Rulebook Wishlist Beyond Alien Archive 2


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At this point, if there's a single book I want for Starfinder, it would have to be a general analog to the Advanced Players Guide. More options for existing classes, a few new classes (not many, mostly to play with themes that the core rulebook hasn't touched,) and of course rules for things that have been teased but haven't been really done yet like trading. More gear wouldn't be unappreciated but Armory should tide most of us over for a while if what I've been hearing about it is true.

More lore books might be interesting, Veskarium is the most likely candidate (considering it's the closest to the Pact Worlds and the two conduct a lot of business of one kind or another together) but honestly, I wasn't particularly impressed by the Pact Worlds book so I'll probably pass on lore books unless something really interesting is announced.


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Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I would like an Ultimate Campaign equivalent - especially focussed on updating the kingdom building rules. I'd love to run a campaign where the PCs shepherd a new colony - defending against onworld threats and ultimately building up a space navy to fight the Azlanti empire/etcetera..


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Star Knight Handbook Hark, bold warrior know that the Galaxy is a vile, lawless place and that only one who is pure of heart or strong of arm may bring it to heel! Hear tales of the Knights of Golarion and their founding and the Hellknights first encounters with the vast, lawless stars. See special armors and weapons designed to enhance the powers of a Star Knight and his allies! Read the litanies and codes of conduct of all the Star Knights, such as The Knights of Golarion, the Hellknight Orders, the Vault Guards of Abadar, or the Solarions of the Dawnflower Church! Discover the fates of the old Paladin orders and rules for playing a "Knight Errant", a special archetype for holy warriors who wish to aspire to ancient paladin codes.

Veskarium One part uneasy ally, one part close neighbor: the home system of the Vesk is told here in all it's wartorn glory! See the merciless jungles, scorching deserts, and fuming volcanoes that gave birth to the most powerful race of warriors in known space. Meet the so called "lesser races" of the Vesk's massive system and hear their struggle to live under Vesk rule. See the massive war factories and great gladiatorial arenas of the Vesk's warrior culture.

Far Space At the edges of known space is where exploration and science meet the cold, unfeeling worlds beyond! Contained in this tome are rules for building planets, colonies, societies, and cultures that have yet to be encountered as well as two pages to each of the planets found in the APs and Core Rulebook. Found within these pages are the Azlanti Empire's many star systems and the mysterious dark realms of the Dominion of the Black. There are also archetypes and character options for explorers and scientists of every class!


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After the release of Armory, maybe this is a bit of a complaint...

I want a book released not at the same time as major Pathfinder releases. Looking at Armory and the Pathfinder Playtest, both are riddled with massive errors. I would have been happier with either one of those two books, instead I now have two books which I'm unhappy with. I would probably feel even worse if I had one of the limited edition prints of the Playtest, because unlike later prints of the Starfinder CRB (which I am waiting for) the Playtest book isn't getting a reprint.

Dark Archive

Isaac Zephyr wrote:

After the release of Armory, maybe this is a bit of a complaint...

I want a book released not at the same time as major Pathfinder releases. Looking at Armory and the Pathfinder Playtest, both are riddled with massive errors. I would have been happier with either one of those two books, instead I now have two books which I'm unhappy with. I would probably feel even worse if I had one of the limited edition prints of the Playtest, because unlike later prints of the Starfinder CRB (which I am waiting for) the Playtest book isn't getting a reprint.

I agree.

Both the Starfinder Core Rulebook & Armory were released in august in time for Gen Con and suffered from it.
Both could have used more testing and editing.

That does not seem to be the case with the Pathfinder Playtest (which has been in development for three years).


Dracomicron wrote:
Metaphysician wrote:

Only if those stats are "way too much". :p

"Well, yes, here are stats for Sarenrae. You can fight her, if you want. Of course, she can punch a hole clean through a planet, so unless you have comparable firepower, I'm not going to roll anything. . ."

My friend, you don't seem to understand gamers that well.

[a voice whispering through the cornfield] "If you give it stats, they will find a way to kill it."

Whelp we have to kill Sarenrae... time to release the devourer.


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Ultimate campaign style book. Cover colonisation rules for exploring planets, mapping them, resources to be mined or sold, building the colony, rules for running one.

Would love all of these to have variables as to who backs you too. Which brings me to book request 2: corporations book.

While current pact/Vesk/azlani is interesting, give me some of that sweet sweet corporate greed. I wanna know more about vampires on Eox and Ancient Dragons on Trixus building empires.


MECHANICS TOOLKIT: A book for mechanic and technomancer types.

Tools, improvised weapons, spells, drones, etc.

Want rules for a drone/cyber implant? Or a permanent battle junkbot? This book will have it.

