Feedback on Knowledge checks when starting Rose Street Revenge


Pathfinder Society Scenario Feedback


My feedback is regarding the knowledge checks that normally occur at the start of PFS scenarios.

First of all, I find them a little odd, you'd think your boss would give you as much information as possible before giving you a mission, instead of relying on your own resources, but that is another story.

Second, we want the introduction to go as fast as possible so we can get into the adventure itself.

For those of you that don't know Rose Street features knowledge checks where you have to check/roll 3 times for each knowledge skill. One time for untrained, one roll for trained, one roll for expert.

I found this to take a long time and was very cumbersome (10-15 minutes with designer Mark S). When we make knowledge checks at the start of scenario, I only want to roll once, and I want the knowledge I can get to be CAPPED by my proficiency. I haven't seen this option yet in your demos, but this is what I would like to see.

I know you guys were looking at various options so I thought I'd tell you my experience with this particular knowledge roll variant.


My take on it was this (and how I ran it at my tables, so if it was wrong, my apologies!)

Have the folks with the lowest skills (Typically 'untrained' or really low trained) go first, then have folks that are trained (or have better higher), then experts.

Look to the folks who had the best 'low' skill rolls to get what they got out to them, then look to the trained folks and see what they got, then the Experts.

If it's all done as one Knowledge roll, it's not *as* clumsy.

Grand Lodge

Where does it say the part about having / getting to roll 3 times?

I admit my big concern is it seems like if someone rolls a 17+ on diplomacy before anyone else has rolled, then that counts as a single success and locks out 3 other possible successes, making it *much harder* to get 3 successes.


I playtested at Origins, maybe it's different now, but that's how it worked then.

We rolled 3 times for each skill check. Untrained roll, pause, check results. Trained roll, pause, check results. Expert roll, pause, check results. Onto the next skill...

Or maybe I just didn't understand how it was working, we needed 3 successes?

In any case, it was really clunky, and took a long time compared to PF1. Made starting the scenario slow. It really stood out in my mind.

Silver Crusade

FLite wrote:

Where does it say the part about having / getting to roll 3 times?

I admit my big concern is it seems like if someone rolls a 17+ on diplomacy before anyone else has rolled, then that counts as a single success and locks out 3 other possible successes, making it *much harder* to get 3 successes.

I'm not sure if this is the intent, but my plan was to have everybody roll and then adjudicate the results from low rolls to high rolls.

So, getting a 15, 12, 10 is EXACTLY the same as getting a 10, 12, 15

That is the only thing that makes any sense to me

Dark Archive

Pathfinder Starfinder Society Subscriber
pauljathome wrote:
FLite wrote:

Where does it say the part about having / getting to roll 3 times?

I admit my big concern is it seems like if someone rolls a 17+ on diplomacy before anyone else has rolled, then that counts as a single success and locks out 3 other possible successes, making it *much harder* to get 3 successes.

I'm not sure if this is the intent, but my plan was to have everybody roll and then adjudicate the results from low rolls to high rolls.

So, getting a 15, 12, 10 is EXACTLY the same as getting a 10, 12, 15

That is the only thing that makes any sense to me

I am planning to run this the same way tomorrow night.

However, I will point out that there are technically five separate categories people can make rolls in, each with "new information" when compared to the others. So if the Devs DID intend it the other way. There is still a chance of progression. A weird one, and as pointed out, much harder one though.

RPG Superstar 2015 Top 32

I had no trouble with that part. My group started with recalling knowledge with Society skill, continued with recalling knowledge from Religion skill, then used a Deception plan(different from one described, but very appropriate too). Three successes in a row, smooth transition to the next part.

Not sure why would one make them roll same skill many times, the scenario does not look like anything like this was intended.

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