superstar 2012 Top 32

Am I correct in assuming you are taking the Sacred Tattoo alternate race trait (+1 luck bonus on all saving throws)? It synergizes well with Fate's Favored trait (increase all luck bonuses by 1) for a +2 luck bonus to all saving throws. :-)


Well, if you want to have an impact with people, high charisma is generally better. You don't have to be pretty or polite to be charismatic, you have to be memorable. The sort of larger-than life berserker who can make big men blanch, children cry and run and wild dogs whimper with a look? S/he has high charisma.

Intimidating prowess is fun imo, and I'm also a fan of cornugon smash, which allows you to intimidate people as a free action when you hit them with a power attack - which you will probably be doing quite often :)


Maybe a Battle oracle with the tongues curse, who later on takes the eldritch line(Orc). This will allow you to be a very potent fighting guy and with high charisma partake in lots of roleplay and perform singing of course.


I've not started yet to plain my backstory...about the PC i only know that melee comes first of spells.
Right now i need him to be useful in melee, and i would him make some show :)


Twisthead wrote:
@K: i'm reading bloodrager, seems cool, but are they really effective?

I'm not particularly experienced with the class, but I hear good things about it. :)


Barbarian, bloodrager, and battle oracles are all at least useful in melee, although in somewhat different ways. The bloodrager may not be quite as durable as a barbarian, but some of the bloodrage buffs are pretty damn good as well.

Grand Lodge

Quote:
@Fruian: why are they better (seems a stup question, but is not for me).

First reason: They can ignor the Dex pre-req for Two weapon fighting. Fighter is going to be stacking dex to qualify for feats which means his STR is going to be lower per hit.

Second reason: When sword and Board 2 weapon fighting they gets shield master at level 6. This is a HUGE benefit gaining it 5 levels before other classes..including the fighter.

Third reason: Both Ranger and Slayer abilities apply to both weapons. Where a fighters weapon training applies to only 1 weapon at a time.

Fourth reason: Reflex saves. Fighter is a +2 +0 +0 class. Both Ranger and Slayer are +2 +2 +0 classes.

Fifth Reason: Skills and or Spells. Ranger gets spells which are really nice. But they both get much more skills then a Fighter. This allows for the character to do more outside battle.

Sixth reason: (in the Rangers favor) Better will saves from needing a 14 wisdom to cast all ranger spells.

Now for the only negative thing: No heavy armor Prof. Not a big deal breaker with me anyways since Pathfinder is a game more centered on offense then defense. Typically the difference is only +2 AC after adding in Dex.

Quote:
@K: i'm reading bloodrager, seems cool, but are they really effective?

Yes...Bloodragers are outragous. I actually like them better than barbarians. The arcane bloodline is made for tanking. Level 8 add Displacement when you rage as a free action. Getting a 50% miss chance to cover your medium armor dependency is just freaking amazing. And that is just a small thing I like I can list so many more. I have a build brewed up that gets magical fast healing in place of DR and ends up with around Fast Healing 10 even while unconscious. He just keeps getting back up and going at it. But add fast healing with such a High miss chance he can be back at full after most battles.


I agree when u talk about twf ranger and slayer are better then fighter. U can take skirmisher if u don't want ranger spells.


Sadly the fighter is a poor fighter in the same way a rogue is a poor skill monkey. Just too many things that do better than two of the "iconic four".

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