Grand Lodge

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To be perfectly honest, what I want most is something like the Inner Sea Race Guide: a systematic assessment of the culture and history of the various species, particularly the more common ones in the Pact Worlds. For example, while we have some basic information about, say, ysoki from a combo of the Pact Worlds book and the CRB, I'd still like to know more about them. In depth, what role do they tend to play? What are their families like? What troubles the average ysoki? The same can be said of many of the other PW races, especially the shirren and lashunta, since unlike the kasatha or vesk, there was substantially less opportunity to tie in their culture with a singular place. For e.g., the kasatha's culture is so intertwined with the Idari and discussions of their homeworld that the PW book dealt with them a lot. But those races that moved beyond their homeworld and are less homogenous have details on their culture vastly displaced across many sources and tend to receive less attention. What are androids like? Ysoki? Barathu? Shirren? Ryphorians?

Acquisitives

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The Drunken Dragon wrote:

To be perfectly honest, what I want most is something like the Inner Sea Race Guide: a systematic assessment of the culture and history of the various species, particularly the more common ones in the Pact Worlds. For example, while we have some basic information about, say, ysoki from a combo of the Pact Worlds book and the CRB, I'd still like to know more about them. In depth, what role do they tend to play? What are their families like? What troubles the average ysoki? The same can be said of many of the other PW races, especially the shirren and lashunta, since unlike the kasatha or vesk, there was substantially less opportunity to tie in their culture with a singular place. For e.g., the kasatha's culture is so intertwined with the Idari and discussions of their homeworld that the PW book dealt with them a lot. But those races that moved beyond their homeworld and are less homogenous have details on their culture vastly displaced across many sources and tend to receive less attention. What are androids like? Ysoki? Barathu? Shirren? Ryphorians?

i kinda like the limited information about each race. there's some extra stuff scattered around, but it leaves a lot of room for a player to create a fun character that they want to play w/o being tied into stereotypes or narrow concepts of what a 'shirren' is.


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A starship/starship combat book. By far the most needed one.


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Starfinder Superscriber

Starship, vehicle, and mech combat!


How about stats for the Iconic characters? Hey, the "magnificient seven" are now labelled as the main characters for Starfinder, so... why not extra info on them?


I'd personally like separate books for the Azlanti Star Empire & the Shadari Confederacy.


I would like to see more organic technology - organic armour, vehicles, power armour and technological items to go with the organic weapons would be nice.


Starfinder Charter Superscriber

I agree with many here in regards to wanting rulebooks for:

-Space ships, vehicles and mechs
-Veskarium
-Aslanti

I would also like to see:
-The Swarm book ( I want to see a gargantuan hivemind worm with massive jaws and hundreds of teeth that eats its sentient prey alive, gaining a portion of their knowledge, commands the Swarm with telepathy, uses mind control on its enemies).

These books containing lore, racial techs, race history, ships, star system maps, prominent figures, society

Information on the Gap.

-History of the Ysoki, where the heck did these space vermin actually come from!? I love the concept- these mouse people are great with their cheeck pouches.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

The new Azlanti modules being released now are already giving us plenty of Azlanti goodness, including lore, racial techs, race history, ships, star system maps, prominent figures, and society. :D

Acquisitives

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Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Nimor Starseeker wrote:

I agree with many here in regards to wanting rulebooks for:

-Space ships, vehicles and mechs
-Veskarium
-Aslanti

I would also like to see:
-The Swarm book ( I want to see a gargantuan hivemind worm with massive jaws and hundreds of teeth that eats its sentient prey alive, gaining a portion of their knowledge, commands the Swarm with telepathy, uses mind control on its enemies).

These books containing lore, racial techs, race history, ships, star system maps, prominent figures, society

Information on the Gap.

-History of the Ysoki, where the heck did these space vermin actually come from!? I love the concept- these mouse people are great with their cheeck pouches.

going back a LONG way in Pathfinder, the Ysoki have been mentioned as being on Akiton. It's also possible to read those passages as suggesting that there are even more ratfolk out there in the Golarion system.

My thought is that they spread around as rats did on earth. They found a niche on a ship and got themselves spread around the system on ships that others built and ran.


Pathfinder Starfinder Roleplaying Game Subscriber

Veskarium/Swarm would certainly need some love, and the Starship book would be a close second


I posted this in another thread, but I feel like with the addition of several bigger-than-Colossal aliens, the ship combat rules need to be expanded, such as:
- converting weapon mounts from one arc to another, such as converting the aft and starboard arcs into forward arcs.

- converting weapon mounts from one step to another; ok, technically speaking, you already can. However, I'd like a rule to converting two LIGHT mounts into ONE heavy mounts, essentially allowing smaller ships to get stronger weapons, such as a Fighter-class ship getting heavy weapons.

- feats that improve space combat, such as treating weapons one range better, or increasing the speed of tracking weapons.

- magic/hybrid weapons for starships

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