[Spheres of Power] Expertimenting with de-elementing Nature and Elemental Transformation.


Homebrew and House Rules


The usual system of Classic Four elements bugs me. When using Spheres of Power that's not that much of a problem as most of its is pretty un-associated in terms of elemental relationships. The two big hold-outs are the base Nature Packages and the Elemental Transformation talent.

Here's what I'm thinking for each:

----Nature
--When you take the base sphere, and for every iteration of Expanded Geomancing, choose three individual abilities from among the base packages. You gain those three abilities. If a talent requires a specific package you may gain that talent if you have any ability from that package. You must still possess a specific ability to use talents that reference that ability, such as Flying Debris with Tremor.

----Elemental Transformation
--Rather than have set forms when taking on Elemental shape you can choose three of the following: darkvision 60 ft, 30 ft burrow speed + Earth Glide, the Burn special quality (1d4, increases by 1 die size per 5 caster levels, may choose acid, cold, electricity, fire, or sonic*), flight speed of 30 ft (counts as 2 choices), +30 ft to one existing speed for every 5 caster levels, the ability to create a Whirlwind (as an air elemental of the same size), water breathing + a 30 ft swim speed, the ability to create a Vortex (as a water elemental of the same size), or a +2 bonus to one physical ability score (may only be chosen once per transformation). You also gain resistance to one energy type (acid, cold, electricity, fire, sonic*) equal to your caster level.

* I would be increasing the frequency of Sonic Resistance to compensate.

The "choose three base Nature abilities" isn't terribly important so if that's too imbalanced I'm willing to just throw that out (it's as much about how the Fire ones are boring as it is about elemental associations). But the Elemental Transformation one is so I don't have to go designing new packages of abilities to conform to whatever new elements I come up with while still allowing the talent to exist at all, so I really need some kind of change.

Thoughts?

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