
Lazaryus |

I moved some of the stuff from a rather messy thread of mine over to a Google Drive folder called Dual-Edge Genesis to keep this thread cleaner (at least from my end), and decided to let Dragons downgrade their expertise level for bonus feats. Any suggestions for how many bonus feats each Downgrading option should grant?

Lusinian |
It does look like an ability is worth a feat at level 1, for sure. And a few more feats after that.
Meta Strikes, on 1st, 3rd, 5th, 9th, 11th, 13th, 17th, 19th levels? (If it is the same levels as the kineticist's infusions: not a coincidence).
Then maybe one additionnal feat on 4th, 8th, 12th, 16th, 18th levels? Since there's a capstone to the Dragon Arts abilities, either two more feats at 20th level or a capstone ability? If it's from high to low expertise, double that?
It's many feats, but Dragon Arts ability are powerful. I mean, Kinetic Strike is basically the iconic feature of the kineticist class; I played a kineticist, even without metakinesis or infusions, the damage is just massive. Throw in infusions, metakinesis and defensive talents, you can easily have a multi-tasked heavy damage/tank character.

Lusinian |
Joy. +2 Str, -2 Con, -4 Wis, +2 Cha. They don't always know their limits as they express their emotions beyond necessary, and they might seem not to have a good rooting and be rather light. But it's hard to keep from loving them, sometimes.
Sorrow. -4 Str, +2 Dex, -2 Int, +2 Wis. They sometimes lack the motivation to think thoroughly a problem or strike a big blow, but their ways tend to make them precise as they go no faster than necessary, and their metaphysical considerations about seemingly unimportant matters like death, life, or purpose make them aware of more meanings and details than other people.
Vengeance. +2 Int, -2 Wis (dunno the physical modifiers yet). They know how to scheem and plan; even if they don't always know when to let it go, it's not enough to blind them: they know when to back away... for now, and come back with a better plan to destroy any who offend them. Their crime seems to have drained part of their strength, though. It doesn't matter. They'll just have to do otherwise. That. Cannot. Stop them.

Lusinian |
Pride. As you were not expecting it anymore, people suddenly praised you.
+2 Str, -2 Dex, -4 Int, +2 Cha. You're sometimes clumsy and don't always know what to do, but you're strong and you can lead people. Sure, you can't do everything, but you're sure of your worth and that of others. While you're not exactly the smartest in the band, you know who is, and if it suits you, you can unite people around the goal you've chosen and make the asocial nerds' ideas come true.
Illumination. You found in knowledge a piece of truth that shines strongly before your eyes.
+2 Dex, -4 Con, +2 Int, -2 Cha. People are a strange thing, but books aren't. You've spent so much time researching that your untrained body is feeble, but you know your way with precision work - though most people thing the work of most precision you do is writing with minuscule, unreadable letters your obscure remarks, notes and formulas.
Then Vengeance get -4 Dex and +2 Con to even it out a bit. They're ruthless, even though they've lost their balance (metaphorically and literally).