Let's build a Sci-Fi Dungeon1


General Discussion


Hello! Here's a little game to do together.
Our goal will be creating a massive dungeon, with each user's reply being the description of a single room and what's inside it.
I'll begin describing the first room. The user after me will describe one of the rooms connected to it, and so on.

To make things easier, I ask everyone to follow this simple template:

Room # - Name:
- Room Size (grid squares [top to bottom] x [left to right], or more specific if not rectangular shaped)
- Room description (doors, secret passages, columns, obstacles/forniture etc...)
- Hazards (monsters, traps, dangerous effects)
- Treasures (generic or specific, up to you)
- Other info (anything you'd like to add)

Every door is named as Door_Room#Letter to distinguish them. This way it's easier to understand the next user which door crossed and described. Same goes with traps or other items that can be affect other rooms.

At the end write what's left to describe for the next users. I'd suggest taking the spot with a short message saying which door you plan to do, and then edit the message with the full description to avoid multiple people describing the same room.

I'll start:
The adventures find themselves in front of the dungeon. In front of them, a huge round door has been blast open from the outside, allowing them to easily get through.

Room 1 - Entrance:
- 8x6
- The room is lit by a beam of sunlight coming through the broken door. No other light source is visible inside. At the center of the room, a Large (2x2) bronze statue representing a hand holding a globe grabs the attention of whoever comes inside. At a closer look, the globe shows geographical landmarks drawn on it, as a planet would. Two closed metal doors (Door_1A and Door_1B) are visible on the east wall, each sized for a Medium creature. On the opposite side of the room, on the west wall, a larger door (Door_1C) has been welded shut.
- The room is safe. A silent alarm (Trap_1A), made with an optical sensor hidden in the ruined door, is triggered when they first step into the dungeon.
- The room holds no loot, other than scrap metal from the door.
- If the players check the floor by the entrance, they notices what's left of whatever used to be written on the floor: "WEL E T EN FAC TY". The writing must have been ruined either by time or by the door's explosion.

Room Map:

XXXXXX
DXXXXX
XXXXXX
XXSSXD
XXSSXD
XXXXXX
DXXXXX
XXEEXX

D = Door
E = Entrance
S = Statue
Undescribed rooms: Door_1A, Door_1B, Door_1C
Unused tools: Trap_1A


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Room 2 - Off from Door 1A
-6x6
-The room has some sparking fuses which provide enough light for low-light vision. No other light is noticeable within the room. A large office desk has been partially destroyed, and chairs have been strewn all about the room along with a general disarray as if a fight had taken place. There is a door towards the back west wall that can be seen repeatedly jamming in place.
-There are 2 small creatures within the room, feeding upon the electricity present,and hiding behind the desk. When the adventurers enter the room, the electrovores will rise up to attack the players.
-There are no traps within the room.
-If the players attempt to go through the door in the back west of the room, they would need to complete an engineering check to fix the jamming of the door.

Room Map:

DDTMMT
XCTTTT
CXXXCX
XXCXXX
CXXXCE
XCCXXX

D = Door
E = Entrance
T = Table
C = Chair
M = Monster (Electrovore Small)

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