| Greylurker |
Spheres of Adventure
So I am beginning a short campaign using Drop Dead Studio’s Spheres of Power and Spheres of Might. The adventure takes place in a mountain valley where a thriving merchant town of Warben, prospers from trade between nations on either sides of the mountain range. The Players will start off with odd jobs, discover a threat to the town, save the town and then go kill the BBEG. I’m expecting the campaign to bring them to around level 6 or 7 by the end. This week I walked two of the players through making Sphere characters and I’m arranging a time to work with the rest of the group next week. Only Sphere Classes are being used, which admittedly still gives a nice selection of 22 classes.
Few House rules beyond using the Sphere stuff
1) Stepped Advancement from Unchained
2) Skill Groups from Unchained
3) Each character starts with a number of Contacts based on their Charisma Bonus (minimum of 1)
Our Heroes
Player 1
Desided to just roll up a random background from Ultimate Campaign, ended up with a neat story
A Half-Elf from the Sultanates of Arkey. Born to a noble family his parents were murdered by his older brother who seized control of the city. He managed to escape with his life thanks to the aid of his undead mentor. He has come to Warben looking to get a grip on his situation and meet with his father’s former master of spies. Casting Tradition is Genie Binder (Class: Incanter) using Life and Destruction Magic. No Incanter specialties, he’s going for full Bonus Feats. His Contacts in Warben are Captain Donaven of the Town Watch and Kalim, the 8 Fingers, who was his father’s master of spies before getting exiled and is now a drunk with a lot of info.
Player 2
Human born and raised on the docks of Warben. Scorned as a freak, because the Blood of Dopplegangers runs in his veins and he has been forced to survive by fighting in underground arenas and by scavenging up old relics from the war a century ago. His Casting Tradition is Psychometry, Martial Tradition Gladiator, he can attune himself to the residual magical auras left on an item that was owned by powerful individuals and draw out the power left behind as well as the personality of the former owners (Class Troubadour). Gladiator Martial Sphere, Warp Magic Spheres plus Alteration Sphere from the Doppleganger Spawn racial that replaces his bonus human feat. His Personas represent the psychic impressions of those who owned his Foci. His Contact is Baldry the Smith in Dwarf Town (one of Warben’s town districts) who buys what he scavenges and melts them down.
I'll add the other players once they have their characters done.