| thflame |
Will the PF2 Playtest contain "all" of the classes, feats, rules, options, etc. for the final game, or is Paizo planning on holding some stuff back for the full release?
I understand that stuff will assuredly change between the playtest and the final game, but will the playtest contain rules for "everything" that you plan on releasing in the Core Rulebook?
In other words, will Paizo be specifically holding back some mechanics from the playtest that they intend to include in the Core Rulebook? (Discounting stuff that get's fixed or tuned after the playtest launches, obviously.)
Deadmanwalking
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Will the PF2 Playtest contain "all" of the classes, feats, rules, options, etc. for the final game, or is Paizo planning on holding some stuff back for the full release?
I understand that stuff will assuredly change between the playtest and the final game, but will the playtest contain rules for "everything" that you plan on releasing in the Core Rulebook?
In other words, will Paizo be specifically holding back some mechanics from the playtest that they intend to include in the Core Rulebook? (Discounting stuff that get's fixed or tuned after the playtest launches, obviously.)
They don't seem to be. I mean, it's possible, I suppose, but they've indicated nothing resembling 'holding things back', and it seems counter to the point of the playtest.
Jester David
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WotC publically playtested all the classes and races pre-launch. Some just receive more testing than others, with one or two only being in a single package.
As for Pathfinder, I imagine they might hold back some or all of the archetypes. Because that introduces a lot of variables. Better to test one major archetype and focus the testing on the general rules than the subjective balance between builds.
| Fuzzypaws |
WotC publically playtested all the classes and races pre-launch. Some just receive more testing than others, with one or two only being in a single package.
As for Pathfinder, I imagine they might hold back some or all of the archetypes. Because that introduces a lot of variables. Better to test one major archetype and focus the testing on the general rules than the subjective balance between builds.
I actually have been thinking myself that archetypes might be missing from the playtest book. The playtest book is 400-odd pages, while the final version will be, what? 600 something pages? All of those 200 pages won't be Golarion flavor and GMing advice. If there's 12 classes with, say, 4 archetypes each, that's 48 of those missing pages right there.