Question on GMing Dead Suns


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2/5

I've got a question about GMing the Dead Suns AP. Putting in spoilers just in case.

Spoiler:
The tier range for each chapter is 1-2, 3-4, 5-6, etc. However, each chapter only awards 3 xp, i.e. each character only levels up one level for each chapter. So, that means that it is not possible to take one SFS character all the way through each chapter, right? For example, if I play chapter 1 with a level 2 character, he would hit level 3 for chapter 2, but after that is only level 4 and can't play chapter 3?

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Correct. If you play it pure for SFS, characters would need to play some scenarios in between the books of Dead Suns.

2/5

Thanks! It would be interesting when Paizo releases another AP. Then you could alternate between the two.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

I havent progressed far in the story yet (I'm in book two), but its not that much of a stretch for SFS characters to play a few scenarios between book 1 and 2. The narrative allows for it.

1/5 5/55/55/55/5

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kuey wrote:
Thanks! It would be interesting when Paizo releases another AP. Then you could alternate between the two.

At that point, why are you playing society?

Dead Suns is especially interesting that it links in beautifully with playing SFS scenarios. I'd recommend playing Quests: ItU, SFS #1-01, and something like SFS #1-03 before playing Incident at Absalom Station. It'd make the AP1 final combat a lot more survivable and give the players a more rounded Starfinder experience.

You can then move directly into AP2 or play 3 more scenarios first.

Liberty's Edge 2/5 5/5

I have an AP character that I apply the chronicles to, so they will be applied to the character when they are at the appropriate level. That means it will take another AP or 2 for it to become a Seeker.

I am doing this intentionally since I am running the AP in campaign mode.

5/5 5/55/55/5

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Friends don't let friends go into that final fight at level 1

Grand Lodge 2/5 5/55/55/5 ** Venture-Captain, Washington—Tacoma

BigNorseWolf wrote:
Friends don't let friends go into that final fight at level 1

Ah c'mon, that final fight in book 1 is great from a GM's point of view :)

1/5 5/55/55/55/5

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Adam Watson wrote:
Ah c'mon, that final fight in book 1 is great from a GM's point of view :)

Spoiler:

The Garaggakal's "tastes" deals an average of 16hp of damage, enough to drop most level 1 PCs in a single regular hit, and with a bite +12 over 85% hit rate for average level 1 PCs, that's simply not fun for anyone.

I want a TPK to be the culmination of the scenario going completely sideways as a direct result of player stupidity, not because the scenario guides them into a statistical death trap.

5/5 5/55/55/5

There was some discussion as to using the cooridoor to try to outsmart the monster and between the ranged attack and the ability to fly/tumble 30 feet a round at "i can't possibly miss" levels of bonus it really, really doesn't work.

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