Dual-Edge Genesis Campaign - Homebrew Advice?


Homebrew and House Rules


I moved some of the stuff from a rather messy thread of mine over to a Google Drive folder called Dual-Edge Genesis to keep this thread cleaner (at least from my end), and decided to let Dragons downgrade their expertise level for bonus feats. Any suggestions for how many bonus feats each Downgrading option should grant?


Two at first level (since it's from 10 to 8, or 8 to 6, and dragon arts might be quite potent), then some more at a later date, as others will train their dragon arts and make them more powerful. When? Hard to say without knowing at which rate dragon arts will level up.


I added Kinetic Strike under Dragon Arts Abilities to demonstrate the power level of Dragon Arts. Hopefully it helps to answer that last question.


It does look like an ability is worth a feat at level 1, for sure. And a few more feats after that.

Meta Strikes, on 1st, 3rd, 5th, 9th, 11th, 13th, 17th, 19th levels? (If it is the same levels as the kineticist's infusions: not a coincidence).

Then maybe one additionnal feat on 4th, 8th, 12th, 16th, 18th levels? Since there's a capstone to the Dragon Arts abilities, either two more feats at 20th level or a capstone ability? If it's from high to low expertise, double that?

It's many feats, but Dragon Arts ability are powerful. I mean, Kinetic Strike is basically the iconic feature of the kineticist class; I played a kineticist, even without metakinesis or infusions, the damage is just massive. Throw in infusions, metakinesis and defensive talents, you can easily have a multi-tasked heavy damage/tank character.


*Updates races*
Woah! Ok, nope, I'm not giving THAT many feats.


I started Transformed Dragons, but would like two more Descriptors as well as attribute modifiers. Any suggestions?


Joy. +2 Str, -2 Con, -4 Wis, +2 Cha. They don't always know their limits as they express their emotions beyond necessary, and they might seem not to have a good rooting and be rather light. But it's hard to keep from loving them, sometimes.

Sorrow. -4 Str, +2 Dex, -2 Int, +2 Wis. They sometimes lack the motivation to think thoroughly a problem or strike a big blow, but their ways tend to make them precise as they go no faster than necessary, and their metaphysical considerations about seemingly unimportant matters like death, life, or purpose make them aware of more meanings and details than other people.

Vengeance. +2 Int, -2 Wis (dunno the physical modifiers yet). They know how to scheem and plan; even if they don't always know when to let it go, it's not enough to blind them: they know when to back away... for now, and come back with a better plan to destroy any who offend them. Their crime seems to have drained part of their strength, though. It doesn't matter. They'll just have to do otherwise. That. Cannot. Stop them.


Pride. As you were not expecting it anymore, people suddenly praised you.

+2 Str, -2 Dex, -4 Int, +2 Cha. You're sometimes clumsy and don't always know what to do, but you're strong and you can lead people. Sure, you can't do everything, but you're sure of your worth and that of others. While you're not exactly the smartest in the band, you know who is, and if it suits you, you can unite people around the goal you've chosen and make the asocial nerds' ideas come true.

Illumination. You found in knowledge a piece of truth that shines strongly before your eyes.

+2 Dex, -4 Con, +2 Int, -2 Cha. People are a strange thing, but books aren't. You've spent so much time researching that your untrained body is feeble, but you know your way with precision work - though most people thing the work of most precision you do is writing with minuscule, unreadable letters your obscure remarks, notes and formulas.

Then Vengeance get -4 Dex and +2 Con to even it out a bit. They're ruthless, even though they've lost their balance (metaphorically and literally).


I updated the races and started on a souped-up version of Humans, which is supposed to be roughly balanced against Dragons. I need an attribute quality that floats, as well as 11 more fields for Secondary Studies. Any suggestions?


I got the Human attribute quality done. What should the other 11 options for Secondary Studies be?


I decided on there being 6 scientific Studies and 6 hobbies for Secondary Studies. What skill check functions should I apply the benefits for?


Dropped the hobbies. What skill checks should each study affect?


Filled in Secondary Studies. Should anything be changed?


Decided to drop Dragon Arts and allow spellcasting classes again.

Still, do I need any mechanical polish?


It helps if I post the link again. Any suggestions?

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