Jason S |
I did the playtest demo and scenario (Rose Street) last week at Origins and I have some concerns about Shield Block:
1) It seems too powerful. Blocking 5-10 damage, multiple times, is a big deal. Or if it can block 4 or less damage indefinitely.
2) Shields don’t get damaged and destroyed that easily in real life, and certainly not in 12 seconds.
My concern is that since the ability is powerful, people will find ways to make it work or ways around it:
- Adamantine shields
- Lots of shields in a Handy Haversack or Bag of Holding
I LIKE the idea of shield block, I feel like it would be better if:
1) Shield blocks blocked less damage. If it blocked only it’s AC in damage (1-2 damage per block, more with feats or if the shield was magical), it would be good without being too good.
2) Shields should get damaged at a much slower rate. For example, if a wooden shield has 10 hit points, it takes 1 hit point per hit that does more than 5 damage. A metal shield has 20 hit points and takes 1 point of damage when the blocked attack does more than 10 hit points of damage. Or use dents instead of hp, it doesn't matter. I guess what I’m saying is that the shield should be able to take more than 3 dents before being destroyed.
Thank you.
DM Livgin |
I played Seelah in the Rose Street, Seelah and Valeros in the dungeon crawl. I always felt it was a large sacrifice to use the Raise Shield prerequisite for Shield Block. I was using the actions to move, reposition to flanking or to attack. On Seelah I was using her reaction attack instead of shield block to play more aggressively. Admittedly, I was trying to play very aggressively.
I'm eager to see how it plays out against a Redcap swinging at 2d10+4 (deadly 1d10). Is this ability going to scale well into the higher levels?
Flagged to move to the Playtest Forum.